My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Elite Barbarians Dart Goblin Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Battle Ram
Giant Snowball
Goblins Cannon Dart Goblin Battle Ram
Zap
Goblins Cannon Dart Goblin Battle Ram
Barbarian Barrel
Electro Spirit Goblins Cannon Elite Barbarians Dart Goblin Battle Ram Wizard
The Log
Electro Spirit Goblins Cannon Elite Barbarians Dart Goblin Battle Ram
Earthquake
Cannon
Arrows
Electro Spirit Goblins Dart Goblin
Royal Delivery
Electro Spirit Goblins Elite Barbarians Dart Goblin Battle Ram Wizard
Fireball
Cannon Elite Barbarians Dart Goblin Battle Ram Wizard
Poison
Cannon Dart Goblin Wizard
Lightning
Cannon Elite Barbarians Battle Ram Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Cannon Dart Goblin Void Battle Ram Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblins Cannon Dart Goblin

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Elite Barbarians Battle Ram
Goblins
Battle Ram
Cannon
Elite Barbarians
Electro Spirit Dart Goblin Battle Ram Wizard
Dart Goblin
Elite Barbarians Battle Ram
Battle Ram
Electro Spirit Goblins Elite Barbarians Dart Goblin
Wizard
Elite Barbarians
Void

Defense Synergies 0 7

Electro Spirit
Goblins
Cannon Dart Goblin Wizard
Cannon
Goblins Dart Goblin Wizard
Elite Barbarians
Dart Goblin Wizard
Dart Goblin
Goblins Cannon Elite Barbarians
Battle Ram
Wizard
Goblins Cannon Elite Barbarians
Void

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Wizard Void
Elite Barbarians Goblins Cannon Dart Goblin
Cannon Goblins Elite Barbarians Dart Goblin Void
Cannon Elite Barbarians Goblins Dart Goblin
Elite Barbarians
Electro Spirit Goblins Cannon Dart Goblin
Dart Goblin Electro Spirit Cannon Wizard Void
Electro Spirit Cannon Dart Goblin Void
Cannon Goblins Elite Barbarians
Elite Barbarians Goblins Cannon Dart Goblin
Goblins Dart Goblin Electro Spirit Cannon Wizard
Dart Goblin Wizard
Cannon Elite Barbarians Wizard
Wizard Electro Spirit Goblins Cannon Dart Goblin
Elite Barbarians Cannon
Cannon Elite Barbarians
Wizard Goblins Cannon Elite Barbarians
Cannon Electro Spirit Goblins Elite Barbarians Dart Goblin Wizard
Wizard Electro Spirit Cannon Dart Goblin
Cannon Elite Barbarians Dart Goblin
Wizard Electro Spirit Goblins Cannon Elite Barbarians Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Elite Barbarians Void
Void Elite Barbarians Wizard
Goblins Elite Barbarians
Elite Barbarians
Cannon Elite Barbarians
Wizard Electro Spirit Dart Goblin
Goblins Elite Barbarians Dart Goblin Void
Elite Barbarians
Void Electro Spirit Goblins Elite Barbarians
Cannon Dart Goblin
Elite Barbarians Dart Goblin
Elite Barbarians Void
Elite Barbarians Cannon Wizard
Wizard Cannon Dart Goblin
Elite Barbarians Electro Spirit Goblins Dart Goblin
Electro Spirit Cannon Elite Barbarians Dart Goblin Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Dart Goblin
Void Dart Goblin
Dart Goblin Void
Dart Goblin Void
Wizard
Wizard Electro Spirit Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Void Dart Goblin Wizard
Goblins Elite Barbarians Void
Void Dart Goblin Wizard
Void Dart Goblin Wizard
Elite Barbarians Dart Goblin Void
Dart Goblin Void
Elite Barbarians Dart Goblin
Dart Goblin Wizard
Dart Goblin Wizard
Void Dart Goblin Wizard
Dart Goblin Wizard
Void
Wizard Void
Void
Void
Electro Spirit Wizard
Void Dart Goblin Wizard
Void Wizard
Void Dart Goblin
Elite Barbarians Dart Goblin Wizard
Electro Spirit Dart Goblin Wizard Void
Elite Barbarians Void
Void Dart Goblin Wizard
Void Electro Spirit
Wizard
Electro Spirit Dart Goblin Void
Dart Goblin Wizard
Void Dart Goblin Wizard
Dart Goblin Wizard
Void
Elite Barbarians Dart Goblin
Electro Spirit Elite Barbarians Dart Goblin
Dart Goblin Void
Void Dart Goblin

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