My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Elite Barbarians Ice Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Goblins
Zap
Goblins
Barbarian Barrel
Electro Spirit Goblins Elite Barbarians Wizard
The Log
Electro Spirit Goblins Elite Barbarians
Earthquake
Arrows
Electro Spirit Goblins
Royal Delivery
Electro Spirit Goblins Elite Barbarians Wizard P.E.K.K.A
Fireball
Elite Barbarians Wizard
Poison
Wizard
Lightning
Elite Barbarians Ice Golem Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Ice Golem P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Ice Golem Arrows Golden Knight Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Goblins Ice Golem Arrows

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Elite Barbarians P.E.K.K.A
Goblins
Ice Golem
Arrows
Elite Barbarians P.E.K.K.A
Elite Barbarians
Arrows Electro Spirit Ice Golem Wizard Golden Knight
Ice Golem
Goblins Elite Barbarians
Wizard
Elite Barbarians P.E.K.K.A
P.E.K.K.A
Arrows Electro Spirit Wizard
Golden Knight
Elite Barbarians

Defense Synergies 0 12

Electro Spirit
Golden Knight
Goblins
Ice Golem Wizard
Arrows
Ice Golem P.E.K.K.A Golden Knight
Elite Barbarians
Ice Golem Wizard Golden Knight
Ice Golem
Goblins Arrows Elite Barbarians Wizard
Wizard
Goblins Elite Barbarians Ice Golem P.E.K.K.A Golden Knight
P.E.K.K.A
Arrows Wizard
Golden Knight
Electro Spirit Arrows Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Wizard Golden Knight
Elite Barbarians P.E.K.K.A Goblins
P.E.K.K.A Goblins Elite Barbarians
Elite Barbarians P.E.K.K.A Goblins
Arrows Elite Barbarians P.E.K.K.A
Arrows Electro Spirit Goblins
Electro Spirit Arrows Wizard
Electro Spirit Arrows Ice Golem P.E.K.K.A Golden Knight
P.E.K.K.A Goblins Elite Barbarians
Elite Barbarians Goblins Ice Golem
Goblins Electro Spirit Arrows Ice Golem Wizard
Arrows Wizard
P.E.K.K.A Elite Barbarians Wizard
Wizard Electro Spirit Goblins Arrows P.E.K.K.A Golden Knight
Elite Barbarians P.E.K.K.A
Elite Barbarians P.E.K.K.A
Wizard Goblins Arrows Elite Barbarians P.E.K.K.A
Arrows Electro Spirit Goblins Elite Barbarians Wizard Golden Knight
Arrows Wizard Electro Spirit Ice Golem
P.E.K.K.A Elite Barbarians
Wizard Electro Spirit Goblins Arrows Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Elite Barbarians Ice Golem P.E.K.K.A
Arrows Elite Barbarians Ice Golem Wizard
P.E.K.K.A Goblins Elite Barbarians Ice Golem Golden Knight
P.E.K.K.A Elite Barbarians Ice Golem
P.E.K.K.A Elite Barbarians
Arrows Wizard Electro Spirit Ice Golem
P.E.K.K.A Goblins Elite Barbarians Ice Golem
P.E.K.K.A Elite Barbarians
P.E.K.K.A Electro Spirit Goblins Elite Barbarians Ice Golem
P.E.K.K.A
P.E.K.K.A Elite Barbarians Golden Knight
P.E.K.K.A Arrows Elite Barbarians
Elite Barbarians P.E.K.K.A Ice Golem Wizard Golden Knight
Wizard
Elite Barbarians Electro Spirit Goblins Ice Golem P.E.K.K.A Golden Knight
Arrows Electro Spirit Elite Barbarians Ice Golem Wizard P.E.K.K.A Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Golden Knight
Arrows Golden Knight
Arrows
Arrows Ice Golem
Wizard Arrows
Arrows Wizard Electro Spirit Ice Golem
Arrows Wizard
Arrows Ice Golem Wizard
Arrows Wizard Golden Knight
Goblins Elite Barbarians
Arrows Wizard Golden Knight
Arrows Wizard
Elite Barbarians Ice Golem Golden Knight
Arrows
Arrows Elite Barbarians Ice Golem
Arrows Wizard Golden Knight
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard Golden Knight
Arrows Wizard
Arrows
Arrows Ice Golem Electro Spirit Wizard
Arrows Wizard Golden Knight
Arrows Wizard Golden Knight
Arrows Golden Knight
Elite Barbarians Arrows Ice Golem Wizard
Electro Spirit Wizard
Elite Barbarians
Arrows Wizard
Electro Spirit Arrows
P.E.K.K.A
Arrows Wizard
Electro Spirit
Arrows Wizard
Arrows
Wizard
Arrows Ice Golem Wizard
Arrows
Elite Barbarians P.E.K.K.A
Electro Spirit Elite Barbarians Golden Knight
Golden Knight

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