My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Mega Minion Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Mega Minion Mother Witch Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Royal Giant Ice Golem Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Mighty Miner
Giant Snowball
Goblin Gang Mega Minion Mighty Miner
Zap
Goblin Gang Royal Giant Mighty Miner
Barbarian Barrel
Electro Spirit Goblin Gang Bomb Tower
The Log
Electro Spirit Goblin Gang Royal Giant
Earthquake
Goblin Gang Bomb Tower
Arrows
Electro Spirit Goblin Gang
Royal Delivery
Electro Spirit Goblin Gang Mega Minion Mother Witch
Fireball
Goblin Gang Mega Minion Bomb Tower Mother Witch Mighty Miner
Poison
Goblin Gang Mega Minion Bomb Tower Mother Witch
Lightning
Ice Golem Mega Minion Bomb Tower Mother Witch Mighty Miner
Rocket
Bomb Tower Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Golem Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Golem Mega Minion Mother Witch Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Golem Goblin Gang Mega Minion Bomb Tower Mother Witch Mighty Miner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Ice Golem Goblin Gang Mega Minion

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Royal Giant Mother Witch
Goblin Gang
Ice Golem Royal Giant
Royal Giant
Mother Witch Electro Spirit Goblin Gang Ice Golem Mega Minion
Ice Golem
Goblin Gang Mega Minion Royal Giant Mother Witch
Mega Minion
Electro Spirit Ice Golem Royal Giant
Bomb Tower
Mother Witch
Royal Giant Electro Spirit Ice Golem
Mighty Miner

Defense Synergies 3 4

Electro Spirit
Mega Minion
Goblin Gang
Ice Golem Bomb Tower
Royal Giant
Ice Golem
Mega Minion Bomb Tower Goblin Gang Mother Witch
Mega Minion
Electro Spirit Ice Golem Bomb Tower
Bomb Tower
Ice Golem Goblin Gang Mega Minion
Mother Witch
Ice Golem
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Mega Minion
Bomb Tower Goblin Gang Mega Minion
Goblin Gang Bomb Tower Mega Minion
Bomb Tower Goblin Gang Mega Minion
Bomb Tower
Goblin Gang Electro Spirit Mega Minion Bomb Tower Mother Witch
Mega Minion Electro Spirit Goblin Gang Bomb Tower
Electro Spirit Ice Golem Bomb Tower
Mighty Miner Goblin Gang Bomb Tower
Goblin Gang Ice Golem
Goblin Gang Mother Witch Electro Spirit Ice Golem Mega Minion Bomb Tower
Mega Minion Goblin Gang
Bomb Tower Goblin Gang
Bomb Tower Electro Spirit Goblin Gang Mega Minion
Goblin Gang Bomb Tower
Bomb Tower Goblin Gang
Bomb Tower Goblin Gang
Bomb Tower Electro Spirit Goblin Gang Mega Minion
Bomb Tower Electro Spirit Ice Golem Mega Minion Mother Witch
Bomb Tower
Goblin Gang Electro Spirit Bomb Tower Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Ice Golem
Goblin Gang Ice Golem Mega Minion Bomb Tower
Goblin Gang Ice Golem Bomb Tower
Goblin Gang Ice Golem
Goblin Gang Mighty Miner
Mother Witch Electro Spirit Goblin Gang Ice Golem Bomb Tower
Goblin Gang Ice Golem Mega Minion Bomb Tower
Mighty Miner Bomb Tower
Electro Spirit Ice Golem Mega Minion Bomb Tower
Goblin Gang Mega Minion
Mega Minion Bomb Tower
Goblin Gang Ice Golem Bomb Tower
Bomb Tower
Goblin Gang Electro Spirit Ice Golem Mega Minion Bomb Tower Mighty Miner
Electro Spirit Ice Golem Mega Minion Bomb Tower Mother Witch Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Ice Golem
Mother Witch Electro Spirit Ice Golem Mega Minion
Ice Golem
Goblin Gang
Ice Golem
Ice Golem
Mega Minion
Mother Witch
Ice Golem Mother Witch Electro Spirit
Mega Minion
Ice Golem Mother Witch
Electro Spirit Mega Minion
Mega Minion
Electro Spirit
Mighty Miner
Electro Spirit Goblin Gang
Mega Minion
Goblin Gang Mega Minion
Ice Golem
Mega Minion
Electro Spirit Goblin Gang

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