My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Witch Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton King
Giant Snowball
Hog Rider Witch Skeleton King
Zap
Firecracker Witch Skeleton King
Barbarian Barrel
Electro Spirit Firecracker Wizard Witch Skeleton King
The Log
Electro Spirit Firecracker Hog Rider Witch Skeleton King
Earthquake
Firecracker Hog Rider Witch Skeleton King
Arrows
Electro Spirit Firecracker Witch Skeleton King
Royal Delivery
Electro Spirit Firecracker Hog Rider Wizard Witch Skeleton King
Fireball
Firecracker Hog Rider Wizard Witch Skeleton King
Poison
Firecracker Wizard Witch Skeleton King
Lightning
Wizard Witch Skeleton King
Rocket
Hog Rider Wizard Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Wizard The Log Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Firecracker Hog Rider Skeleton King Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit The Log Firecracker Hog Rider

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Firecracker
Hog Rider Mega Knight
Hog Rider
Firecracker The Log Electro Spirit Wizard Witch Mega Knight
Wizard
Hog Rider Mega Knight
Witch
Hog Rider Mega Knight Skeleton King
The Log
Hog Rider Mega Knight
Mega Knight
Firecracker Hog Rider Wizard Witch The Log
Skeleton King
Witch

Defense Synergies 1 8

Electro Spirit
The Log
Firecracker
The Log Mega Knight
Hog Rider
Wizard
The Log Mega Knight Skeleton King
Witch
The Log Mega Knight
The Log
Firecracker Electro Spirit Wizard Witch Mega Knight
Mega Knight
Firecracker Wizard Witch The Log
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard The Log
Firecracker Witch The Log Mega Knight
Witch Mega Knight
Witch Firecracker Mega Knight Skeleton King
Firecracker The Log Mega Knight
The Log Electro Spirit Firecracker Mega Knight
Electro Spirit Firecracker Wizard Witch
Electro Spirit The Log Mega Knight
Witch Skeleton King
Firecracker Mega Knight
Witch Electro Spirit Firecracker Wizard The Log Mega Knight Skeleton King
Firecracker Wizard Witch
Mega Knight Wizard Witch The Log
Wizard Mega Knight Electro Spirit Firecracker Witch The Log Skeleton King
Mega Knight Skeleton King
The Log Mega Knight
Wizard Mega Knight Firecracker Witch
Mega Knight Electro Spirit Firecracker Wizard Witch The Log
Wizard Witch The Log Electro Spirit Firecracker Mega Knight
Wizard Mega Knight Electro Spirit Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Firecracker Wizard The Log Mega Knight
Mega Knight Witch The Log
Mega Knight The Log
Witch Mega Knight
Firecracker Wizard Electro Spirit Witch
Witch
Mega Knight
Mega Knight Electro Spirit Firecracker Witch The Log
Witch
Mega Knight Witch
Mega Knight The Log
Mega Knight Wizard Witch Skeleton King
Wizard Firecracker Witch Mega Knight
Witch Electro Spirit Firecracker The Log Skeleton King
Mega Knight Electro Spirit Firecracker Wizard Witch The Log Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Wizard Firecracker The Log Mega Knight
Firecracker Wizard Electro Spirit Witch
Firecracker Wizard Witch The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Firecracker Wizard The Log
Firecracker Wizard
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard Witch The Log
Firecracker Wizard The Log Mega Knight
Firecracker Wizard The Log Mega Knight
Firecracker Wizard Witch The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
Firecracker The Log Electro Spirit Wizard Witch Mega Knight
Witch
Firecracker The Log Wizard Witch
Wizard Witch The Log Mega Knight
Firecracker The Log
Firecracker Wizard Witch
Electro Spirit Firecracker Wizard Witch
Wizard The Log Mega Knight
Electro Spirit Firecracker
Mega Knight
Firecracker Wizard The Log
Electro Spirit Witch
Firecracker Wizard Witch
The Log
Firecracker Wizard Mega Knight
The Log Firecracker Wizard Skeleton King
Firecracker Mega Knight
Electro Spirit Firecracker Witch The Log Skeleton King
Firecracker Witch
Firecracker Witch The Log Mega Knight

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