My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Ram Rider
Giant Snowball
Fire Spirit Minions Ram Rider
Zap
Fire Spirit Minions Firecracker Ram Rider
Barbarian Barrel
Electro Spirit Fire Spirit Firecracker
The Log
Electro Spirit Fire Spirit Firecracker Ram Rider
Earthquake
Firecracker
Arrows
Electro Spirit Fire Spirit Minions Firecracker
Royal Delivery
Electro Spirit Fire Spirit Minions Firecracker P.E.K.K.A Ram Rider
Fireball
Minions Firecracker Ram Rider
Poison
Minions Firecracker
Lightning
Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Arrows Firecracker Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Arrows Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Arrows Minions Firecracker Tornado Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Fire Spirit Arrows Minions

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A Ram Rider
Fire Spirit
P.E.K.K.A Ram Rider
Arrows
P.E.K.K.A Ram Rider
Minions
Firecracker P.E.K.K.A Ram Rider
Firecracker
Minions Tornado P.E.K.K.A Ram Rider
Tornado
P.E.K.K.A Firecracker Ram Rider
P.E.K.K.A
Fire Spirit Arrows Tornado Electro Spirit Minions Firecracker Ram Rider
Ram Rider
Electro Spirit Fire Spirit Arrows Minions Firecracker Tornado P.E.K.K.A

Defense Synergies 1 11

Electro Spirit
Fire Spirit
Firecracker Tornado P.E.K.K.A
Arrows
Tornado P.E.K.K.A
Minions
Firecracker P.E.K.K.A Ram Rider
Firecracker
Fire Spirit Minions Tornado P.E.K.K.A
Tornado
P.E.K.K.A Fire Spirit Arrows Firecracker Ram Rider
P.E.K.K.A
Tornado Fire Spirit Arrows Minions Firecracker
Ram Rider
Minions Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Ram Rider
P.E.K.K.A Minions Firecracker Ram Rider
Tornado P.E.K.K.A Ram Rider Fire Spirit Minions
P.E.K.K.A Minions Firecracker Ram Rider
Arrows Firecracker Tornado P.E.K.K.A
Arrows Tornado Electro Spirit Fire Spirit Minions Firecracker
Minions Tornado Ram Rider Electro Spirit Fire Spirit Arrows Firecracker
Electro Spirit Arrows P.E.K.K.A Ram Rider
P.E.K.K.A Minions Tornado
Tornado Fire Spirit Firecracker
Minions Electro Spirit Arrows Firecracker Tornado Ram Rider
Arrows Minions Firecracker Tornado Ram Rider
P.E.K.K.A Fire Spirit Minions Ram Rider
Fire Spirit Electro Spirit Arrows Minions Firecracker Tornado P.E.K.K.A
P.E.K.K.A Ram Rider
Tornado P.E.K.K.A Ram Rider
Arrows Minions Firecracker Tornado P.E.K.K.A
Fire Spirit Arrows Electro Spirit Minions Firecracker Tornado Ram Rider
Arrows Tornado Electro Spirit Fire Spirit Minions Firecracker Ram Rider
P.E.K.K.A Tornado Ram Rider
Electro Spirit Fire Spirit Arrows Minions Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Arrows Firecracker
P.E.K.K.A Minions Ram Rider
P.E.K.K.A Tornado Ram Rider
P.E.K.K.A Ram Rider
Fire Spirit Arrows Firecracker Electro Spirit Minions Tornado Ram Rider
P.E.K.K.A Minions Ram Rider
P.E.K.K.A
P.E.K.K.A Electro Spirit Minions Firecracker Tornado
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Arrows Tornado
P.E.K.K.A Ram Rider
Firecracker
Electro Spirit Minions Firecracker Tornado P.E.K.K.A
Arrows Minions Electro Spirit Firecracker P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Tornado Ram Rider
Arrows
Arrows Firecracker
Fire Spirit Arrows Firecracker
Arrows Firecracker Electro Spirit Fire Spirit Minions Tornado Ram Rider
Fire Spirit Arrows Firecracker Tornado
Arrows Fire Spirit Firecracker Tornado Ram Rider
Arrows Firecracker Tornado Ram Rider
Fire Spirit Minions Tornado
Firecracker Arrows Tornado Ram Rider
Fire Spirit Arrows Firecracker Tornado
Fire Spirit Firecracker
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Tornado
Minions
Fire Spirit Arrows Firecracker
Fire Spirit Arrows Firecracker Tornado
Minions
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Electro Spirit Fire Spirit
Arrows Firecracker Tornado Ram Rider
Arrows Tornado Ram Rider
Arrows Firecracker Tornado
Fire Spirit Arrows Firecracker Tornado
Electro Spirit Minions Firecracker
Arrows
Electro Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Electro Spirit Fire Spirit Minions
Fire Spirit Arrows Firecracker Tornado Ram Rider
Arrows
Firecracker
Arrows Firecracker
Arrows Tornado
Firecracker P.E.K.K.A
Electro Spirit Minions Firecracker Tornado
Firecracker Tornado
Firecracker Tornado

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: