My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Elixir Collector Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Night Witch
Giant Snowball
Bomber Night Witch Little Prince
Zap
Bomber Night Witch Little Prince
Barbarian Barrel
Electro Spirit Bomber Night Witch Little Prince
The Log
Electro Spirit Bomber Little Prince
Earthquake
Bomber Elixir Collector
Arrows
Electro Spirit Bomber Night Witch Little Prince
Royal Delivery
Electro Spirit Bomber Night Witch Little Prince
Fireball
Bomber Elixir Collector Night Witch Little Prince
Poison
Bomber Elixir Collector Night Witch Little Prince
Lightning
Elixir Collector Night Witch Little Prince
Rocket
Elixir Collector Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Elixir Collector Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Zap Arrows Little Prince Night Witch Giant Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bomber Zap Arrows

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Giant
Bomber
Giant Zap
Zap
Arrows Giant Electro Spirit Bomber Night Witch Little Prince
Arrows
Zap Giant Night Witch
Giant
Bomber Zap Arrows Night Witch Electro Spirit Little Prince
Elixir Collector
Night Witch
Giant Zap Arrows
Little Prince
Zap Giant

Defense Synergies 0 7

Electro Spirit
Zap Little Prince
Bomber
Zap
Zap
Electro Spirit Bomber Arrows Night Witch Little Prince
Arrows
Zap Little Prince
Giant
Elixir Collector
Night Witch
Zap
Little Prince
Electro Spirit Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
Bomber Zap Night Witch
Bomber Night Witch
Night Witch Bomber
Bomber Arrows
Arrows Electro Spirit Bomber Zap Night Witch
Electro Spirit Zap Arrows Night Witch Little Prince
Electro Spirit Zap Arrows
Night Witch
Bomber Night Witch Little Prince
Electro Spirit Bomber Zap Arrows Night Witch
Arrows Zap Night Witch
Night Witch Bomber Zap
Bomber Electro Spirit Zap Arrows Night Witch
Zap
Bomber Arrows Night Witch
Arrows Electro Spirit Bomber Zap Night Witch Little Prince
Zap Arrows Electro Spirit Bomber Little Prince
Bomber Electro Spirit Arrows Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Bomber Zap Arrows
Zap
Zap Night Witch
Night Witch
Arrows Electro Spirit Zap
Night Witch
Zap Electro Spirit
Zap Arrows
Night Witch
Bomber
Electro Spirit Bomber Zap Night Witch Little Prince
Arrows Electro Spirit Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Bomber Zap Arrows
Arrows Electro Spirit Zap
Bomber Arrows
Arrows Zap
Arrows Zap
Night Witch
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Bomber Zap Arrows
Arrows
Arrows
Bomber Night Witch
Bomber Zap Arrows
Bomber Zap Arrows Little Prince
Night Witch
Arrows
Zap Arrows
Zap Arrows Electro Spirit Bomber Little Prince
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows Night Witch Little Prince
Zap Electro Spirit
Night Witch
Bomber Zap Arrows Night Witch
Zap Electro Spirit Arrows
Arrows
Zap Electro Spirit Night Witch
Zap Arrows
Arrows
Arrows Bomber Zap
Zap Arrows
Zap Electro Spirit
Zap
Zap Little Prince

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