My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack
Zap
Inferno Tower Balloon
Barbarian Barrel
Electro Spirit Knight Inferno Tower Wizard Electro Wizard Lumberjack
The Log
Electro Spirit Lumberjack
Earthquake
Inferno Tower
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Knight Wizard Balloon Electro Wizard Lumberjack
Fireball
Inferno Tower Wizard Balloon Electro Wizard Lumberjack
Poison
Inferno Tower Wizard Balloon Electro Wizard
Lightning
Knight Inferno Tower Wizard Balloon Electro Wizard Lumberjack
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Knight Electro Wizard Lumberjack Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Arrows Knight Electro Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Balloon Lumberjack
Arrows
Balloon Knight Lumberjack
Knight
Balloon Arrows Wizard Electro Wizard Lumberjack
Inferno Tower
Wizard
Knight Balloon Lumberjack
Balloon
Arrows Knight Lumberjack Electro Spirit Wizard Electro Wizard
Electro Wizard
Knight Balloon Lumberjack
Lumberjack
Balloon Electro Spirit Arrows Knight Wizard Electro Wizard

Defense Synergies 3 11

Electro Spirit
Electro Wizard Lumberjack
Arrows
Knight Inferno Tower Lumberjack
Knight
Inferno Tower Electro Wizard Arrows Wizard Lumberjack
Inferno Tower
Knight Electro Wizard Arrows Lumberjack
Wizard
Knight Electro Wizard Lumberjack
Balloon
Electro Wizard
Knight Inferno Tower Electro Spirit Wizard Lumberjack
Lumberjack
Electro Spirit Arrows Knight Inferno Tower Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Wizard Electro Wizard
Inferno Tower Lumberjack Knight Electro Wizard
Inferno Tower Lumberjack Knight Electro Wizard
Inferno Tower Lumberjack Knight Electro Wizard
Arrows Lumberjack
Arrows Electro Spirit Electro Wizard Lumberjack
Inferno Tower Electro Wizard Electro Spirit Arrows Wizard
Electro Spirit Arrows Inferno Tower Electro Wizard
Inferno Tower Lumberjack
Knight Inferno Tower Electro Wizard Lumberjack
Electro Wizard Electro Spirit Arrows Knight Wizard Lumberjack
Arrows Inferno Tower Wizard Electro Wizard
Inferno Tower Lumberjack Knight Wizard Electro Wizard
Wizard Electro Spirit Arrows Electro Wizard Lumberjack
Inferno Tower Knight Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack
Wizard Arrows Knight Inferno Tower Electro Wizard Lumberjack
Arrows Electro Spirit Knight Wizard Electro Wizard Lumberjack
Arrows Wizard Electro Spirit Knight Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack
Wizard Electro Spirit Arrows Knight Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Inferno Tower Electro Wizard
Electro Wizard Arrows Knight Wizard Lumberjack
Lumberjack Knight Inferno Tower Electro Wizard
Lumberjack Knight Inferno Tower Electro Wizard
Inferno Tower Knight Lumberjack
Arrows Wizard Electro Spirit Electro Wizard
Knight Inferno Tower Electro Wizard Lumberjack
Inferno Tower Knight Lumberjack
Electro Wizard Electro Spirit Knight Inferno Tower
Inferno Tower
Knight Inferno Tower Lumberjack
Arrows Electro Wizard
Knight Inferno Tower Wizard Lumberjack
Wizard
Inferno Tower Electro Wizard Electro Spirit Knight Lumberjack
Arrows Electro Spirit Inferno Tower Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Electro Wizard
Arrows
Arrows Knight
Wizard Arrows
Arrows Wizard Electro Spirit
Arrows Wizard
Arrows Wizard
Arrows Wizard
Electro Wizard Lumberjack
Arrows Knight Wizard Electro Wizard
Arrows Wizard
Knight
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Electro Spirit Wizard
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows Wizard Electro Wizard
Electro Wizard Electro Spirit Wizard
Arrows Wizard
Electro Spirit Arrows Electro Wizard
Arrows Wizard
Electro Wizard Electro Spirit
Arrows Wizard Electro Wizard
Arrows
Knight Wizard Electro Wizard Lumberjack
Arrows Wizard
Arrows
Electro Spirit Electro Wizard
Electro Wizard
Electro Wizard

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