My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Firecracker Skeleton Army Inferno Dragon
Barbarian Barrel
Electro Spirit Knight Firecracker Skeleton Army
The Log
Electro Spirit Firecracker Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Electro Spirit Firecracker Skeleton Army
Royal Delivery
Electro Spirit Knight Firecracker Skeleton Army Inferno Dragon
Fireball
Firecracker Skeleton Army Inferno Dragon
Poison
Firecracker Skeleton Army
Lightning
Knight Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Tornado Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Skeleton Army Tornado Electro Giant Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Knight Firecracker Skeleton Army Tornado Inferno Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Knight Firecracker

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Electro Giant
Arrows
Knight
Knight
Firecracker Arrows
Firecracker
Knight Tornado Inferno Dragon
Skeleton Army
Tornado
Electro Giant Firecracker
Electro Giant
Tornado Electro Spirit Inferno Dragon
Inferno Dragon
Firecracker Electro Giant

Defense Synergies 1 10

Electro Spirit
Arrows
Knight Tornado
Knight
Firecracker Arrows Skeleton Army Tornado
Firecracker
Knight Skeleton Army Tornado
Skeleton Army
Knight Firecracker Inferno Dragon
Tornado
Arrows Knight Firecracker Electro Giant Inferno Dragon
Electro Giant
Tornado Inferno Dragon
Inferno Dragon
Skeleton Army Tornado Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Skeleton Army Inferno Dragon Knight Firecracker
Skeleton Army Tornado Knight Inferno Dragon
Skeleton Army Inferno Dragon Knight Firecracker
Arrows Firecracker Skeleton Army Tornado
Arrows Skeleton Army Tornado Electro Spirit Firecracker
Tornado Inferno Dragon Electro Spirit Arrows Firecracker
Electro Spirit Arrows Electro Giant
Inferno Dragon Skeleton Army Tornado
Knight Skeleton Army Tornado Firecracker
Skeleton Army Electro Spirit Arrows Knight Firecracker Tornado Electro Giant
Arrows Inferno Dragon Firecracker Tornado
Skeleton Army Knight
Skeleton Army Electro Spirit Arrows Firecracker Tornado
Skeleton Army Inferno Dragon Knight
Skeleton Army Tornado Electro Giant Inferno Dragon
Arrows Knight Firecracker Skeleton Army Tornado
Arrows Electro Spirit Knight Firecracker Skeleton Army Tornado
Arrows Tornado Electro Spirit Knight Firecracker Inferno Dragon
Tornado Inferno Dragon
Skeleton Army Electro Spirit Arrows Knight Firecracker Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Electro Giant
Arrows Knight Firecracker Inferno Dragon
Skeleton Army Knight
Skeleton Army Knight Tornado
Knight Skeleton Army Inferno Dragon
Arrows Firecracker Electro Giant Electro Spirit Tornado
Skeleton Army Knight
Knight Skeleton Army Inferno Dragon
Electro Spirit Knight Firecracker Skeleton Army Tornado Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Knight
Skeleton Army Arrows Tornado Electro Giant
Skeleton Army Knight
Firecracker Skeleton Army Electro Giant
Skeleton Army Electro Giant Electro Spirit Knight Firecracker Tornado Inferno Dragon
Arrows Electro Spirit Firecracker Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Tornado
Arrows
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Electro Giant Electro Spirit Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado
Tornado
Firecracker Arrows Knight Tornado
Arrows Firecracker Tornado
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Tornado
Arrows Firecracker
Arrows Firecracker Tornado Electro Giant
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Electro Giant Electro Spirit
Inferno Dragon
Arrows Firecracker Tornado
Arrows Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado Electro Giant
Electro Spirit Firecracker Electro Giant
Arrows
Electro Spirit Arrows Firecracker
Arrows Firecracker
Electro Spirit Skeleton Army
Arrows Firecracker Tornado
Arrows
Knight Firecracker
Arrows Firecracker
Arrows Tornado Electro Giant
Firecracker
Electro Giant Electro Spirit Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Electro Giant

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