My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Prince Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Goblin Barrel Witch Little Prince
Zap
Goblin Barrel Witch Prince Little Prince
Barbarian Barrel
Electro Spirit Knight Goblin Barrel Witch Little Prince
The Log
Electro Spirit Goblin Barrel Witch Prince Little Prince
Earthquake
Goblin Barrel Witch
Arrows
Electro Spirit Goblin Barrel Witch Little Prince
Royal Delivery
Electro Spirit Knight Goblin Barrel Witch Prince Little Prince
Fireball
Goblin Barrel Witch Little Prince
Poison
Witch Little Prince
Lightning
Knight Witch Prince Little Prince
Rocket
Witch Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Knight Goblin Barrel Little Prince Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Knight Goblin Barrel

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Arrows
Knight Goblin Barrel Prince Mega Knight
Knight
Goblin Barrel Arrows Witch Prince Little Prince
Goblin Barrel
Knight Prince Arrows Mega Knight
Witch
Knight Prince Mega Knight
Prince
Goblin Barrel Mega Knight Arrows Knight Witch Little Prince
Mega Knight
Prince Arrows Goblin Barrel Witch
Little Prince
Knight Prince

Defense Synergies 2 7

Electro Spirit
Little Prince
Arrows
Mega Knight Knight Prince Little Prince
Knight
Little Prince Arrows Witch
Goblin Barrel
Witch
Knight Prince Mega Knight
Prince
Arrows Witch
Mega Knight
Arrows Witch
Little Prince
Knight Electro Spirit Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Knight Witch Prince Mega Knight
Witch Prince Mega Knight Knight
Witch Prince Knight Mega Knight
Arrows Prince Mega Knight
Arrows Electro Spirit Mega Knight
Electro Spirit Arrows Witch Little Prince
Electro Spirit Arrows Mega Knight
Witch Prince
Knight Prince Mega Knight Little Prince
Witch Electro Spirit Arrows Knight Mega Knight
Arrows Witch
Prince Mega Knight Knight Witch
Mega Knight Electro Spirit Arrows Witch Prince
Knight Prince Mega Knight
Prince Mega Knight
Mega Knight Arrows Knight Witch Prince
Arrows Mega Knight Electro Spirit Knight Witch Prince Little Prince
Arrows Witch Electro Spirit Knight Mega Knight Little Prince
Prince
Mega Knight Electro Spirit Arrows Knight Witch Prince Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Witch Prince
Arrows Knight Prince Mega Knight
Mega Knight Knight Witch Prince
Prince Mega Knight Knight
Knight Witch Prince Mega Knight
Arrows Electro Spirit Witch
Prince Knight Witch
Mega Knight Knight Prince
Mega Knight Electro Spirit Knight Witch Prince
Witch
Mega Knight Knight Witch Prince
Mega Knight Arrows Prince
Prince Mega Knight Knight Witch
Witch Mega Knight
Witch Electro Spirit Knight Prince Little Prince
Arrows Mega Knight Electro Spirit Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight Prince
Arrows Mega Knight
Arrows Electro Spirit Witch
Arrows Witch
Arrows
Arrows
Prince
Arrows Knight Prince
Arrows
Knight
Arrows
Arrows Prince
Arrows Witch
Arrows Mega Knight
Arrows
Arrows Prince Mega Knight
Arrows Witch Mega Knight Little Prince
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Electro Spirit Witch Mega Knight Little Prince
Witch
Arrows Witch
Arrows Witch Prince Mega Knight
Arrows
Arrows Witch Little Prince
Electro Spirit Witch
Arrows Mega Knight
Electro Spirit Arrows
Prince Mega Knight
Arrows
Electro Spirit Witch Prince
Arrows Witch
Arrows
Knight Prince Mega Knight
Arrows
Arrows
Prince Mega Knight
Electro Spirit Witch
Witch
Witch Prince Mega Knight Little Prince

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