My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Hunter Electro Dragon Bandit Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Electro Dragon
Zap
Bandit
Barbarian Barrel
Electro Spirit Goblin Cage Hunter Bandit
The Log
Electro Spirit Goblin Cage Hunter Bandit
Earthquake
Goblin Cage
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Goblin Cage Hunter Electro Dragon Bandit
Fireball
Goblin Cage Hunter Electro Dragon Bandit
Poison
Goblin Cage Hunter Electro Dragon
Lightning
Goblin Cage Hunter Electro Dragon Bandit
Rocket
Hunter Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Rocket Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Rocket Hunter Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Rocket

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Bandit Goblin Cage Hunter Golden Knight Electro Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Arrows Bandit Goblin Cage

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bandit
Arrows
Bandit
Goblin Cage
Hunter Bandit
Rocket
Hunter
Goblin Cage Bandit
Electro Dragon
Bandit
Electro Spirit Arrows Goblin Cage Hunter Golden Knight
Golden Knight
Bandit

Defense Synergies 0 9

Electro Spirit
Hunter Golden Knight
Arrows
Bandit Golden Knight
Goblin Cage
Hunter Electro Dragon Bandit
Rocket
Hunter
Electro Spirit Goblin Cage Bandit Golden Knight
Electro Dragon
Goblin Cage
Bandit
Arrows Goblin Cage Hunter
Golden Knight
Electro Spirit Arrows Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Cage Electro Dragon Golden Knight
Hunter Goblin Cage Electro Dragon Bandit
Goblin Cage Rocket Hunter Electro Dragon Bandit
Goblin Cage Hunter Electro Dragon Bandit
Arrows Goblin Cage Rocket
Arrows Electro Spirit Hunter Electro Dragon Bandit
Rocket Hunter Electro Spirit Arrows Goblin Cage Electro Dragon
Rocket Electro Spirit Arrows Goblin Cage Electro Dragon Bandit Golden Knight
Hunter Goblin Cage
Hunter Bandit
Electro Spirit Arrows Hunter Electro Dragon Bandit
Arrows Hunter Electro Dragon
Goblin Cage Hunter Rocket Electro Dragon Bandit
Rocket Electro Spirit Arrows Goblin Cage Hunter Electro Dragon Golden Knight
Goblin Cage Hunter Bandit
Rocket Goblin Cage Hunter Bandit
Arrows Goblin Cage Hunter Electro Dragon
Arrows Goblin Cage Electro Spirit Hunter Electro Dragon Bandit Golden Knight
Arrows Goblin Cage Hunter Electro Spirit Electro Dragon Bandit
Goblin Cage Hunter
Electro Spirit Arrows Hunter Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Cage Bandit
Bandit Arrows Rocket Hunter Electro Dragon
Bandit Goblin Cage Rocket Hunter Electro Dragon Golden Knight
Rocket Hunter Goblin Cage Bandit
Goblin Cage Hunter Bandit
Arrows Rocket Electro Spirit Hunter Electro Dragon
Rocket Goblin Cage Hunter Bandit
Goblin Cage Hunter
Goblin Cage Rocket Electro Dragon Electro Spirit Bandit
Goblin Cage
Goblin Cage Hunter Electro Dragon Golden Knight
Rocket Arrows Goblin Cage
Rocket Goblin Cage Hunter Bandit Golden Knight
Goblin Cage Electro Dragon
Electro Dragon Electro Spirit Goblin Cage Rocket Hunter Golden Knight
Arrows Electro Spirit Goblin Cage Hunter Electro Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Electro Dragon Bandit Golden Knight
Arrows Electro Dragon Bandit Golden Knight
Rocket Arrows Electro Dragon Bandit
Arrows Rocket
Rocket Arrows
Arrows Electro Spirit Rocket Hunter Electro Dragon
Arrows
Arrows Hunter Electro Dragon
Arrows Electro Dragon Bandit Golden Knight
Rocket Electro Dragon
Rocket Arrows Electro Dragon Bandit Golden Knight
Arrows Rocket Electro Dragon
Rocket Hunter Bandit Golden Knight
Arrows Rocket Electro Dragon Bandit
Arrows
Rocket Arrows Hunter Electro Dragon Bandit Golden Knight
Arrows Rocket Electro Dragon Bandit
Arrows Rocket
Rocket
Rocket Arrows Hunter Electro Dragon Bandit
Rocket Arrows Electro Dragon Golden Knight
Rocket
Rocket Arrows
Rocket
Rocket Arrows Electro Dragon
Arrows Electro Spirit Hunter Electro Dragon
Arrows Hunter Electro Dragon Bandit Golden Knight
Arrows Electro Dragon Bandit Golden Knight
Rocket Arrows Bandit Golden Knight
Arrows Hunter Electro Dragon
Rocket Electro Dragon Electro Spirit
Arrows Rocket Hunter Electro Dragon Bandit
Rocket Electro Spirit Arrows Electro Dragon
Rocket Arrows
Electro Spirit Rocket Electro Dragon Bandit
Rocket Arrows Hunter Electro Dragon
Arrows
Rocket Hunter Electro Dragon
Arrows Electro Dragon
Rocket Arrows
Electro Dragon
Electro Dragon Electro Spirit Rocket Golden Knight
Rocket Electro Dragon
Electro Dragon Rocket Bandit Golden Knight

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