My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Bowler Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch
Giant Snowball
Night Witch Little Prince
Zap
Firecracker Night Witch Little Prince
Barbarian Barrel
Electro Spirit Firecracker Night Witch Little Prince
The Log
Electro Spirit Firecracker Little Prince
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker Night Witch Little Prince
Royal Delivery
Electro Spirit Firecracker Bowler Night Witch Little Prince
Fireball
Firecracker Bowler Night Witch Little Prince
Poison
Firecracker Night Witch Little Prince
Lightning
Bowler Night Witch Little Prince
Rocket
Bowler Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Tornado Bowler Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Firecracker Tornado Little Prince Night Witch Giant Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Firecracker Tornado

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Bowler
Arrows
Giant Bowler Night Witch
Firecracker
Giant Tornado Bowler
Giant
Arrows Night Witch Electro Spirit Firecracker Tornado Bowler Little Prince
Tornado
Firecracker Giant Bowler Night Witch
Bowler
Electro Spirit Arrows Firecracker Giant Tornado Night Witch Little Prince
Night Witch
Giant Arrows Tornado Bowler
Little Prince
Giant Bowler

Defense Synergies 1 8

Electro Spirit
Little Prince
Arrows
Tornado Bowler Little Prince
Firecracker
Tornado Night Witch
Giant
Tornado
Bowler Arrows Firecracker Little Prince
Bowler
Tornado Arrows Little Prince
Night Witch
Firecracker
Little Prince
Electro Spirit Arrows Tornado Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker
Firecracker Night Witch
Tornado Bowler Night Witch
Night Witch Firecracker Bowler
Arrows Firecracker Tornado Bowler
Arrows Tornado Bowler Electro Spirit Firecracker Night Witch
Tornado Electro Spirit Arrows Firecracker Night Witch Little Prince
Bowler Electro Spirit Arrows
Tornado Night Witch
Tornado Firecracker Bowler Night Witch Little Prince
Electro Spirit Arrows Firecracker Tornado Bowler Night Witch
Arrows Firecracker Tornado Night Witch
Bowler Night Witch
Bowler Electro Spirit Arrows Firecracker Tornado Night Witch
Tornado Bowler
Arrows Firecracker Tornado Bowler Night Witch
Arrows Electro Spirit Firecracker Tornado Bowler Night Witch Little Prince
Arrows Tornado Electro Spirit Firecracker Bowler Little Prince
Tornado
Bowler Electro Spirit Arrows Firecracker Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler
Arrows Firecracker Bowler
Bowler
Bowler Tornado Night Witch
Bowler Night Witch
Arrows Firecracker Electro Spirit Tornado
Bowler Night Witch
Electro Spirit Firecracker Tornado
Bowler
Arrows Tornado Bowler
Bowler Night Witch
Firecracker Bowler
Electro Spirit Firecracker Tornado Bowler Night Witch Little Prince
Arrows Bowler Electro Spirit Firecracker
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Tornado Bowler
Arrows
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Electro Spirit Tornado
Arrows Firecracker Tornado Bowler
Arrows Firecracker Tornado Bowler
Arrows Firecracker Tornado
Tornado Bowler Night Witch
Firecracker Arrows Tornado Bowler
Arrows Firecracker Tornado
Firecracker Bowler
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows Tornado
Night Witch
Arrows Firecracker Bowler
Arrows Firecracker Tornado Bowler Little Prince
Bowler Night Witch
Arrows Tornado
Tornado Bowler
Arrows
Arrows Firecracker Tornado Electro Spirit Bowler Little Prince
Arrows Firecracker Tornado Bowler
Arrows Tornado Bowler
Arrows Firecracker Tornado
Arrows Firecracker Tornado Night Witch Little Prince
Electro Spirit Firecracker
Bowler Night Witch
Arrows Night Witch
Electro Spirit Arrows Firecracker
Arrows Firecracker Bowler
Electro Spirit Night Witch
Arrows Firecracker Tornado
Arrows
Firecracker Bowler
Arrows Firecracker Bowler
Arrows Tornado
Firecracker
Electro Spirit Firecracker Tornado Bowler
Firecracker Tornado
Firecracker Tornado Bowler Little Prince

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