My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Electro Giant Ice Wizard Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon Sparky
Giant Snowball
Bats Inferno Dragon
Zap
Bats Inferno Dragon Sparky
Barbarian Barrel
Tesla Wizard Ice Wizard Sparky
The Log
Sparky
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Wizard Ice Wizard Inferno Dragon Sparky
Fireball
Tesla Wizard Ice Wizard Inferno Dragon Sparky
Poison
Bats Wizard Ice Wizard Sparky
Lightning
Tesla Wizard Ice Wizard Inferno Dragon Sparky
Rocket
Wizard Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Electro Giant Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Electro Giant Ice Wizard Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Wizard Tesla Inferno Dragon Wizard Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Ice Wizard Tesla

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Inferno Dragon Sparky
Zap
Sparky Bats Ice Wizard
Tesla
Wizard
Sparky
Electro Giant
Inferno Dragon Sparky
Ice Wizard
Zap
Inferno Dragon
Bats Electro Giant
Sparky
Zap Bats Wizard Electro Giant

Defense Synergies 0 15

Bats
Zap Tesla Ice Wizard Inferno Dragon Sparky
Zap
Bats Tesla Ice Wizard Inferno Dragon Sparky
Tesla
Bats Zap Wizard Inferno Dragon
Wizard
Tesla Ice Wizard
Electro Giant
Ice Wizard Inferno Dragon
Ice Wizard
Bats Zap Wizard Electro Giant Inferno Dragon
Inferno Dragon
Bats Zap Tesla Electro Giant Ice Wizard
Sparky
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard Sparky
Inferno Dragon Sparky Bats Zap Tesla Ice Wizard
Tesla Sparky Bats Ice Wizard Inferno Dragon
Tesla Inferno Dragon Sparky Bats Ice Wizard
Sparky
Bats Zap Tesla Ice Wizard
Bats Tesla Inferno Dragon Zap Wizard Ice Wizard
Zap Tesla Electro Giant Sparky
Tesla Inferno Dragon Sparky Ice Wizard
Tesla Ice Wizard Sparky
Bats Ice Wizard Zap Tesla Wizard Electro Giant
Tesla Inferno Dragon Bats Zap Wizard Ice Wizard
Tesla Sparky Bats Zap Wizard Ice Wizard
Wizard Sparky Bats Zap Tesla
Inferno Dragon Sparky Tesla
Zap Tesla Electro Giant Inferno Dragon Sparky
Tesla Wizard Sparky Bats
Tesla Bats Zap Wizard Ice Wizard
Zap Wizard Bats Tesla Ice Wizard Inferno Dragon
Sparky Tesla Inferno Dragon
Wizard Bats Tesla Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Electro Giant Sparky
Zap Tesla Wizard Inferno Dragon
Bats Zap Sparky
Bats Zap Tesla Sparky
Tesla Inferno Dragon Sparky
Wizard Electro Giant Bats Zap Tesla Ice Wizard
Sparky Bats Tesla Ice Wizard
Tesla Inferno Dragon Sparky
Zap Bats Inferno Dragon Sparky
Tesla Inferno Dragon Sparky
Inferno Dragon Bats Tesla Sparky
Zap Electro Giant
Tesla Wizard Sparky
Wizard Tesla Electro Giant Sparky
Tesla Electro Giant Sparky Bats Zap Inferno Dragon
Bats Zap Tesla Wizard Electro Giant Ice Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Ice Wizard
Sparky
Sparky
Wizard Zap Sparky
Wizard Electro Giant Bats Zap Ice Wizard
Wizard Sparky
Zap Wizard Ice Wizard
Zap Wizard
Bats Sparky
Zap Wizard Sparky
Zap Wizard
Sparky
Zap Sparky
Zap Wizard Sparky
Wizard Sparky
Sparky
Bats Sparky
Zap Wizard Sparky
Zap Wizard Electro Giant
Sparky
Wizard
Sparky
Zap
Zap Electro Giant Wizard Ice Wizard Sparky
Inferno Dragon
Zap Wizard Ice Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Bats Zap Wizard Electro Giant Ice Wizard Sparky
Zap Bats Wizard Electro Giant
Sparky
Zap Wizard Sparky
Zap Sparky
Sparky
Wizard Sparky
Zap Bats
Zap Wizard Ice Wizard
Wizard Sparky
Zap Wizard
Zap Electro Giant Sparky
Sparky
Zap Electro Giant Bats Sparky
Bats Zap
Zap Electro Giant Sparky

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