My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Wall Breakers Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers
Giant Snowball
Bats Cannon Wall Breakers
Zap
Bats Cannon Firecracker Wall Breakers
Barbarian Barrel
Cannon Firecracker Wall Breakers
The Log
Cannon Firecracker Wall Breakers
Earthquake
Cannon Firecracker
Arrows
Bats Firecracker Wall Breakers
Royal Delivery
Bats Firecracker Wall Breakers
Fireball
Cannon Firecracker Wall Breakers
Poison
Bats Cannon Firecracker
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Barbarian Barrel Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Wall Breakers Arrows Cannon Firecracker Fireball Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Barbarian Barrel Wall Breakers Arrows

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Barbarian Barrel Wall Breakers
Arrows
Fireball Wall Breakers
Cannon
Firecracker
Bats Barbarian Barrel Wall Breakers
Fireball
Arrows Wall Breakers
Barbarian Barrel
Bats Firecracker Wall Breakers Electro Giant
Wall Breakers
Bats Arrows Firecracker Fireball Barbarian Barrel
Electro Giant
Barbarian Barrel

Defense Synergies 1 12

Bats
Cannon Firecracker Barbarian Barrel
Arrows
Cannon Fireball Barbarian Barrel
Cannon
Bats Arrows Firecracker Fireball Barbarian Barrel Electro Giant
Firecracker
Bats Cannon Barbarian Barrel
Fireball
Barbarian Barrel Arrows Cannon
Barbarian Barrel
Fireball Bats Arrows Cannon Firecracker Electro Giant
Wall Breakers
Electro Giant
Cannon Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball Barbarian Barrel
Bats Cannon Firecracker
Cannon Bats
Cannon Bats Firecracker
Arrows Firecracker Fireball Barbarian Barrel
Arrows Fireball Barbarian Barrel Bats Cannon Firecracker
Bats Arrows Cannon Firecracker Fireball
Arrows Cannon Fireball Barbarian Barrel Electro Giant
Cannon
Cannon Firecracker Barbarian Barrel
Bats Arrows Cannon Firecracker Fireball Barbarian Barrel Electro Giant
Arrows Bats Firecracker Fireball
Cannon Bats Fireball
Fireball Bats Arrows Cannon Firecracker Barbarian Barrel
Cannon
Cannon Fireball Electro Giant
Bats Arrows Cannon Firecracker Fireball
Arrows Cannon Fireball Bats Firecracker Barbarian Barrel
Arrows Barbarian Barrel Bats Cannon Firecracker Fireball
Cannon
Bats Arrows Cannon Firecracker Fireball Barbarian Barrel Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Barbarian Barrel Electro Giant
Fireball Arrows Firecracker Barbarian Barrel
Bats
Bats Fireball Barbarian Barrel
Cannon
Arrows Firecracker Fireball Electro Giant Bats
Bats Fireball
Bats Firecracker Fireball Barbarian Barrel
Cannon
Bats
Arrows Fireball Electro Giant
Cannon Fireball
Cannon Firecracker Fireball Electro Giant
Electro Giant Bats Firecracker Fireball Barbarian Barrel
Bats Arrows Cannon Firecracker Fireball Barbarian Barrel Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Barbarian Barrel
Arrows Firecracker Fireball Barbarian Barrel
Arrows Fireball Barbarian Barrel
Arrows Firecracker Fireball Barbarian Barrel
Fireball Arrows Firecracker Barbarian Barrel
Arrows Firecracker Fireball Electro Giant Bats
Arrows Firecracker
Arrows Fireball Firecracker Barbarian Barrel
Arrows Fireball Firecracker
Bats Fireball
Firecracker Arrows Fireball Barbarian Barrel
Fireball Arrows Firecracker
Firecracker Fireball Barbarian Barrel
Arrows Firecracker Fireball Barbarian Barrel
Arrows Firecracker Fireball Barbarian Barrel
Arrows Firecracker Fireball Barbarian Barrel
Arrows Firecracker Fireball Barbarian Barrel
Arrows Fireball Barbarian Barrel
Bats
Arrows Firecracker Fireball Barbarian Barrel
Arrows Firecracker Fireball Barbarian Barrel Electro Giant
Fireball
Arrows Fireball
Arrows Fireball Barbarian Barrel
Arrows Firecracker Electro Giant Fireball Barbarian Barrel
Arrows Firecracker Fireball Barbarian Barrel
Fireball Arrows
Fireball Arrows Firecracker Barbarian Barrel
Bats Arrows Firecracker Fireball Electro Giant
Bats Firecracker Fireball Electro Giant
Fireball
Arrows Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Bats Fireball Barbarian Barrel
Fireball Arrows Firecracker
Arrows Fireball Barbarian Barrel
Fireball Firecracker
Arrows Firecracker Fireball
Arrows Fireball Electro Giant
Firecracker
Electro Giant Bats Firecracker Fireball
Firecracker Bats Fireball
Firecracker Fireball Barbarian Barrel Electro Giant

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