My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Cannon Cart

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Giant Cannon Cart
Giant Snowball
Bats Minions
Zap
Bats Minions Royal Giant Cannon Cart
Barbarian Barrel
Knight Cannon Cart
The Log
Royal Giant Cannon Cart
Earthquake
Arrows
Bats Minions
Royal Delivery
Bats Knight Minions Cannon Cart
Fireball
Minions Cannon Cart
Poison
Bats Minions
Lightning
Knight Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Knight Minions Earthquake Cannon Cart Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Knight

Attack Synergies 9 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Zap Minions Cannon Cart
Zap
Arrows Earthquake Cannon Cart Bats Knight Minions Royal Giant
Arrows
Zap Royal Giant Knight Earthquake Cannon Cart
Knight
Bats Minions Zap Arrows Earthquake Cannon Cart
Minions
Knight Royal Giant Bats Zap Cannon Cart
Royal Giant
Bats Arrows Minions Earthquake Zap Cannon Cart
Earthquake
Zap Royal Giant Arrows Knight
Cannon Cart
Zap Bats Arrows Knight Minions Royal Giant

Defense Synergies 2 14

Bats
Knight Zap Minions Earthquake Cannon Cart
Zap
Bats Arrows Knight Minions Earthquake Cannon Cart
Arrows
Zap Knight Cannon Cart
Knight
Bats Minions Zap Arrows Earthquake Cannon Cart
Minions
Knight Bats Zap Cannon Cart
Royal Giant
Earthquake
Bats Zap Knight
Cannon Cart
Bats Zap Arrows Knight Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Zap Knight Minions
Bats Zap Knight Minions Cannon Cart
Bats Knight Minions Cannon Cart
Bats Knight Minions Cannon Cart
Arrows Earthquake
Arrows Bats Zap Minions Earthquake Cannon Cart
Bats Minions Zap Arrows
Earthquake Zap Arrows Cannon Cart
Minions
Knight Cannon Cart
Bats Minions Zap Arrows Knight Earthquake Cannon Cart
Arrows Minions Bats Zap
Bats Zap Knight Minions Earthquake Cannon Cart
Bats Zap Arrows Minions Earthquake Cannon Cart
Knight Cannon Cart
Zap
Bats Arrows Knight Minions Cannon Cart
Arrows Bats Zap Knight Minions Cannon Cart
Zap Arrows Earthquake Bats Knight Minions Cannon Cart
Cannon Cart
Bats Arrows Knight Minions Earthquake Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Cannon Cart
Zap Arrows Knight Cannon Cart
Bats Zap Knight Minions Cannon Cart
Bats Zap Knight Cannon Cart
Knight Cannon Cart
Arrows Bats Zap Minions
Bats Knight Minions Cannon Cart
Knight Cannon Cart
Zap Bats Knight Minions Cannon Cart
Bats Knight Minions Cannon Cart
Zap Arrows
Cannon Cart Knight
Cannon Cart
Bats Zap Knight Minions Cannon Cart
Bats Arrows Minions Zap Earthquake Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Knight
Arrows Zap
Earthquake Arrows Cannon Cart
Earthquake Cannon Cart Arrows Knight
Zap Arrows Earthquake
Arrows Bats Zap Minions
Arrows Earthquake
Arrows Earthquake Zap
Arrows Zap
Bats Minions
Zap Arrows Knight Earthquake Cannon Cart
Zap Arrows
Earthquake Knight Cannon Cart
Earthquake Arrows Minions Cannon Cart
Earthquake Zap Arrows Cannon Cart
Earthquake Zap Arrows Cannon Cart
Earthquake Arrows Cannon Cart
Arrows Earthquake
Bats Minions
Zap Arrows Earthquake
Zap Arrows Earthquake
Minions Earthquake
Arrows
Earthquake Zap Arrows Cannon Cart
Zap Arrows Earthquake
Arrows Zap Earthquake
Zap Arrows
Zap Arrows
Bats Zap Arrows
Zap Bats Minions
Zap Arrows Earthquake
Zap Arrows
Arrows Earthquake
Zap Earthquake Bats Minions Cannon Cart
Zap Arrows
Arrows
Knight Cannon Cart
Arrows Zap Earthquake
Zap Arrows
Cannon Cart
Zap Bats Minions
Bats Zap
Zap Cannon Cart

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