My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Dart Goblin Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Dart Goblin Electro Dragon
Zap
Mortar Dart Goblin Dark Prince
Barbarian Barrel
Knight Mortar Dart Goblin Dark Prince
The Log
Dart Goblin Dark Prince
Earthquake
Mortar
Arrows
Dart Goblin
Royal Delivery
Knight Dart Goblin Dark Prince Electro Dragon P.E.K.K.A
Fireball
Mortar Dart Goblin Electro Dragon
Poison
Mortar Dart Goblin Electro Dragon
Lightning
Knight Mortar Dark Prince Electro Dragon
Rocket
Mortar Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Dark Prince Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Dart Goblin Mortar Dark Prince Electro Dragon Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Dart Goblin Mortar

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mortar Dart Goblin Electro Dragon The Log
Mortar
Knight Dart Goblin Dark Prince The Log
Dart Goblin
Knight Mortar Dark Prince Electro Dragon P.E.K.K.A The Log
Dark Prince
Mortar Dart Goblin Lightning
Electro Dragon
Knight Dart Goblin P.E.K.K.A
Lightning
Dark Prince
P.E.K.K.A
Dart Goblin Electro Dragon The Log
The Log
Knight Mortar Dart Goblin P.E.K.K.A

Defense Synergies 3 12

Knight
Dart Goblin Electro Dragon Mortar The Log
Mortar
Knight Dart Goblin The Log
Dart Goblin
Knight Mortar Dark Prince Electro Dragon P.E.K.K.A The Log
Dark Prince
Dart Goblin Electro Dragon The Log
Electro Dragon
Knight Dart Goblin Dark Prince The Log
Lightning
The Log
P.E.K.K.A
The Log Dart Goblin
The Log
P.E.K.K.A Knight Mortar Dart Goblin Dark Prince Electro Dragon Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Mortar Dart Goblin Electro Dragon The Log
P.E.K.K.A Knight Mortar Dart Goblin Dark Prince Electro Dragon The Log
Mortar P.E.K.K.A Knight Dart Goblin Dark Prince Electro Dragon Lightning
P.E.K.K.A Knight Mortar Dart Goblin Dark Prince Electro Dragon
Lightning Dark Prince P.E.K.K.A The Log
The Log Dart Goblin Dark Prince Electro Dragon
Dart Goblin Lightning Mortar Electro Dragon
Lightning Dart Goblin Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Mortar
Knight Dart Goblin Dark Prince
Dart Goblin Knight Dark Prince Electro Dragon The Log
Dart Goblin Electro Dragon
Mortar P.E.K.K.A Knight Dark Prince Electro Dragon Lightning The Log
Mortar Dart Goblin Dark Prince Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Knight Mortar
Mortar Lightning P.E.K.K.A The Log
Knight Mortar Dark Prince Electro Dragon P.E.K.K.A
Mortar Knight Dart Goblin Dark Prince Electro Dragon The Log
Mortar The Log Knight Dart Goblin Dark Prince Electro Dragon
P.E.K.K.A Mortar Dart Goblin
Dark Prince Knight Dart Goblin Electro Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Dark Prince P.E.K.K.A
Knight Mortar Electro Dragon Lightning The Log
P.E.K.K.A Knight Dark Prince Electro Dragon Lightning The Log
Dark Prince Lightning P.E.K.K.A Knight The Log
P.E.K.K.A Knight Dark Prince
Dart Goblin Electro Dragon
Dark Prince P.E.K.K.A Knight Dart Goblin Lightning
P.E.K.K.A Knight Dark Prince
Electro Dragon Lightning P.E.K.K.A Knight Mortar Dark Prince The Log
P.E.K.K.A Dart Goblin
P.E.K.K.A Knight Dart Goblin Dark Prince Electro Dragon
Lightning P.E.K.K.A Dark Prince The Log
Dark Prince Lightning P.E.K.K.A Knight
Dart Goblin Electro Dragon
Electro Dragon Knight Mortar Dart Goblin Dark Prince Lightning P.E.K.K.A The Log
Dart Goblin Dark Prince Electro Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Mortar Dart Goblin Electro Dragon The Log
Mortar Dart Goblin Electro Dragon The Log
Lightning Dart Goblin Electro Dragon The Log
Lightning Knight Dart Goblin Dark Prince The Log
Mortar Dark Prince The Log
Dart Goblin Electro Dragon
Mortar Dart Goblin The Log
The Log Dart Goblin Electro Dragon Lightning
The Log Mortar Dart Goblin Electro Dragon Lightning
Lightning Electro Dragon
Lightning Knight Mortar Dart Goblin Dark Prince Electro Dragon The Log
Lightning Dart Goblin Electro Dragon
Lightning Knight Mortar Dart Goblin The Log
Lightning Mortar Dart Goblin Electro Dragon
Lightning Mortar Dart Goblin The Log
Lightning Mortar Dart Goblin Electro Dragon The Log
Lightning Mortar Dart Goblin Electro Dragon The Log
Lightning Mortar
Lightning
Lightning Mortar Dart Goblin Dark Prince Electro Dragon The Log
Lightning Mortar Dart Goblin Electro Dragon The Log
Lightning The Log
Lightning
Lightning The Log
Lightning Mortar Electro Dragon The Log
The Log Mortar Dark Prince Electro Dragon
Mortar The Log Dart Goblin Electro Dragon Lightning
Lightning Mortar Electro Dragon The Log
Lightning Mortar Dart Goblin The Log
Lightning Dart Goblin Electro Dragon
Electro Dragon Lightning Dart Goblin
Lightning
Lightning Mortar Dart Goblin Electro Dragon The Log
Lightning Electro Dragon
P.E.K.K.A
Lightning The Log
Lightning Dart Goblin Dark Prince Electro Dragon
Lightning Dart Goblin Electro Dragon
The Log
Lightning Knight Dart Goblin Dark Prince Electro Dragon
The Log Mortar Dart Goblin Electro Dragon Lightning
Lightning
Dart Goblin Dark Prince Electro Dragon P.E.K.K.A
Electro Dragon Dart Goblin Lightning The Log
Dart Goblin Electro Dragon Lightning
Electro Dragon Lightning Mortar Dart Goblin Dark Prince The Log

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