My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Musketeer Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Dart Goblin Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Graveyard
Giant Snowball
Skeletons Fire Spirit Dart Goblin Musketeer Graveyard
Zap
Skeletons Fire Spirit Royal Giant Dart Goblin Graveyard
Barbarian Barrel
Skeletons Fire Spirit Dart Goblin Musketeer Magic Archer Graveyard
The Log
Skeletons Fire Spirit Royal Giant Dart Goblin Musketeer Graveyard
Earthquake
Skeletons Graveyard
Arrows
Skeletons Fire Spirit Dart Goblin Graveyard
Royal Delivery
Skeletons Fire Spirit Dart Goblin Musketeer Magic Archer Graveyard
Fireball
Dart Goblin Musketeer Magic Archer
Poison
Dart Goblin Musketeer Magic Archer Graveyard
Lightning
Musketeer Magic Archer
Rocket
Musketeer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Zap Dart Goblin Musketeer Magic Archer Graveyard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit Zap Dart Goblin

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Royal Giant Zap
Zap
Graveyard Fire Spirit Royal Giant Dart Goblin Musketeer Magic Archer
Royal Giant
Fire Spirit Dart Goblin Zap Musketeer Magic Archer
Dart Goblin
Royal Giant Zap Graveyard
Musketeer
Zap Royal Giant Graveyard
Magic Archer
Zap Royal Giant
Graveyard
Zap Dart Goblin Musketeer

Defense Synergies 2 9

Skeletons
Dart Goblin Musketeer Fire Spirit Zap Magic Archer
Fire Spirit
Skeletons Zap
Zap
Skeletons Fire Spirit Dart Goblin Musketeer Magic Archer
Royal Giant
Dart Goblin
Skeletons Zap Musketeer Magic Archer
Musketeer
Skeletons Zap Dart Goblin
Magic Archer
Skeletons Zap Dart Goblin
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Musketeer Magic Archer
Skeletons Zap Dart Goblin Musketeer
Skeletons Fire Spirit Dart Goblin Musketeer
Skeletons Dart Goblin Musketeer
Skeletons Fire Spirit Zap Dart Goblin Musketeer Magic Archer
Dart Goblin Musketeer Fire Spirit Zap Magic Archer
Zap Dart Goblin Musketeer Magic Archer
Skeletons Musketeer
Skeletons Fire Spirit Dart Goblin Musketeer
Dart Goblin Skeletons Zap Musketeer Magic Archer
Musketeer Zap Dart Goblin Magic Archer
Skeletons Fire Spirit Zap Musketeer
Fire Spirit Zap Dart Goblin Magic Archer
Zap
Skeletons Musketeer
Fire Spirit Zap Dart Goblin Musketeer Magic Archer
Zap Fire Spirit Dart Goblin Musketeer Magic Archer
Dart Goblin Musketeer
Fire Spirit Dart Goblin Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap
Zap Musketeer Magic Archer
Skeletons Zap Musketeer
Zap Musketeer
Skeletons Musketeer
Fire Spirit Skeletons Zap Dart Goblin Musketeer Magic Archer
Skeletons Dart Goblin Musketeer
Zap Skeletons Magic Archer
Skeletons Dart Goblin Musketeer
Dart Goblin Musketeer
Zap
Skeletons
Dart Goblin Musketeer Magic Archer
Skeletons Zap Dart Goblin Musketeer Magic Archer
Zap Dart Goblin Musketeer Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Musketeer
Zap Dart Goblin Musketeer Magic Archer
Dart Goblin Magic Archer
Dart Goblin Musketeer
Fire Spirit Zap Magic Archer
Fire Spirit Zap Dart Goblin Musketeer Magic Archer
Fire Spirit Dart Goblin Musketeer Magic Archer
Fire Spirit Zap Dart Goblin Magic Archer
Zap Dart Goblin
Fire Spirit Musketeer
Zap Dart Goblin Musketeer Magic Archer
Fire Spirit Zap Dart Goblin Musketeer Magic Archer
Fire Spirit Dart Goblin Musketeer Magic Archer
Dart Goblin Musketeer Magic Archer
Zap Dart Goblin Musketeer Magic Archer
Zap Dart Goblin Musketeer Magic Archer
Magic Archer Dart Goblin Musketeer
Fire Spirit Zap Dart Goblin Musketeer Magic Archer
Fire Spirit Zap Dart Goblin Magic Archer
Musketeer Magic Archer
Musketeer
Zap Musketeer
Zap Fire Spirit Magic Archer
Zap Dart Goblin Musketeer Magic Archer
Zap Musketeer Magic Archer
Zap Dart Goblin Musketeer Magic Archer
Fire Spirit Zap Dart Goblin Musketeer Magic Archer
Zap Dart Goblin Musketeer
Zap Dart Goblin Musketeer Magic Archer
Zap Magic Archer
Magic Archer
Zap Fire Spirit Dart Goblin Musketeer Magic Archer
Fire Spirit Zap Dart Goblin Musketeer Magic Archer
Dart Goblin Musketeer Magic Archer
Zap Dart Goblin Musketeer Magic Archer
Zap
Dart Goblin Musketeer
Zap Dart Goblin Musketeer Magic Archer
Zap Dart Goblin Musketeer Magic Archer
Zap Dart Goblin Musketeer Magic Archer

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