My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tesla Battle Ram Dark Prince Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram Dark Prince Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Skeleton Army Dark Prince Prince
Giant Snowball
Spear Goblins Battle Ram Skeleton Army
Zap
Spear Goblins Battle Ram Skeleton Army Dark Prince Prince Goblin Giant
Barbarian Barrel
Spear Goblins Tesla Battle Ram Skeleton Army Dark Prince
The Log
Spear Goblins Battle Ram Skeleton Army Dark Prince Prince
Earthquake
Spear Goblins Tesla Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Battle Ram Skeleton Army Dark Prince Prince
Fireball
Tesla Battle Ram Skeleton Army
Poison
Spear Goblins Skeleton Army
Lightning
Tesla Battle Ram Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram Skeleton Army Dark Prince Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Skeleton Army Tesla Battle Ram Dark Prince Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Skeleton Army Tesla

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Battle Ram Dark Prince Prince Goblin Giant
Zap
Battle Ram Prince Goblin Giant Spear Goblins Dark Prince
Tesla
Battle Ram
Zap Spear Goblins
Skeleton Army
Dark Prince
Prince Spear Goblins Zap Goblin Giant
Prince
Zap Dark Prince Spear Goblins
Goblin Giant
Zap Spear Goblins Dark Prince

Defense Synergies 2 14

Spear Goblins
Tesla Zap Skeleton Army Dark Prince Prince Goblin Giant
Zap
Goblin Giant Spear Goblins Tesla Skeleton Army Dark Prince Prince
Tesla
Spear Goblins Zap Skeleton Army Dark Prince Prince
Battle Ram
Skeleton Army
Spear Goblins Zap Tesla Prince
Dark Prince
Spear Goblins Zap Tesla Prince
Prince
Spear Goblins Zap Tesla Skeleton Army Dark Prince
Goblin Giant
Zap Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Tesla Goblin Giant
Skeleton Army Zap Tesla Dark Prince Prince
Tesla Skeleton Army Prince Dark Prince
Tesla Skeleton Army Prince Dark Prince
Skeleton Army Dark Prince Prince
Skeleton Army Spear Goblins Zap Tesla Dark Prince
Tesla Spear Goblins Zap
Zap Tesla Goblin Giant
Tesla Skeleton Army Prince
Skeleton Army Spear Goblins Tesla Dark Prince Prince
Skeleton Army Spear Goblins Zap Tesla Dark Prince Goblin Giant
Tesla Spear Goblins Zap
Tesla Skeleton Army Prince Zap Dark Prince
Skeleton Army Zap Tesla Dark Prince Prince
Skeleton Army Tesla Prince
Skeleton Army Zap Tesla Prince
Tesla Skeleton Army Dark Prince Prince
Tesla Spear Goblins Zap Skeleton Army Dark Prince Prince
Zap Spear Goblins Tesla Dark Prince
Tesla Prince
Skeleton Army Dark Prince Spear Goblins Tesla Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Zap Tesla Dark Prince Prince
Zap Tesla Prince
Skeleton Army Spear Goblins Zap Dark Prince Prince Goblin Giant
Skeleton Army Dark Prince Prince Zap Tesla Goblin Giant
Tesla Skeleton Army Dark Prince Prince Goblin Giant
Zap Tesla Goblin Giant
Skeleton Army Dark Prince Prince Spear Goblins Tesla Goblin Giant
Tesla Skeleton Army Dark Prince Prince Goblin Giant
Zap Spear Goblins Skeleton Army Dark Prince Prince
Tesla Skeleton Army Goblin Giant
Tesla Dark Prince Prince
Skeleton Army Zap Dark Prince Prince Goblin Giant
Skeleton Army Dark Prince Prince Tesla Goblin Giant
Tesla Skeleton Army
Tesla Skeleton Army Spear Goblins Zap Dark Prince Prince Goblin Giant
Zap Tesla Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Goblin Giant
Dark Prince Prince
Zap Dark Prince
Spear Goblins Zap Goblin Giant
Zap
Zap
Prince
Zap Dark Prince Prince
Zap
Zap Prince
Spear Goblins Zap
Zap Dark Prince Prince
Zap
Prince
Prince
Zap
Zap Dark Prince
Zap
Zap Prince
Zap
Zap
Zap
Zap
Zap
Prince
Zap Spear Goblins Skeleton Army Dark Prince Prince
Zap
Dark Prince Prince
Zap
Zap
Dark Prince Prince
Zap
Zap
Zap Dark Prince Prince Goblin Giant

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