My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Dark Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Musketeer Hog Rider
Zap
Dark Prince
Barbarian Barrel
Musketeer Dark Prince Ice Wizard
The Log
Mini P.E.K.K.A Musketeer Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Musketeer Hog Rider Dark Prince Ice Wizard
Fireball
Musketeer Hog Rider Ice Wizard
Poison
Musketeer Ice Wizard
Lightning
Mini P.E.K.K.A Musketeer Dark Prince Ice Wizard
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Tornado Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Tornado Dark Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tornado Ice Wizard Mini P.E.K.K.A Musketeer Hog Rider Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Tornado Ice Wizard

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Tornado Mini P.E.K.K.A Musketeer Dark Prince Ice Wizard
Arrows
Zap Hog Rider Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Zap Arrows Musketeer Hog Rider Tornado Dark Prince Ice Wizard
Musketeer
Hog Rider Zap Mini P.E.K.K.A Dark Prince
Hog Rider
Zap Arrows Musketeer Mini P.E.K.K.A Tornado Dark Prince
Tornado
Zap Mini P.E.K.K.A Hog Rider Dark Prince Ice Wizard
Dark Prince
Zap Arrows Mini P.E.K.K.A Musketeer Hog Rider Tornado Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A Tornado Dark Prince

Defense Synergies 2 16

Zap
Mini P.E.K.K.A Arrows Musketeer Tornado Dark Prince Ice Wizard
Arrows
Zap Mini P.E.K.K.A Tornado Dark Prince Ice Wizard
Mini P.E.K.K.A
Zap Arrows Musketeer Tornado Ice Wizard
Musketeer
Zap Mini P.E.K.K.A Tornado Dark Prince
Hog Rider
Tornado
Ice Wizard Zap Arrows Mini P.E.K.K.A Musketeer Dark Prince
Dark Prince
Zap Arrows Musketeer Tornado Ice Wizard
Ice Wizard
Tornado Zap Arrows Mini P.E.K.K.A Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Mini P.E.K.K.A Zap Musketeer Dark Prince Ice Wizard
Mini P.E.K.K.A Tornado Musketeer Dark Prince Ice Wizard
Mini P.E.K.K.A Musketeer Dark Prince Ice Wizard
Arrows Mini P.E.K.K.A Tornado Dark Prince
Arrows Tornado Zap Musketeer Dark Prince Ice Wizard
Musketeer Tornado Zap Arrows Ice Wizard
Zap Arrows Musketeer
Mini P.E.K.K.A Musketeer Tornado Ice Wizard
Tornado Mini P.E.K.K.A Musketeer Dark Prince Ice Wizard
Ice Wizard Zap Arrows Musketeer Tornado Dark Prince
Arrows Musketeer Zap Tornado Ice Wizard
Mini P.E.K.K.A Zap Musketeer Dark Prince Ice Wizard
Zap Arrows Mini P.E.K.K.A Tornado Dark Prince
Mini P.E.K.K.A
Tornado Zap Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Tornado Dark Prince
Arrows Zap Musketeer Tornado Dark Prince Ice Wizard
Zap Arrows Tornado Musketeer Dark Prince Ice Wizard
Mini P.E.K.K.A Musketeer Tornado
Dark Prince Arrows Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Dark Prince
Zap Arrows Mini P.E.K.K.A Musketeer
Zap Mini P.E.K.K.A Musketeer Dark Prince
Mini P.E.K.K.A Dark Prince Zap Musketeer Tornado
Mini P.E.K.K.A Musketeer Dark Prince
Arrows Zap Musketeer Tornado Ice Wizard
Mini P.E.K.K.A Dark Prince Musketeer Ice Wizard
Mini P.E.K.K.A Dark Prince
Zap Mini P.E.K.K.A Tornado Dark Prince
Musketeer
Mini P.E.K.K.A Musketeer Dark Prince
Zap Arrows Tornado Dark Prince
Mini P.E.K.K.A Dark Prince
Musketeer
Zap Mini P.E.K.K.A Musketeer Tornado Dark Prince
Arrows Zap Mini P.E.K.K.A Musketeer Dark Prince Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer Tornado Ice Wizard
Arrows
Arrows Musketeer Dark Prince
Zap Arrows Dark Prince
Arrows Zap Musketeer Tornado Ice Wizard
Arrows Musketeer Tornado
Arrows Zap Tornado Ice Wizard
Arrows Zap Tornado
Mini P.E.K.K.A Musketeer Tornado
Zap Arrows Musketeer Tornado Dark Prince
Zap Arrows Musketeer Tornado
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer
Arrows Tornado
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Musketeer Dark Prince
Zap Arrows Tornado
Musketeer
Arrows Tornado
Musketeer Tornado
Zap Arrows Musketeer
Zap Arrows Tornado Dark Prince Ice Wizard
Arrows Zap Musketeer Tornado Ice Wizard
Zap Arrows Musketeer Tornado
Zap Arrows Musketeer Tornado
Zap Arrows Musketeer Tornado Ice Wizard
Zap Musketeer
Mini P.E.K.K.A
Zap Arrows Musketeer
Zap Arrows
Arrows
Zap Musketeer Dark Prince
Zap Arrows Musketeer Tornado Ice Wizard
Arrows
Mini P.E.K.K.A Musketeer Dark Prince
Arrows Zap Musketeer
Zap Arrows Tornado
Musketeer Dark Prince
Zap Musketeer Tornado
Zap Musketeer Tornado
Zap Musketeer Tornado Dark Prince

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