My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant Dart Goblin Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Dark Prince
Giant Snowball
Goblin Gang Barbarians Mega Minion Dart Goblin
Zap
Goblin Gang Royal Giant Dart Goblin Dark Prince
Barbarian Barrel
Goblin Gang Barbarians Dart Goblin Dark Prince
The Log
Goblin Gang Barbarians Royal Giant Dart Goblin Dark Prince
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Barbarians Mega Minion Dart Goblin Dark Prince
Fireball
Goblin Gang Barbarians Mega Minion Dart Goblin
Poison
Goblin Gang Barbarians Mega Minion Dart Goblin
Lightning
Mega Minion Dark Prince
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Dart Goblin Fireball Dark Prince Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Mega Minion Dart Goblin

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Royal Giant Dart Goblin Dark Prince
Goblin Gang
Royal Giant Dart Goblin Dark Prince
Barbarians
Royal Giant
Dart Goblin Fireball Zap Goblin Gang Mega Minion Dark Prince
Mega Minion
Zap Royal Giant Fireball
Dart Goblin
Royal Giant Zap Goblin Gang Dark Prince
Fireball
Zap Royal Giant Mega Minion Dark Prince
Dark Prince
Zap Goblin Gang Royal Giant Dart Goblin Fireball

Defense Synergies 2 11

Zap
Mega Minion Fireball Goblin Gang Barbarians Dart Goblin Dark Prince
Goblin Gang
Zap Barbarians Dart Goblin Dark Prince
Barbarians
Zap Goblin Gang
Royal Giant
Mega Minion
Zap Dart Goblin Dark Prince
Dart Goblin
Zap Goblin Gang Mega Minion Dark Prince
Fireball
Zap Dark Prince
Dark Prince
Zap Goblin Gang Mega Minion Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Dart Goblin Fireball
Barbarians Zap Goblin Gang Mega Minion Dart Goblin Dark Prince
Goblin Gang Barbarians Mega Minion Dart Goblin Dark Prince
Barbarians Goblin Gang Mega Minion Dart Goblin Dark Prince
Barbarians Fireball Dark Prince
Goblin Gang Fireball Zap Mega Minion Dart Goblin Dark Prince
Mega Minion Dart Goblin Zap Goblin Gang Fireball
Zap Barbarians Dart Goblin Fireball
Barbarians Goblin Gang
Goblin Gang Barbarians Dart Goblin Dark Prince
Goblin Gang Barbarians Dart Goblin Zap Mega Minion Fireball Dark Prince
Mega Minion Zap Goblin Gang Dart Goblin Fireball
Barbarians Zap Goblin Gang Fireball Dark Prince
Fireball Zap Goblin Gang Barbarians Mega Minion Dart Goblin Dark Prince
Barbarians Goblin Gang
Barbarians Zap Goblin Gang Fireball
Barbarians Goblin Gang Fireball Dark Prince
Fireball Zap Goblin Gang Barbarians Mega Minion Dart Goblin Dark Prince
Zap Barbarians Mega Minion Dart Goblin Fireball Dark Prince
Barbarians Dart Goblin
Goblin Gang Dark Prince Barbarians Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Fireball Dark Prince
Fireball Zap Goblin Gang Mega Minion
Goblin Gang Barbarians Zap Dark Prince
Goblin Gang Dark Prince Zap Barbarians Fireball
Barbarians Goblin Gang Dark Prince
Fireball Zap Goblin Gang Dart Goblin
Goblin Gang Dark Prince Barbarians Mega Minion Dart Goblin Fireball
Barbarians Dark Prince
Zap Barbarians Mega Minion Fireball Dark Prince
Goblin Gang Barbarians Mega Minion Dart Goblin
Barbarians Mega Minion Dart Goblin Dark Prince
Zap Barbarians Fireball Dark Prince
Barbarians Dark Prince Goblin Gang Fireball
Barbarians Dart Goblin Fireball
Goblin Gang Barbarians Zap Mega Minion Dart Goblin Fireball Dark Prince
Zap Barbarians Mega Minion Dart Goblin Fireball Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin
Fireball Zap Dart Goblin
Dart Goblin Fireball
Barbarians Dart Goblin Fireball Dark Prince
Fireball Zap Dark Prince
Fireball Zap Mega Minion Dart Goblin
Dart Goblin
Fireball Zap Dart Goblin
Fireball Zap Dart Goblin
Goblin Gang Fireball
Zap Dart Goblin Fireball Dark Prince
Fireball Zap Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Zap Mega Minion Dart Goblin Fireball Dark Prince
Zap Dart Goblin Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball Dark Prince
Mega Minion
Fireball Zap Dart Goblin
Fireball Zap
Fireball Zap Dart Goblin
Zap Dart Goblin Fireball
Zap Mega Minion Dart Goblin Fireball
Mega Minion Fireball
Zap Dart Goblin Fireball
Zap Fireball
Fireball
Zap Goblin Gang Barbarians Dart Goblin Fireball Dark Prince
Fireball Zap Mega Minion Dart Goblin
Fireball
Fireball Goblin Gang Mega Minion Dart Goblin Dark Prince
Zap Dart Goblin Fireball
Zap Fireball
Mega Minion Dart Goblin Dark Prince
Zap Goblin Gang Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Dark Prince

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