My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

3 problems 3 warnings Why?

Missing cards in your collection

Royal Delivery

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard P.E.K.K.A Electro Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Night Witch
Giant Snowball
Bats Clone Night Witch
Zap
Bats Clone Night Witch
Barbarian Barrel
Valkyrie Wizard Clone Electro Wizard Night Witch
The Log
Clone
Earthquake
Clone
Arrows
Bats Clone Night Witch
Royal Delivery
Bats Valkyrie Wizard Clone P.E.K.K.A Electro Wizard Night Witch
Fireball
Wizard Clone Electro Wizard Night Witch
Poison
Bats Wizard Clone Electro Wizard Night Witch
Lightning
Valkyrie Wizard Electro Wizard Night Witch
Rocket
Valkyrie Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Clone P.E.K.K.A Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Clone Valkyrie Electro Wizard Night Witch Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Clone Valkyrie Electro Wizard

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Clone P.E.K.K.A
Valkyrie
Bats Wizard P.E.K.K.A Electro Wizard
Wizard
Valkyrie P.E.K.K.A Mega Knight
Clone
Night Witch Bats Electro Wizard
P.E.K.K.A
Electro Wizard Bats Valkyrie Wizard Night Witch
Electro Wizard
P.E.K.K.A Valkyrie Clone Mega Knight
Night Witch
Clone P.E.K.K.A Mega Knight
Mega Knight
Bats Wizard Electro Wizard Night Witch

Defense Synergies 0 15

Bats
Valkyrie P.E.K.K.A Electro Wizard Mega Knight
Valkyrie
Bats Wizard P.E.K.K.A Electro Wizard Night Witch
Wizard
Valkyrie P.E.K.K.A Electro Wizard Mega Knight
Clone
P.E.K.K.A
Bats Valkyrie Wizard Electro Wizard
Electro Wizard
Bats Valkyrie Wizard P.E.K.K.A Night Witch Mega Knight
Night Witch
Valkyrie Electro Wizard Mega Knight
Mega Knight
Bats Wizard Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
P.E.K.K.A Bats Valkyrie Electro Wizard Night Witch Mega Knight
P.E.K.K.A Mega Knight Bats Valkyrie Electro Wizard Night Witch
P.E.K.K.A Night Witch Bats Valkyrie Electro Wizard Mega Knight
Valkyrie P.E.K.K.A Mega Knight
Bats Valkyrie Electro Wizard Night Witch Mega Knight
Bats Electro Wizard Wizard Night Witch
Valkyrie P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Night Witch
Valkyrie Electro Wizard Night Witch Mega Knight
Bats Valkyrie Electro Wizard Wizard Night Witch Mega Knight
Bats Wizard Electro Wizard Night Witch
P.E.K.K.A Night Witch Mega Knight Bats Valkyrie Wizard Electro Wizard
Valkyrie Wizard Mega Knight Bats P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Bats Valkyrie P.E.K.K.A Electro Wizard Night Witch
Mega Knight Bats Valkyrie Wizard Electro Wizard Night Witch
Valkyrie Wizard Bats Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Valkyrie Wizard Mega Knight Bats P.E.K.K.A Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight P.E.K.K.A Electro Wizard
Electro Wizard Valkyrie Wizard Mega Knight
P.E.K.K.A Mega Knight Bats Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Mega Knight Bats Electro Wizard Night Witch
P.E.K.K.A Valkyrie Night Witch Mega Knight
Wizard Bats Electro Wizard
P.E.K.K.A Bats Valkyrie Electro Wizard Night Witch
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Electro Wizard Mega Knight Bats Valkyrie
P.E.K.K.A
P.E.K.K.A Mega Knight Bats Valkyrie
P.E.K.K.A Mega Knight Valkyrie Electro Wizard
P.E.K.K.A Mega Knight Valkyrie Wizard Night Witch
Wizard Valkyrie Mega Knight
Electro Wizard Bats Valkyrie P.E.K.K.A Night Witch
Bats Valkyrie Mega Knight Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Electro Wizard
Valkyrie
Wizard Valkyrie Mega Knight
Wizard Bats
Wizard
Wizard
Wizard
Bats Electro Wizard Night Witch
Valkyrie Wizard Electro Wizard
Wizard
Wizard
Wizard Mega Knight
Bats Night Witch
Wizard Electro Wizard Mega Knight
Valkyrie Wizard Mega Knight
Night Witch Mega Knight
Wizard
Valkyrie Wizard Mega Knight
Wizard Electro Wizard
Wizard Mega Knight
Bats Wizard Electro Wizard Night Witch
Electro Wizard Bats Wizard
Night Witch
Wizard Night Witch Mega Knight
Electro Wizard
P.E.K.K.A Mega Knight
Wizard
Electro Wizard Bats Night Witch
Wizard Electro Wizard
Valkyrie Wizard Electro Wizard Mega Knight
Wizard
P.E.K.K.A Mega Knight
Bats Electro Wizard
Bats Electro Wizard
Electro Wizard Mega Knight

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