My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Cannon Cart P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Miner
Giant Snowball
Mega Minion Miner
Zap
Cannon Cart
Barbarian Barrel
Cannon Cart Electro Wizard
The Log
Cannon Cart
Earthquake
Arrows
Royal Delivery
Mega Minion Cannon Cart P.E.K.K.A Miner Electro Wizard
Fireball
Mega Minion Cannon Cart Electro Wizard
Poison
Mega Minion Electro Wizard
Lightning
Mega Minion Cannon Cart Electro Wizard
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Miner Fireball Electro Wizard Cannon Cart P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Mega Minion Miner

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Fireball Cannon Cart P.E.K.K.A Miner Electro Wizard The Log
Mega Minion
Zap Fireball Miner
Fireball
Zap Mega Minion The Log Miner Electro Wizard
Cannon Cart
Zap The Log Miner Electro Wizard
P.E.K.K.A
Zap Electro Wizard The Log
The Log
Cannon Cart Zap Fireball P.E.K.K.A Miner
Miner
Zap Mega Minion Fireball Cannon Cart The Log Electro Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Cannon Cart Miner

Defense Synergies 5 14

Zap
Mega Minion Fireball Electro Wizard Cannon Cart P.E.K.K.A The Log Miner
Mega Minion
Zap Cannon Cart The Log Miner Electro Wizard
Fireball
Zap The Log Miner Electro Wizard
Cannon Cart
Zap Mega Minion Electro Wizard
P.E.K.K.A
The Log Zap Electro Wizard
The Log
Fireball P.E.K.K.A Zap Mega Minion Miner Electro Wizard
Miner
Zap Mega Minion Fireball The Log
Electro Wizard
Zap Mega Minion Fireball Cannon Cart P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Mega Minion Fireball The Log Electro Wizard
P.E.K.K.A Zap Mega Minion Cannon Cart The Log Electro Wizard
P.E.K.K.A Mega Minion Cannon Cart Electro Wizard
P.E.K.K.A Mega Minion Cannon Cart Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Zap Mega Minion Cannon Cart Electro Wizard
Mega Minion Electro Wizard Zap Fireball
Zap Fireball Cannon Cart P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Cannon Cart Miner Electro Wizard
Electro Wizard Zap Mega Minion Fireball Cannon Cart The Log
Mega Minion Zap Fireball Electro Wizard
P.E.K.K.A Zap Fireball Cannon Cart The Log Electro Wizard
Fireball Zap Mega Minion Cannon Cart P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon Cart Electro Wizard
Zap Fireball P.E.K.K.A The Log Electro Wizard
Fireball Cannon Cart P.E.K.K.A Electro Wizard
Fireball Zap Mega Minion Cannon Cart The Log Electro Wizard
Zap The Log Mega Minion Fireball Cannon Cart Electro Wizard
P.E.K.K.A Cannon Cart Electro Wizard
Fireball Cannon Cart P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Cannon Cart P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Mega Minion Cannon Cart The Log Miner
P.E.K.K.A Zap Cannon Cart The Log Electro Wizard
P.E.K.K.A Zap Fireball Cannon Cart The Log Electro Wizard
P.E.K.K.A Cannon Cart
Fireball Zap Electro Wizard
P.E.K.K.A Mega Minion Fireball Cannon Cart Electro Wizard
P.E.K.K.A Cannon Cart
Zap P.E.K.K.A Electro Wizard Mega Minion Fireball Cannon Cart The Log
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion Cannon Cart
P.E.K.K.A Zap Fireball The Log Electro Wizard
Cannon Cart P.E.K.K.A Fireball
Fireball Cannon Cart
Electro Wizard Zap Mega Minion Fireball Cannon Cart P.E.K.K.A The Log
Zap Mega Minion Fireball Cannon Cart P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Miner Electro Wizard
Fireball Cannon Cart The Log Miner
Cannon Cart Fireball The Log
Fireball Zap The Log
Fireball Zap Mega Minion
The Log
Fireball The Log Zap
Fireball The Log Miner Zap
Fireball Electro Wizard
Miner Zap Fireball Cannon Cart The Log Electro Wizard
Fireball Zap
Fireball Cannon Cart The Log Miner
Fireball Cannon Cart
Zap Fireball Cannon Cart The Log
Zap Fireball Cannon Cart The Log
Fireball Cannon Cart The Log
Fireball
Zap Mega Minion Fireball The Log Electro Wizard
Zap Fireball The Log Miner
Fireball The Log
Fireball
The Log
Zap Fireball Cannon Cart The Log
Zap The Log Fireball
Mega Minion
Fireball The Log Miner Zap Electro Wizard
Fireball Zap The Log Miner
Fireball Miner Zap The Log
Zap Fireball Electro Wizard
Zap Electro Wizard Mega Minion Fireball
Mega Minion Fireball
Zap Fireball The Log Miner
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Zap Electro Wizard Fireball Cannon Cart
Fireball Zap Mega Minion Electro Wizard
The Log Fireball
Fireball Miner Mega Minion Cannon Cart Electro Wizard
The Log Zap Fireball
Zap Fireball
Mega Minion Cannon Cart P.E.K.K.A
Zap Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Cannon Cart The Log Miner Electro Wizard

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