My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Zappies Three Musketeers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Zappies Three Musketeers Executioner Cannon Cart P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Hog Rider Cannon Cart P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Three Musketeers Cannon Cart
Giant Snowball
Fire Spirit Hog Rider Zappies Three Musketeers
Zap
Fire Spirit Zappies Three Musketeers Cannon Cart
Barbarian Barrel
Fire Spirit Zappies Three Musketeers Executioner Cannon Cart
The Log
Fire Spirit Hog Rider Zappies Three Musketeers Cannon Cart
Earthquake
Hog Rider Zappies
Arrows
Fire Spirit Zappies
Royal Delivery
Fire Spirit Hog Rider Zappies Three Musketeers Executioner Cannon Cart P.E.K.K.A
Fireball
Hog Rider Zappies Three Musketeers Executioner Cannon Cart
Poison
Zappies Three Musketeers Executioner
Lightning
Ice Golem Three Musketeers Executioner Cannon Cart
Rocket
Hog Rider Three Musketeers Executioner Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Hog Rider Zappies Executioner Cannon Cart P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Ice Golem Hog Rider Zappies

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Ice Golem Three Musketeers Cannon Cart
Ice Golem
Hog Rider Three Musketeers Fire Spirit Zappies Executioner Cannon Cart
Hog Rider
Fire Spirit Ice Golem Zappies Three Musketeers Executioner Cannon Cart
Zappies
Ice Golem Hog Rider Three Musketeers Cannon Cart P.E.K.K.A
Three Musketeers
Ice Golem Fire Spirit Hog Rider Zappies
Executioner
Ice Golem Hog Rider P.E.K.K.A
Cannon Cart
Fire Spirit Ice Golem Hog Rider Zappies
P.E.K.K.A
Fire Spirit Zappies Executioner

Defense Synergies 0 9

Fire Spirit
Ice Golem P.E.K.K.A
Ice Golem
Fire Spirit Zappies Three Musketeers Executioner Cannon Cart
Hog Rider
Zappies
Ice Golem Cannon Cart P.E.K.K.A
Three Musketeers
Ice Golem
Executioner
Ice Golem Cannon Cart
Cannon Cart
Ice Golem Zappies Executioner
P.E.K.K.A
Fire Spirit Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Ice Golem Zappies Executioner
P.E.K.K.A Zappies Three Musketeers Executioner Cannon Cart
Three Musketeers P.E.K.K.A Fire Spirit Zappies Executioner Cannon Cart
Three Musketeers P.E.K.K.A Zappies Cannon Cart
P.E.K.K.A
Fire Spirit Zappies Executioner Cannon Cart
Three Musketeers Fire Spirit Zappies Executioner
Ice Golem Cannon Cart P.E.K.K.A
Zappies Three Musketeers P.E.K.K.A
Fire Spirit Ice Golem Zappies Cannon Cart
Executioner Ice Golem Zappies Cannon Cart
Three Musketeers Executioner Zappies
P.E.K.K.A Fire Spirit Zappies Three Musketeers Cannon Cart
Fire Spirit Three Musketeers Executioner Zappies Cannon Cart P.E.K.K.A
P.E.K.K.A Zappies Three Musketeers Cannon Cart
Zappies Three Musketeers P.E.K.K.A
Three Musketeers Zappies Executioner Cannon Cart P.E.K.K.A
Fire Spirit Zappies Three Musketeers Executioner Cannon Cart
Executioner Fire Spirit Ice Golem Zappies Cannon Cart
P.E.K.K.A Zappies Three Musketeers Cannon Cart
Fire Spirit Zappies Executioner Cannon Cart P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Zappies Cannon Cart P.E.K.K.A
Ice Golem Executioner Cannon Cart
Zappies P.E.K.K.A Ice Golem Cannon Cart
P.E.K.K.A Ice Golem Zappies Cannon Cart
P.E.K.K.A Zappies Three Musketeers Executioner Cannon Cart
Fire Spirit Executioner Ice Golem Zappies Three Musketeers
P.E.K.K.A Ice Golem Zappies Cannon Cart
P.E.K.K.A Zappies Cannon Cart
P.E.K.K.A Ice Golem Zappies Cannon Cart
P.E.K.K.A Zappies Three Musketeers
P.E.K.K.A Zappies Cannon Cart
P.E.K.K.A
Cannon Cart P.E.K.K.A Ice Golem Zappies Three Musketeers Executioner
Zappies Three Musketeers Executioner Cannon Cart
Zappies Ice Golem Three Musketeers Executioner Cannon Cart P.E.K.K.A
Executioner Ice Golem Zappies Cannon Cart P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Executioner
Cannon Cart
Cannon Cart Ice Golem
Executioner Fire Spirit
Executioner Fire Spirit Ice Golem
Fire Spirit Executioner
Fire Spirit Ice Golem Executioner
Fire Spirit Three Musketeers
Cannon Cart
Fire Spirit Executioner
Fire Spirit Ice Golem Three Musketeers Executioner Cannon Cart
Cannon Cart
Ice Golem Cannon Cart
Three Musketeers Executioner Cannon Cart
Three Musketeers Executioner Cannon Cart
Three Musketeers
Fire Spirit Three Musketeers Executioner
Fire Spirit
Cannon Cart
Ice Golem Fire Spirit Executioner
Executioner
Fire Spirit Ice Golem Executioner
Zappies
Zappies
P.E.K.K.A
Fire Spirit Zappies Cannon Cart
Fire Spirit Zappies Three Musketeers Executioner
Three Musketeers Executioner Cannon Cart
Ice Golem Executioner
Three Musketeers Executioner Cannon Cart P.E.K.K.A
Zappies
Zappies Executioner
Executioner Cannon Cart

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