My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Giant Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Giant
Giant Snowball
Cannon Skeleton Barrel Witch
Zap
Cannon Skeleton Barrel Royal Giant Witch
Barbarian Barrel
Cannon Skeleton Barrel Wizard Witch
The Log
Cannon Skeleton Barrel Royal Giant Witch
Earthquake
Cannon Witch
Arrows
Skeleton Barrel Witch
Royal Delivery
Skeleton Barrel Wizard Witch P.E.K.K.A
Fireball
Cannon Skeleton Barrel Wizard Witch
Poison
Cannon Skeleton Barrel Wizard Witch
Lightning
Cannon Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Skeleton Barrel Freeze Wizard Witch Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Skeleton Barrel Freeze

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Skeleton Barrel
Royal Giant Freeze Witch
Royal Giant
Skeleton Barrel Wizard Witch The Log
Wizard
Royal Giant P.E.K.K.A
Freeze
Skeleton Barrel
Witch
Skeleton Barrel Royal Giant P.E.K.K.A
P.E.K.K.A
Wizard Witch The Log
The Log
Royal Giant P.E.K.K.A

Defense Synergies 2 6

Cannon
The Log Wizard Witch
Skeleton Barrel
Royal Giant
Wizard
Cannon Freeze P.E.K.K.A The Log
Freeze
Wizard
Witch
Cannon The Log
P.E.K.K.A
The Log Wizard
The Log
Cannon P.E.K.K.A Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Skeleton Barrel Wizard The Log
P.E.K.K.A Cannon Witch The Log
Cannon Witch P.E.K.K.A Freeze
Cannon Witch P.E.K.K.A
P.E.K.K.A The Log
Freeze The Log Cannon
Cannon Wizard Freeze Witch
Cannon Skeleton Barrel P.E.K.K.A The Log
Cannon Witch P.E.K.K.A
Cannon
Witch Cannon Wizard Freeze The Log
Wizard Witch
Cannon P.E.K.K.A Wizard Freeze Witch The Log
Wizard Cannon Freeze Witch P.E.K.K.A The Log
P.E.K.K.A Cannon
Cannon Freeze P.E.K.K.A The Log
Wizard Cannon Witch P.E.K.K.A
Cannon Wizard Witch The Log
Wizard Freeze Witch The Log Cannon
P.E.K.K.A Cannon
Wizard Cannon Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A
Skeleton Barrel Wizard The Log
P.E.K.K.A Witch The Log
P.E.K.K.A The Log
P.E.K.K.A Cannon Witch
Wizard Skeleton Barrel Freeze Witch
P.E.K.K.A Witch
P.E.K.K.A
Freeze P.E.K.K.A Witch The Log
Witch P.E.K.K.A Cannon
P.E.K.K.A Witch
P.E.K.K.A The Log
P.E.K.K.A Cannon Wizard Witch
Wizard Cannon Witch
Witch Freeze P.E.K.K.A The Log
Cannon Wizard Freeze Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Freeze The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel Freeze The Log
Wizard The Log
Wizard Skeleton Barrel Freeze Witch
Wizard Witch The Log
The Log Skeleton Barrel Wizard Freeze
The Log Skeleton Barrel Wizard
Skeleton Barrel Wizard The Log
Wizard
Skeleton Barrel The Log
Skeleton Barrel Freeze
Skeleton Barrel The Log
Skeleton Barrel Wizard Witch The Log
Skeleton Barrel Wizard The Log
Freeze
Skeleton Barrel Wizard The Log
Skeleton Barrel Wizard Witch The Log
The Log
Wizard
The Log
Skeleton Barrel The Log
Freeze The Log Wizard Witch
Witch
The Log Skeleton Barrel Wizard Witch
Skeleton Barrel Wizard Witch The Log
Skeleton Barrel The Log
Wizard Witch
Skeleton Barrel Wizard Freeze Witch
Wizard The Log
Freeze
P.E.K.K.A
Wizard The Log
Skeleton Barrel Freeze Witch
Wizard Witch
Freeze
The Log
Wizard
The Log Skeleton Barrel Wizard
P.E.K.K.A
Freeze Witch The Log
Witch
Skeleton Barrel Freeze Witch The Log

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