My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Cannon Hog Rider Goblin Barrel Skeleton Army Princess Inferno Dragon
Zap
Cannon Goblin Barrel Skeleton Army Princess Inferno Dragon
Barbarian Barrel
Cannon Goblin Barrel Skeleton Army Princess Electro Wizard
The Log
Cannon Hog Rider Goblin Barrel Skeleton Army Princess
Earthquake
Cannon Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army Princess
Royal Delivery
Hog Rider Goblin Barrel Skeleton Army Princess Electro Wizard Inferno Dragon
Fireball
Cannon Hog Rider Goblin Barrel Skeleton Army Princess Electro Wizard Inferno Dragon
Poison
Cannon Skeleton Army Princess Electro Wizard
Lightning
Cannon Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Barrel Skeleton Army Princess Hog Rider Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Goblin Barrel Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Hog Rider
The Log Goblin Barrel Princess Electro Wizard
Goblin Barrel
Hog Rider Skeleton Army Princess
Skeleton Army
Goblin Barrel
The Log
Hog Rider Princess
Princess
Hog Rider Goblin Barrel The Log
Electro Wizard
Hog Rider
Inferno Dragon

Defense Synergies 1 12

Cannon
The Log Skeleton Army Princess Electro Wizard Inferno Dragon
Hog Rider
Goblin Barrel
Skeleton Army
Cannon The Log Princess Electro Wizard Inferno Dragon
The Log
Cannon Skeleton Army Princess Electro Wizard Inferno Dragon
Princess
Cannon Skeleton Army The Log
Electro Wizard
Cannon Skeleton Army The Log Inferno Dragon
Inferno Dragon
Cannon Skeleton Army The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log Electro Wizard
Skeleton Army Inferno Dragon Cannon The Log Electro Wizard
Cannon Skeleton Army Electro Wizard Inferno Dragon
Cannon Skeleton Army Inferno Dragon Electro Wizard
Skeleton Army The Log Princess
Skeleton Army The Log Cannon Electro Wizard
Electro Wizard Inferno Dragon Cannon Princess
Cannon The Log Electro Wizard
Cannon Inferno Dragon Skeleton Army Princess
Skeleton Army Cannon Electro Wizard
Skeleton Army Electro Wizard Cannon The Log Princess
Inferno Dragon Princess Electro Wizard
Cannon Skeleton Army The Log Electro Wizard
Skeleton Army Cannon The Log Princess Electro Wizard
Skeleton Army Inferno Dragon Cannon Electro Wizard
Skeleton Army Cannon The Log Electro Wizard Inferno Dragon
Cannon Skeleton Army Electro Wizard
Cannon Skeleton Army The Log Electro Wizard
The Log Cannon Princess Electro Wizard Inferno Dragon
Cannon Electro Wizard Inferno Dragon
Skeleton Army Cannon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Electro Wizard
Electro Wizard The Log Inferno Dragon
Skeleton Army The Log Electro Wizard
Skeleton Army The Log Electro Wizard
Cannon Skeleton Army Inferno Dragon
Princess Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Inferno Dragon
Electro Wizard Skeleton Army The Log Inferno Dragon
Cannon Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army The Log Electro Wizard
Skeleton Army Cannon
Cannon Skeleton Army Princess
Skeleton Army Electro Wizard The Log Inferno Dragon
Cannon The Log Princess Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Princess Electro Wizard
The Log
The Log
The Log
Princess
The Log Princess
The Log Princess
The Log
Electro Wizard
The Log Princess Electro Wizard
Princess
The Log Princess
Princess
Princess The Log
The Log Princess
The Log Princess
The Log Princess Electro Wizard
The Log Princess
The Log
Princess
The Log
The Log
The Log Princess
Inferno Dragon
The Log Princess Electro Wizard
The Log Princess
The Log
Princess Electro Wizard
Electro Wizard
The Log
Princess Electro Wizard
The Log Princess
Electro Wizard Skeleton Army Princess
Princess Electro Wizard
The Log
Princess Electro Wizard
The Log Princess
The Log Princess Electro Wizard
Princess Electro Wizard
The Log Princess Electro Wizard

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