My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant Royal Ghost Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Electro Giant Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Cannon Dart Goblin
Zap
Cannon Dart Goblin Sparky
Barbarian Barrel
Cannon Dart Goblin Royal Ghost Magic Archer Sparky
The Log
Cannon Dart Goblin Sparky
Earthquake
Cannon
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Royal Ghost Magic Archer Sparky
Fireball
Cannon Dart Goblin Magic Archer Sparky
Poison
Cannon Dart Goblin Magic Archer Sparky
Lightning
Cannon Magic Archer Sparky
Rocket
Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Giant The Log Royal Ghost Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Royal Ghost Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Dart Goblin Royal Ghost Fireball Magic Archer Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Dart Goblin Royal Ghost

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Dart Goblin
The Log Sparky
Fireball
The Log Magic Archer Sparky
Electro Giant
Sparky
The Log
Dart Goblin Fireball Magic Archer Sparky
Royal Ghost
Magic Archer
Magic Archer
Fireball The Log Royal Ghost
Sparky
Dart Goblin Fireball Electro Giant The Log

Defense Synergies 2 11

Cannon
The Log Dart Goblin Fireball Electro Giant Royal Ghost Magic Archer Sparky
Dart Goblin
Cannon The Log Magic Archer
Fireball
The Log Cannon
Electro Giant
Cannon
The Log
Cannon Fireball Dart Goblin Royal Ghost Magic Archer Sparky
Royal Ghost
Cannon The Log
Magic Archer
Cannon Dart Goblin The Log
Sparky
Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Fireball The Log Magic Archer Sparky
Sparky Cannon Dart Goblin The Log
Cannon Sparky Dart Goblin
Cannon Sparky Dart Goblin
Fireball The Log Sparky
Fireball The Log Cannon Dart Goblin Royal Ghost Magic Archer
Dart Goblin Cannon Fireball Magic Archer
Cannon Dart Goblin Fireball Electro Giant The Log Magic Archer Sparky
Cannon Sparky
Cannon Dart Goblin Royal Ghost Sparky
Dart Goblin Cannon Fireball Electro Giant The Log Royal Ghost Magic Archer
Dart Goblin Fireball Magic Archer
Cannon Sparky Fireball The Log
Fireball Sparky Cannon Dart Goblin The Log Royal Ghost Magic Archer
Sparky Cannon
Cannon Fireball Electro Giant The Log Sparky
Sparky Cannon Fireball
Cannon Fireball Dart Goblin The Log Royal Ghost Magic Archer
The Log Cannon Dart Goblin Fireball Royal Ghost Magic Archer
Sparky Cannon Dart Goblin
Royal Ghost Cannon Dart Goblin Fireball Electro Giant The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Electro Giant Royal Ghost Sparky
Fireball The Log Royal Ghost Magic Archer
The Log Sparky
Fireball The Log Sparky
Cannon Sparky
Fireball Electro Giant Dart Goblin Magic Archer
Sparky Dart Goblin Fireball
Sparky
Fireball The Log Magic Archer Sparky
Cannon Dart Goblin Sparky
Dart Goblin Sparky
Fireball Electro Giant The Log
Cannon Fireball Sparky
Cannon Dart Goblin Fireball Electro Giant Magic Archer Sparky
Electro Giant Sparky Dart Goblin Fireball The Log Magic Archer
Cannon Dart Goblin Fireball Electro Giant The Log Royal Ghost Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Dart Goblin The Log Royal Ghost Sparky
Fireball Dart Goblin The Log Royal Ghost Magic Archer
Dart Goblin Fireball The Log Magic Archer Sparky
Dart Goblin Fireball The Log Sparky
Fireball The Log Magic Archer Sparky
Fireball Electro Giant Dart Goblin Magic Archer
Dart Goblin The Log Magic Archer Sparky
Fireball The Log Dart Goblin Magic Archer
Fireball The Log Dart Goblin
Fireball Sparky
Dart Goblin Fireball The Log Magic Archer Sparky
Fireball Dart Goblin Magic Archer
Dart Goblin Fireball The Log Magic Archer Sparky
Dart Goblin Fireball Magic Archer
Dart Goblin Fireball The Log Magic Archer Sparky
Dart Goblin Fireball The Log Magic Archer Sparky
Magic Archer Dart Goblin Fireball The Log Sparky
Fireball Sparky
Sparky
Dart Goblin Fireball The Log Magic Archer Sparky
Dart Goblin Fireball Electro Giant The Log Magic Archer
Fireball The Log Magic Archer Sparky
Fireball
The Log Sparky
Fireball The Log
Electro Giant The Log Fireball Magic Archer Sparky
Fireball The Log Dart Goblin Royal Ghost Magic Archer Sparky
Fireball The Log Magic Archer Sparky
Fireball Dart Goblin The Log Magic Archer Sparky
Dart Goblin Fireball Electro Giant Magic Archer Sparky
Dart Goblin Fireball Electro Giant
Fireball Sparky
Dart Goblin Fireball The Log Magic Archer Sparky
Fireball Magic Archer Sparky
Sparky
Fireball The Log Magic Archer Sparky
Dart Goblin Fireball Magic Archer
Fireball Dart Goblin Magic Archer
The Log Fireball
Fireball Dart Goblin Magic Archer Sparky
The Log Dart Goblin Fireball Magic Archer
Fireball Electro Giant Sparky
Dart Goblin Sparky
Electro Giant Dart Goblin Fireball The Log Magic Archer Sparky
Dart Goblin Fireball Magic Archer
Dart Goblin Fireball Electro Giant The Log Royal Ghost Magic Archer Sparky

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