My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Giant Witch Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Mega Minion Musketeer Witch
Zap
Witch
Barbarian Barrel
Musketeer Witch
The Log
Mini P.E.K.K.A Musketeer Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mega Minion Mini P.E.K.K.A Musketeer Witch Bowler
Fireball
Mega Minion Musketeer Witch Bowler
Poison
Mega Minion Musketeer Witch
Lightning
Mega Minion Mini P.E.K.K.A Musketeer Witch Bowler
Rocket
Musketeer Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Rage Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Mega Minion Mini P.E.K.K.A Musketeer Giant Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Mega Minion Mini P.E.K.K.A

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Giant Mini P.E.K.K.A Musketeer Witch Bowler
Mega Minion
Zap Giant Bowler
Mini P.E.K.K.A
Giant Zap Musketeer Rage Bowler
Musketeer
Giant Zap Mini P.E.K.K.A Bowler
Giant
Zap Mega Minion Mini P.E.K.K.A Musketeer Rage Witch Bowler
Rage
Giant Witch Mini P.E.K.K.A
Witch
Rage Zap Giant Bowler
Bowler
Zap Mega Minion Mini P.E.K.K.A Musketeer Giant Witch

Defense Synergies 2 10

Zap
Mega Minion Mini P.E.K.K.A Musketeer Witch Bowler
Mega Minion
Zap Musketeer Witch
Mini P.E.K.K.A
Zap Musketeer Witch Bowler
Musketeer
Zap Mega Minion Mini P.E.K.K.A Bowler
Giant
Rage
Witch
Zap Mega Minion Mini P.E.K.K.A Bowler
Bowler
Zap Mini P.E.K.K.A Musketeer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Mega Minion Musketeer
Mini P.E.K.K.A Zap Mega Minion Musketeer Witch
Mini P.E.K.K.A Witch Bowler Mega Minion Musketeer
Mini P.E.K.K.A Witch Mega Minion Musketeer Bowler
Mini P.E.K.K.A Bowler
Bowler Zap Mega Minion Musketeer
Mega Minion Musketeer Zap Witch
Bowler Zap Musketeer
Mini P.E.K.K.A Witch Musketeer
Mini P.E.K.K.A Musketeer Bowler
Witch Zap Mega Minion Musketeer Bowler
Mega Minion Musketeer Zap Witch
Mini P.E.K.K.A Bowler Zap Musketeer Witch
Bowler Zap Mega Minion Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Musketeer Witch Bowler
Zap Mega Minion Musketeer Witch Bowler
Zap Witch Mega Minion Musketeer Bowler
Mini P.E.K.K.A Musketeer
Bowler Mini P.E.K.K.A Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch Bowler
Zap Mega Minion Mini P.E.K.K.A Musketeer Bowler
Zap Mini P.E.K.K.A Musketeer Witch Bowler
Mini P.E.K.K.A Bowler Zap Musketeer
Mini P.E.K.K.A Musketeer Witch Bowler
Zap Musketeer Witch
Mini P.E.K.K.A Mega Minion Musketeer Witch Bowler
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Witch
Witch Mega Minion Musketeer
Mega Minion Mini P.E.K.K.A Musketeer Witch Bowler
Zap Bowler
Mini P.E.K.K.A Bowler Witch
Musketeer Witch Bowler
Witch Zap Mega Minion Mini P.E.K.K.A Musketeer Bowler
Bowler Zap Mega Minion Mini P.E.K.K.A Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Bowler
Musketeer
Zap Bowler
Zap Mega Minion Musketeer Witch
Musketeer Witch Bowler
Zap Bowler
Zap
Mini P.E.K.K.A Musketeer Bowler
Zap Musketeer Bowler
Zap Musketeer
Musketeer Bowler
Musketeer
Zap Musketeer
Zap Musketeer Witch Bowler
Musketeer Bowler
Mini P.E.K.K.A
Zap Mega Minion Mini P.E.K.K.A Musketeer Bowler
Zap Witch Bowler
Musketeer Bowler
Musketeer Bowler
Zap Musketeer
Zap Witch Bowler
Mega Minion Witch
Zap Musketeer Witch Bowler
Zap Musketeer Witch Bowler
Zap Musketeer
Zap Musketeer Witch
Zap Mega Minion Musketeer Witch
Mega Minion Mini P.E.K.K.A Bowler
Zap Musketeer
Zap
Bowler
Zap Musketeer Witch
Zap Mega Minion Musketeer Witch
Mega Minion Mini P.E.K.K.A Musketeer Bowler
Zap Musketeer Bowler
Zap
Mega Minion Musketeer
Zap Musketeer Witch Bowler
Zap Musketeer Witch
Zap Musketeer Witch Bowler

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