My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Executioner P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Dart Goblin
Zap
Dart Goblin
Barbarian Barrel
Dart Goblin Executioner Magic Archer
The Log
Dart Goblin
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Bowler Executioner P.E.K.K.A Magic Archer
Fireball
Dart Goblin Bowler Executioner Magic Archer
Poison
Dart Goblin Executioner Magic Archer
Lightning
Bowler Executioner Magic Archer
Rocket
Bowler Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket Bowler Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Bowler Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Dart Goblin Magic Archer Bowler Executioner Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Dart Goblin Magic Archer

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Dart Goblin Bowler Executioner Magic Archer
Arrows
Zap P.E.K.K.A Bowler
Dart Goblin
Zap Bowler P.E.K.K.A
Rocket
Bowler
Zap Arrows Dart Goblin Executioner Magic Archer
Executioner
Zap Bowler P.E.K.K.A
P.E.K.K.A
Zap Arrows Magic Archer Dart Goblin Executioner
Magic Archer
P.E.K.K.A Zap Bowler

Defense Synergies 0 11

Zap
Arrows Dart Goblin Bowler Executioner P.E.K.K.A Magic Archer
Arrows
Zap Bowler P.E.K.K.A
Dart Goblin
Zap Bowler P.E.K.K.A Magic Archer
Rocket
Bowler
Zap Arrows Dart Goblin
Executioner
Zap
P.E.K.K.A
Zap Arrows Dart Goblin
Magic Archer
Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Zap Dart Goblin Executioner Magic Archer
P.E.K.K.A Zap Dart Goblin Executioner
Rocket Bowler P.E.K.K.A Dart Goblin Executioner
P.E.K.K.A Dart Goblin Bowler
Arrows Rocket Bowler P.E.K.K.A
Arrows Bowler Zap Dart Goblin Executioner Magic Archer
Dart Goblin Rocket Zap Arrows Executioner Magic Archer
Rocket Bowler Zap Arrows Dart Goblin P.E.K.K.A Magic Archer
P.E.K.K.A
Dart Goblin Bowler
Dart Goblin Executioner Zap Arrows Bowler Magic Archer
Arrows Executioner Zap Dart Goblin Magic Archer
Bowler P.E.K.K.A Zap Rocket
Rocket Bowler Executioner Zap Arrows Dart Goblin P.E.K.K.A Magic Archer
P.E.K.K.A
Rocket Zap Bowler P.E.K.K.A
Arrows Bowler Executioner P.E.K.K.A
Arrows Zap Dart Goblin Bowler Executioner Magic Archer
Zap Arrows Executioner Dart Goblin Bowler Magic Archer
P.E.K.K.A Dart Goblin
Bowler Arrows Dart Goblin Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Bowler P.E.K.K.A
Zap Arrows Rocket Bowler Executioner Magic Archer
P.E.K.K.A Zap Rocket Bowler
Rocket Bowler P.E.K.K.A Zap
P.E.K.K.A Bowler Executioner
Arrows Rocket Executioner Zap Dart Goblin Magic Archer
Rocket P.E.K.K.A Dart Goblin Bowler
P.E.K.K.A
Zap Rocket P.E.K.K.A Magic Archer
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Bowler
Rocket P.E.K.K.A Zap Arrows Bowler
Rocket Bowler P.E.K.K.A Executioner
Dart Goblin Bowler Executioner Magic Archer
Zap Dart Goblin Rocket Bowler Executioner P.E.K.K.A Magic Archer
Arrows Bowler Executioner Zap Dart Goblin P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Dart Goblin Rocket
Arrows Zap Dart Goblin Bowler Executioner Magic Archer
Rocket Arrows Dart Goblin Magic Archer
Arrows Dart Goblin Rocket
Rocket Executioner Zap Arrows Bowler Magic Archer
Arrows Executioner Zap Dart Goblin Rocket Magic Archer
Arrows Dart Goblin Bowler Executioner Magic Archer
Arrows Zap Dart Goblin Bowler Executioner Magic Archer
Arrows Zap Dart Goblin
Rocket Bowler
Rocket Zap Arrows Dart Goblin Bowler Magic Archer
Zap Arrows Dart Goblin Rocket Executioner Magic Archer
Rocket Dart Goblin Bowler Executioner Magic Archer
Arrows Dart Goblin Rocket Magic Archer
Zap Arrows Dart Goblin Magic Archer
Rocket Zap Arrows Dart Goblin Bowler Executioner Magic Archer
Magic Archer Arrows Dart Goblin Rocket Bowler Executioner
Arrows Rocket
Rocket
Rocket Zap Arrows Dart Goblin Bowler Executioner Magic Archer
Rocket Zap Arrows Dart Goblin Bowler Magic Archer
Rocket Bowler Magic Archer
Rocket Arrows
Rocket Bowler
Rocket Zap Arrows
Zap Arrows Bowler Executioner Magic Archer
Arrows Zap Dart Goblin Bowler Executioner Magic Archer
Zap Arrows Bowler Magic Archer
Rocket Zap Arrows Dart Goblin Magic Archer
Zap Arrows Dart Goblin Executioner Magic Archer
Zap Rocket Dart Goblin
Bowler
Zap Arrows Dart Goblin Rocket Magic Archer
Zap Rocket Arrows Magic Archer
P.E.K.K.A
Rocket Arrows Bowler Magic Archer
Zap Dart Goblin Rocket Magic Archer
Rocket Zap Arrows Dart Goblin Executioner Magic Archer
Arrows
Dart Goblin Rocket Bowler Executioner Magic Archer
Arrows Zap Dart Goblin Bowler Executioner Magic Archer
Rocket Zap Arrows
Dart Goblin Executioner P.E.K.K.A
Zap Dart Goblin Rocket Bowler Magic Archer
Zap Dart Goblin Rocket Executioner Magic Archer
Zap Dart Goblin Rocket Bowler Executioner Magic Archer

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