My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Barbarians Musketeer Miner
Zap
Barbarian Barrel
Barbarians Musketeer Electro Wizard
The Log
Barbarians Musketeer
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Musketeer Bowler Miner Electro Wizard
Fireball
Barbarians Musketeer Bowler Electro Wizard
Poison
Barbarians Musketeer Electro Wizard
Lightning
Musketeer Bowler Electro Wizard
Rocket
Barbarians Musketeer Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Miner Fireball Musketeer Electro Wizard Barbarians Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Miner Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Miner Electro Wizard Musketeer Bowler
Barbarians
Fireball
Zap Tornado Miner Electro Wizard
Musketeer
Zap Bowler Miner
Tornado
Zap Fireball Bowler
Bowler
Zap Musketeer Tornado Miner Electro Wizard
Miner
Zap Fireball Musketeer Bowler Electro Wizard
Electro Wizard
Zap Fireball Bowler Miner

Defense Synergies 4 14

Zap
Fireball Electro Wizard Barbarians Musketeer Tornado Bowler Miner
Barbarians
Zap
Fireball
Zap Tornado Musketeer Miner Electro Wizard
Musketeer
Zap Fireball Tornado Bowler Miner Electro Wizard
Tornado
Fireball Bowler Zap Musketeer Electro Wizard
Bowler
Tornado Zap Musketeer Electro Wizard
Miner
Zap Fireball Musketeer
Electro Wizard
Zap Fireball Musketeer Tornado Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Fireball Musketeer Electro Wizard
Barbarians Zap Musketeer Electro Wizard
Barbarians Tornado Bowler Musketeer Electro Wizard
Barbarians Musketeer Bowler Electro Wizard
Barbarians Fireball Tornado Bowler
Fireball Tornado Bowler Zap Musketeer Electro Wizard
Musketeer Tornado Electro Wizard Zap Fireball
Bowler Zap Barbarians Fireball Musketeer Electro Wizard
Barbarians Musketeer Tornado
Tornado Barbarians Musketeer Bowler Miner Electro Wizard
Barbarians Electro Wizard Zap Fireball Musketeer Tornado Bowler
Musketeer Zap Fireball Tornado Electro Wizard
Barbarians Bowler Zap Fireball Musketeer Electro Wizard
Fireball Bowler Zap Barbarians Tornado Electro Wizard
Barbarians Electro Wizard
Barbarians Tornado Zap Fireball Bowler Electro Wizard
Barbarians Fireball Musketeer Tornado Bowler Electro Wizard
Fireball Zap Barbarians Musketeer Tornado Bowler Electro Wizard
Zap Tornado Barbarians Fireball Musketeer Bowler Electro Wizard
Barbarians Musketeer Tornado Electro Wizard
Bowler Barbarians Fireball Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Bowler Electro Wizard
Fireball Electro Wizard Zap Musketeer Bowler Miner
Barbarians Zap Musketeer Bowler Electro Wizard
Bowler Zap Barbarians Fireball Musketeer Tornado Electro Wizard
Barbarians Musketeer Bowler
Fireball Zap Musketeer Tornado Electro Wizard
Barbarians Fireball Musketeer Bowler Electro Wizard
Barbarians
Zap Electro Wizard Barbarians Fireball Tornado
Barbarians Musketeer
Barbarians Musketeer Bowler
Zap Barbarians Fireball Tornado Bowler Electro Wizard
Barbarians Bowler Fireball
Barbarians Fireball Musketeer Bowler
Barbarians Electro Wizard Zap Fireball Musketeer Tornado Bowler
Bowler Zap Barbarians Fireball Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Tornado Bowler Miner Electro Wizard
Fireball Miner
Barbarians Fireball Musketeer
Fireball Zap Bowler
Fireball Zap Musketeer Tornado
Musketeer Tornado Bowler
Fireball Zap Tornado Bowler
Fireball Miner Zap Tornado
Fireball Musketeer Tornado Bowler Electro Wizard
Miner Zap Fireball Musketeer Tornado Bowler Electro Wizard
Fireball Zap Musketeer Tornado
Fireball Musketeer Bowler Miner
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Bowler
Fireball Musketeer Bowler
Fireball Tornado
Zap Fireball Musketeer Bowler Electro Wizard
Zap Fireball Tornado Bowler Miner
Fireball Musketeer Bowler
Fireball Tornado
Musketeer Tornado Bowler
Zap Barbarians Fireball Musketeer
Zap Tornado Fireball Bowler
Fireball Miner Zap Musketeer Tornado Bowler Electro Wizard
Fireball Zap Musketeer Tornado Bowler Miner
Fireball Miner Zap Musketeer Tornado
Zap Fireball Musketeer Tornado Electro Wizard
Zap Electro Wizard Fireball Musketeer
Fireball Bowler
Zap Fireball Musketeer Miner
Zap Fireball Electro Wizard
Fireball Bowler
Zap Electro Wizard Barbarians Fireball Musketeer
Fireball Zap Musketeer Tornado Electro Wizard
Fireball
Fireball Miner Musketeer Bowler Electro Wizard
Zap Fireball Musketeer Bowler
Zap Fireball Tornado
Musketeer
Zap Fireball Musketeer Tornado Bowler Electro Wizard
Zap Fireball Musketeer Tornado Electro Wizard
Zap Fireball Musketeer Tornado Bowler Miner Electro Wizard

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