My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Hog Rider
Giant Snowball
Bomber Musketeer Hog Rider Witch
Zap
Bomber Witch
Barbarian Barrel
Bomber Elite Barbarians Musketeer Witch
The Log
Bomber Elite Barbarians Musketeer Hog Rider Witch
Earthquake
Bomber Hog Rider Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Elite Barbarians Musketeer Hog Rider Witch
Fireball
Bomber Elite Barbarians Musketeer Hog Rider Witch
Poison
Bomber Musketeer Witch
Lightning
Elite Barbarians Musketeer Witch
Rocket
Elite Barbarians Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Tornado Musketeer Hog Rider Freeze Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Tornado Musketeer Hog Rider

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Hog Rider Mega Knight
Elite Barbarians
Bomber Hog Rider Mega Knight
Musketeer
Hog Rider Mega Knight
Hog Rider
Musketeer Freeze Bomber Elite Barbarians Tornado Witch Mega Knight
Tornado
Hog Rider Freeze Witch Mega Knight
Freeze
Hog Rider Tornado
Witch
Hog Rider Tornado Mega Knight
Mega Knight
Bomber Elite Barbarians Musketeer Hog Rider Tornado Witch

Defense Synergies 0 8

Bomber
Tornado
Elite Barbarians
Mega Knight
Musketeer
Tornado Mega Knight
Hog Rider
Tornado
Bomber Musketeer Witch Mega Knight
Freeze
Mega Knight
Witch
Tornado Mega Knight
Mega Knight
Elite Barbarians Musketeer Tornado Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Musketeer
Elite Barbarians Bomber Musketeer Witch Mega Knight
Tornado Witch Mega Knight Bomber Elite Barbarians Musketeer Freeze
Elite Barbarians Witch Bomber Musketeer Mega Knight
Bomber Elite Barbarians Tornado Mega Knight
Tornado Freeze Bomber Musketeer Mega Knight
Musketeer Tornado Freeze Witch
Musketeer Mega Knight
Witch Elite Barbarians Musketeer Tornado
Elite Barbarians Tornado Bomber Musketeer Mega Knight
Witch Bomber Musketeer Tornado Freeze Mega Knight
Musketeer Tornado Witch
Mega Knight Bomber Elite Barbarians Musketeer Freeze Witch
Bomber Mega Knight Tornado Freeze Witch
Elite Barbarians Mega Knight
Tornado Elite Barbarians Freeze Mega Knight
Mega Knight Bomber Elite Barbarians Musketeer Tornado Witch
Mega Knight Bomber Elite Barbarians Musketeer Tornado Witch
Tornado Freeze Witch Bomber Musketeer Mega Knight
Elite Barbarians Musketeer Tornado
Bomber Mega Knight Elite Barbarians Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Witch
Bomber Elite Barbarians Musketeer Mega Knight
Mega Knight Elite Barbarians Musketeer Witch
Mega Knight Elite Barbarians Musketeer Tornado
Elite Barbarians Musketeer Witch Mega Knight
Musketeer Tornado Freeze Witch
Elite Barbarians Musketeer Witch
Mega Knight Elite Barbarians
Freeze Mega Knight Elite Barbarians Tornado Witch
Witch Musketeer
Mega Knight Elite Barbarians Musketeer Witch
Mega Knight Elite Barbarians Tornado
Elite Barbarians Mega Knight Witch
Bomber Musketeer Witch Mega Knight
Elite Barbarians Witch Bomber Musketeer Tornado Freeze
Mega Knight Bomber Elite Barbarians Musketeer Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Freeze
Musketeer Tornado
Musketeer Freeze
Bomber Mega Knight
Musketeer Tornado Freeze Witch
Bomber Musketeer Tornado Witch
Tornado Freeze
Tornado
Elite Barbarians Musketeer Tornado
Musketeer Tornado
Musketeer Tornado
Elite Barbarians Musketeer
Musketeer Freeze
Elite Barbarians Musketeer
Bomber Musketeer Witch
Musketeer Mega Knight
Tornado Freeze
Bomber
Bomber Musketeer Mega Knight
Bomber Tornado Witch Mega Knight
Musketeer Mega Knight
Tornado
Musketeer Tornado
Musketeer
Tornado Freeze Bomber Witch Mega Knight
Witch
Musketeer Tornado Witch
Musketeer Tornado Witch Mega Knight
Musketeer Tornado
Elite Barbarians Musketeer Tornado Witch
Musketeer Freeze Witch
Elite Barbarians
Bomber Musketeer Mega Knight
Freeze
Mega Knight
Musketeer Freeze Witch
Musketeer Tornado Witch
Freeze
Musketeer Mega Knight
Bomber Musketeer
Tornado
Elite Barbarians Musketeer Mega Knight
Elite Barbarians Musketeer Tornado Freeze Witch
Musketeer Tornado Witch
Musketeer Tornado Freeze Witch Mega Knight

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