My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Witch Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Prince Inferno Dragon
Giant Snowball
Bomber Skeleton Army Witch Inferno Dragon
Zap
Bomber Skeleton Army Witch Prince Inferno Dragon
Barbarian Barrel
Bomber Valkyrie Wizard Skeleton Army Witch
The Log
Bomber Skeleton Army Witch Prince
Earthquake
Bomber Skeleton Army Witch
Arrows
Bomber Skeleton Army Witch
Royal Delivery
Bomber Valkyrie Wizard Skeleton Army Witch Prince Inferno Dragon
Fireball
Bomber Wizard Skeleton Army Witch Inferno Dragon
Poison
Bomber Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Witch Prince Inferno Dragon
Rocket
Valkyrie Wizard Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Skeleton Army Valkyrie Inferno Dragon Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Skeleton Army Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie Prince
Zap
Prince Bomber Valkyrie Witch
Valkyrie
Prince Bomber Zap Wizard Witch
Wizard
Valkyrie Prince
Skeleton Army
Witch
Zap Valkyrie Prince
Prince
Zap Valkyrie Bomber Wizard Witch
Inferno Dragon

Defense Synergies 0 15

Bomber
Zap Valkyrie
Zap
Bomber Valkyrie Skeleton Army Witch Prince Inferno Dragon
Valkyrie
Bomber Zap Wizard Witch Prince
Wizard
Valkyrie Skeleton Army Prince
Skeleton Army
Zap Wizard Prince Inferno Dragon
Witch
Zap Valkyrie Prince
Prince
Zap Valkyrie Wizard Skeleton Army Witch
Inferno Dragon
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Wizard
Skeleton Army Inferno Dragon Bomber Zap Valkyrie Witch Prince
Skeleton Army Witch Prince Bomber Valkyrie Inferno Dragon
Skeleton Army Witch Prince Inferno Dragon Bomber Valkyrie
Bomber Valkyrie Skeleton Army Prince
Skeleton Army Bomber Zap Valkyrie
Inferno Dragon Zap Wizard Witch
Zap Valkyrie
Witch Inferno Dragon Skeleton Army Prince
Skeleton Army Bomber Valkyrie Prince
Valkyrie Skeleton Army Witch Bomber Zap Wizard
Inferno Dragon Zap Wizard Witch
Skeleton Army Prince Bomber Zap Valkyrie Wizard Witch
Bomber Valkyrie Wizard Skeleton Army Zap Witch Prince
Skeleton Army Inferno Dragon Prince
Skeleton Army Zap Prince Inferno Dragon
Wizard Bomber Valkyrie Skeleton Army Witch Prince
Bomber Zap Valkyrie Wizard Skeleton Army Witch Prince
Zap Valkyrie Wizard Witch Bomber Inferno Dragon
Prince Inferno Dragon
Bomber Valkyrie Wizard Skeleton Army Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Witch Prince
Bomber Zap Valkyrie Wizard Prince Inferno Dragon
Skeleton Army Zap Valkyrie Witch Prince
Valkyrie Skeleton Army Prince Zap
Valkyrie Skeleton Army Witch Prince Inferno Dragon
Wizard Zap Witch
Skeleton Army Prince Valkyrie Witch
Valkyrie Skeleton Army Prince Inferno Dragon
Zap Valkyrie Skeleton Army Witch Prince Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Valkyrie Witch Prince
Skeleton Army Zap Valkyrie Prince
Skeleton Army Prince Valkyrie Wizard Witch
Wizard Bomber Valkyrie Skeleton Army Witch
Skeleton Army Witch Bomber Zap Valkyrie Prince Inferno Dragon
Valkyrie Bomber Zap Wizard Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie Prince
Bomber Wizard Zap Valkyrie
Wizard Zap Witch
Bomber Wizard Witch
Zap Wizard
Zap Wizard
Prince
Zap Valkyrie Wizard Prince
Zap Wizard
Zap Prince
Bomber Zap Wizard Witch
Wizard
Bomber
Bomber Zap Wizard Prince
Bomber Zap Valkyrie Wizard Witch
Prince
Wizard
Prince
Zap
Zap Bomber Valkyrie Wizard Witch
Witch Inferno Dragon
Zap Wizard Witch
Zap Wizard Witch Prince
Zap
Zap Wizard Witch
Zap Wizard Witch
Bomber Zap Wizard
Zap
Prince
Wizard
Zap Skeleton Army Witch Prince
Zap Wizard Witch
Valkyrie Wizard Prince
Bomber Zap Wizard
Zap
Prince
Zap Witch
Zap Witch
Zap Witch Prince

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