My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Witch Electro Dragon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Inferno Dragon
Giant Snowball
Bomber Hog Rider Witch Electro Dragon Inferno Dragon
Zap
Bomber Witch Inferno Dragon
Barbarian Barrel
Bomber Valkyrie Witch
The Log
Bomber Hog Rider Witch
Earthquake
Bomber Hog Rider Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Valkyrie Hog Rider Witch Electro Dragon Inferno Dragon
Fireball
Bomber Hog Rider Witch Electro Dragon Inferno Dragon
Poison
Bomber Witch Electro Dragon
Lightning
Valkyrie Witch Electro Dragon Inferno Dragon
Rocket
Valkyrie Hog Rider Witch Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Valkyrie Hog Rider Inferno Dragon Witch Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Zap Valkyrie Hog Rider

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie Hog Rider Mega Knight
Zap
Hog Rider Bomber Valkyrie Witch Electro Dragon Mega Knight
Valkyrie
Hog Rider Bomber Zap Witch Electro Dragon
Hog Rider
Zap Valkyrie Bomber Witch Mega Knight
Witch
Zap Valkyrie Hog Rider Mega Knight
Electro Dragon
Zap Valkyrie Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Electro Dragon
Mega Knight
Inferno Dragon Bomber Zap Hog Rider Witch Electro Dragon

Defense Synergies 1 12

Bomber
Zap Valkyrie
Zap
Mega Knight Bomber Valkyrie Witch Electro Dragon Inferno Dragon
Valkyrie
Bomber Zap Witch Electro Dragon
Hog Rider
Witch
Zap Valkyrie Electro Dragon Mega Knight
Electro Dragon
Zap Valkyrie Witch Inferno Dragon
Inferno Dragon
Zap Electro Dragon Mega Knight
Mega Knight
Zap Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Electro Dragon
Inferno Dragon Bomber Zap Valkyrie Witch Electro Dragon Mega Knight
Witch Mega Knight Bomber Valkyrie Electro Dragon Inferno Dragon
Witch Inferno Dragon Bomber Valkyrie Electro Dragon Mega Knight
Bomber Valkyrie Mega Knight
Bomber Zap Valkyrie Electro Dragon Mega Knight
Inferno Dragon Zap Witch Electro Dragon
Zap Valkyrie Electro Dragon Mega Knight
Witch Inferno Dragon
Bomber Valkyrie Mega Knight
Valkyrie Witch Bomber Zap Electro Dragon Mega Knight
Inferno Dragon Zap Witch Electro Dragon
Mega Knight Bomber Zap Valkyrie Witch Electro Dragon
Bomber Valkyrie Mega Knight Zap Witch Electro Dragon
Inferno Dragon Mega Knight
Zap Inferno Dragon Mega Knight
Mega Knight Bomber Valkyrie Witch Electro Dragon
Mega Knight Bomber Zap Valkyrie Witch Electro Dragon
Zap Valkyrie Witch Bomber Electro Dragon Inferno Dragon Mega Knight
Inferno Dragon
Bomber Valkyrie Mega Knight Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Witch
Bomber Zap Valkyrie Electro Dragon Inferno Dragon Mega Knight
Mega Knight Zap Valkyrie Witch Electro Dragon
Valkyrie Mega Knight Zap
Valkyrie Witch Inferno Dragon Mega Knight
Zap Witch Electro Dragon
Valkyrie Witch
Mega Knight Valkyrie Inferno Dragon
Zap Electro Dragon Mega Knight Valkyrie Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Witch Electro Dragon
Mega Knight Zap Valkyrie
Mega Knight Valkyrie Witch
Bomber Valkyrie Witch Electro Dragon Mega Knight
Witch Electro Dragon Bomber Zap Valkyrie Inferno Dragon
Valkyrie Mega Knight Bomber Zap Witch Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Electro Dragon
Zap Electro Dragon
Electro Dragon
Valkyrie
Bomber Zap Valkyrie Mega Knight
Zap Witch Electro Dragon
Bomber Witch
Zap Electro Dragon
Zap Electro Dragon
Electro Dragon
Zap Valkyrie Electro Dragon
Zap Electro Dragon
Electro Dragon
Zap
Bomber Zap Witch Electro Dragon
Electro Dragon Mega Knight
Bomber
Bomber Zap Electro Dragon Mega Knight
Bomber Zap Valkyrie Witch Electro Dragon Mega Knight
Mega Knight
Zap Electro Dragon
Zap Bomber Valkyrie Witch Electro Dragon Mega Knight
Witch Inferno Dragon
Zap Witch Electro Dragon
Zap Witch Electro Dragon Mega Knight
Zap
Zap Witch Electro Dragon
Zap Electro Dragon Witch
Bomber Zap Electro Dragon Mega Knight
Zap Electro Dragon
Mega Knight
Zap Witch Electro Dragon
Zap Witch Electro Dragon
Valkyrie Electro Dragon Mega Knight
Bomber Zap Electro Dragon
Zap
Electro Dragon Mega Knight
Zap Electro Dragon Witch
Zap Witch Electro Dragon
Electro Dragon Zap Witch Mega Knight

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