My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Giant
Giant Snowball
Bomber Minions
Zap
Bomber Minions
Barbarian Barrel
Bomber Wizard
The Log
Bomber Mini P.E.K.K.A
Earthquake
Bomber
Arrows
Bomber Minions
Royal Delivery
Bomber Minions Mini P.E.K.K.A Wizard
Fireball
Bomber Minions Wizard
Poison
Bomber Minions Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage Minions Void Mini P.E.K.K.A Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Rage Minions

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Minions Mini P.E.K.K.A
Zap
Giant Void Bomber Minions Mini P.E.K.K.A
Minions
Giant Rage Bomber Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Bomber Zap Minions Wizard Rage
Giant
Bomber Zap Minions Mini P.E.K.K.A Rage Wizard Void
Wizard
Mini P.E.K.K.A Giant Rage
Rage
Minions Giant Mini P.E.K.K.A Wizard
Void
Zap Giant

Defense Synergies 1 5

Bomber
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bomber Minions Void
Minions
Zap
Mini P.E.K.K.A
Zap Bomber Wizard
Giant
Wizard
Mini P.E.K.K.A
Rage
Void
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Wizard Void
Mini P.E.K.K.A Bomber Zap Minions
Mini P.E.K.K.A Bomber Minions Void
Mini P.E.K.K.A Bomber Minions
Bomber Mini P.E.K.K.A
Bomber Zap Minions
Minions Zap Wizard Void
Zap Void
Mini P.E.K.K.A Minions
Bomber Mini P.E.K.K.A
Minions Bomber Zap Wizard
Minions Zap Wizard
Mini P.E.K.K.A Bomber Zap Minions Wizard
Bomber Wizard Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Wizard Bomber Minions Mini P.E.K.K.A
Bomber Zap Minions Wizard
Zap Wizard Bomber Minions
Mini P.E.K.K.A
Bomber Wizard Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Void
Void Bomber Zap Mini P.E.K.K.A Wizard
Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Zap
Mini P.E.K.K.A
Wizard Zap Minions
Mini P.E.K.K.A Minions Void
Mini P.E.K.K.A
Zap Void Minions Mini P.E.K.K.A
Minions Mini P.E.K.K.A
Zap Void
Mini P.E.K.K.A Wizard
Wizard Bomber
Bomber Zap Minions Mini P.E.K.K.A
Minions Bomber Zap Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Zap
Void
Void
Bomber Wizard Zap
Wizard Zap Minions
Bomber Wizard
Zap Wizard
Void Zap Wizard
Minions Mini P.E.K.K.A Void
Void Zap Wizard
Void Zap Wizard
Void
Minions Void
Zap
Bomber Zap Wizard
Wizard
Bomber Minions Mini P.E.K.K.A
Void Bomber Zap Mini P.E.K.K.A Wizard
Bomber Zap Wizard
Minions Void
Wizard Void
Void
Zap Void
Zap Bomber Wizard
Void Zap Wizard
Void Zap Wizard
Void Zap
Zap Wizard
Zap Minions Wizard Void
Mini P.E.K.K.A Void
Void Bomber Zap Wizard
Zap Void
Wizard
Zap Minions Void
Zap Wizard
Void Mini P.E.K.K.A Wizard
Bomber Zap Wizard
Void Zap
Zap Minions
Zap Void
Void Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: