My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Three Musketeers Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Three Musketeers Wall Breakers
Giant Snowball
Bomber Three Musketeers Wall Breakers Little Prince
Zap
Bomber Three Musketeers Wall Breakers Little Prince
Barbarian Barrel
Bomber Knight Three Musketeers Wall Breakers Little Prince
The Log
Bomber Mini P.E.K.K.A Three Musketeers Wall Breakers Little Prince
Earthquake
Bomber
Arrows
Bomber Wall Breakers Little Prince
Royal Delivery
Bomber Knight Mini P.E.K.K.A Three Musketeers Wall Breakers Little Prince
Fireball
Bomber Three Musketeers Wall Breakers Little Prince
Poison
Bomber Three Musketeers Little Prince
Lightning
Knight Mini P.E.K.K.A Three Musketeers Little Prince
Rocket
Three Musketeers Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Zap Wall Breakers Knight Little Prince Mini P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bomber Zap Wall Breakers

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Mini P.E.K.K.A
Zap
Mirror Bomber Knight Mini P.E.K.K.A Three Musketeers Wall Breakers Little Prince
Knight
Three Musketeers Wall Breakers Bomber Zap Little Prince
Mini P.E.K.K.A
Bomber Zap Mirror Little Prince
Three Musketeers
Knight Zap Mirror
Mirror
Zap Mini P.E.K.K.A Three Musketeers Wall Breakers
Wall Breakers
Knight Zap Mirror
Little Prince
Zap Knight Mini P.E.K.K.A

Defense Synergies 4 8

Bomber
Knight Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Mirror Bomber Knight Three Musketeers Little Prince
Knight
Bomber Little Prince Zap Mini P.E.K.K.A Three Musketeers
Mini P.E.K.K.A
Zap Bomber Knight Mirror
Three Musketeers
Zap Knight
Mirror
Zap Mini P.E.K.K.A
Wall Breakers
Little Prince
Knight Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight
Mini P.E.K.K.A Bomber Zap Knight Three Musketeers
Mini P.E.K.K.A Three Musketeers Bomber Knight
Mini P.E.K.K.A Three Musketeers Bomber Knight
Bomber Mini P.E.K.K.A
Bomber Zap
Three Musketeers Zap Little Prince
Zap
Mini P.E.K.K.A Three Musketeers
Knight Bomber Mini P.E.K.K.A Little Prince
Bomber Zap Knight
Three Musketeers Zap
Mini P.E.K.K.A Bomber Zap Knight Three Musketeers
Bomber Three Musketeers Zap Mini P.E.K.K.A
Mini P.E.K.K.A Knight Three Musketeers
Zap Mini P.E.K.K.A Three Musketeers
Three Musketeers Bomber Knight Mini P.E.K.K.A
Bomber Zap Knight Three Musketeers Little Prince
Zap Bomber Knight Little Prince
Mini P.E.K.K.A Three Musketeers
Bomber Knight Mini P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap
Bomber Zap Knight Mini P.E.K.K.A
Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Zap Knight
Knight Mini P.E.K.K.A Three Musketeers
Zap Three Musketeers
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Knight
Zap Knight Mini P.E.K.K.A
Three Musketeers
Knight Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Knight Three Musketeers
Bomber Three Musketeers
Bomber Zap Knight Mini P.E.K.K.A Three Musketeers Little Prince
Bomber Zap Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Bomber Zap
Zap
Bomber
Zap
Zap
Mini P.E.K.K.A Three Musketeers
Zap Knight
Zap
Knight Three Musketeers
Zap
Bomber Zap Three Musketeers
Three Musketeers
Three Musketeers
Bomber Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Three Musketeers
Bomber Zap Little Prince
Zap
Zap Bomber Little Prince
Zap
Zap
Zap
Zap Little Prince
Zap
Mini P.E.K.K.A
Bomber Zap
Zap
Zap
Zap Three Musketeers
Knight Mini P.E.K.K.A Three Musketeers
Bomber Zap
Zap
Three Musketeers
Zap
Zap
Zap Little Prince

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