My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Electro Dragon Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Electro Dragon Inferno Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Inferno Dragon
Giant Snowball
Bomber Baby Dragon Electro Dragon Inferno Dragon Little Prince
Zap
Bomber Inferno Tower Inferno Dragon Little Prince
Barbarian Barrel
Bomber Inferno Tower Little Prince
The Log
Bomber Little Prince
Earthquake
Bomber Inferno Tower
Arrows
Bomber Little Prince
Royal Delivery
Bomber Baby Dragon Electro Dragon Inferno Dragon Little Prince
Fireball
Bomber Inferno Tower Baby Dragon Electro Dragon Inferno Dragon Little Prince
Poison
Bomber Inferno Tower Electro Dragon Little Prince
Lightning
Inferno Tower Baby Dragon Electro Dragon Inferno Dragon Little Prince
Rocket
Inferno Tower Electro Dragon Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Rocket Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Baby Dragon Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Little Prince Baby Dragon Inferno Dragon Inferno Tower Electro Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Little Prince Baby Dragon

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Baby Dragon
Zap
Bomber Baby Dragon Electro Dragon Little Prince
Inferno Tower
Rocket
Baby Dragon
Bomber Zap Electro Dragon Inferno Dragon
Electro Dragon
Zap Baby Dragon Inferno Dragon Little Prince
Inferno Dragon
Baby Dragon Electro Dragon
Little Prince
Zap Electro Dragon

Defense Synergies 0 12

Bomber
Zap
Zap
Bomber Inferno Tower Baby Dragon Electro Dragon Inferno Dragon Little Prince
Inferno Tower
Zap Baby Dragon Electro Dragon
Rocket
Baby Dragon
Zap Inferno Tower Electro Dragon Inferno Dragon Little Prince
Electro Dragon
Zap Inferno Tower Baby Dragon Inferno Dragon
Inferno Dragon
Zap Baby Dragon Electro Dragon
Little Prince
Zap Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Zap Inferno Tower Baby Dragon Electro Dragon
Inferno Tower Inferno Dragon Bomber Zap Electro Dragon
Inferno Tower Rocket Bomber Electro Dragon Inferno Dragon
Inferno Tower Inferno Dragon Bomber Electro Dragon
Bomber Rocket
Bomber Zap Baby Dragon Electro Dragon
Inferno Tower Rocket Inferno Dragon Zap Baby Dragon Electro Dragon Little Prince
Rocket Zap Inferno Tower Baby Dragon Electro Dragon
Inferno Tower Inferno Dragon
Bomber Inferno Tower Little Prince
Bomber Zap Baby Dragon Electro Dragon
Inferno Tower Inferno Dragon Zap Baby Dragon Electro Dragon
Inferno Tower Bomber Zap Rocket Electro Dragon
Bomber Rocket Zap Baby Dragon Electro Dragon
Inferno Tower Inferno Dragon
Inferno Tower Rocket Zap Inferno Dragon
Bomber Inferno Tower Electro Dragon
Bomber Zap Baby Dragon Electro Dragon Little Prince
Zap Baby Dragon Bomber Electro Dragon Inferno Dragon Little Prince
Inferno Tower Inferno Dragon
Bomber Baby Dragon Electro Dragon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower
Bomber Zap Rocket Baby Dragon Electro Dragon Inferno Dragon
Zap Inferno Tower Rocket Electro Dragon
Rocket Zap Inferno Tower
Inferno Tower Inferno Dragon
Rocket Zap Baby Dragon Electro Dragon
Rocket Inferno Tower
Inferno Tower Inferno Dragon
Zap Rocket Electro Dragon Inferno Tower Baby Dragon Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Inferno Tower Electro Dragon
Rocket Zap
Rocket Inferno Tower
Bomber Baby Dragon Electro Dragon
Inferno Tower Electro Dragon Bomber Zap Rocket Baby Dragon Inferno Dragon Little Prince
Bomber Zap Inferno Tower Baby Dragon Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon Electro Dragon
Zap Baby Dragon Electro Dragon
Rocket Baby Dragon Electro Dragon
Rocket
Bomber Rocket Zap Baby Dragon
Zap Rocket Baby Dragon Electro Dragon
Bomber Baby Dragon
Zap Baby Dragon Electro Dragon
Zap Electro Dragon
Rocket Electro Dragon
Rocket Zap Electro Dragon
Zap Rocket Baby Dragon Electro Dragon
Rocket Baby Dragon
Rocket Baby Dragon Electro Dragon
Zap Baby Dragon
Rocket Bomber Zap Baby Dragon Electro Dragon
Rocket Baby Dragon Electro Dragon
Rocket
Bomber Rocket
Rocket Bomber Zap Baby Dragon Electro Dragon
Rocket Bomber Zap Baby Dragon Electro Dragon Little Prince
Rocket Baby Dragon
Rocket
Rocket
Rocket Zap Baby Dragon Electro Dragon
Zap Bomber Baby Dragon Electro Dragon Little Prince
Inferno Dragon
Zap Baby Dragon Electro Dragon
Zap Baby Dragon Electro Dragon
Rocket Zap Baby Dragon
Zap Baby Dragon Electro Dragon Little Prince
Zap Rocket Electro Dragon
Bomber Zap Rocket Electro Dragon
Zap Rocket Electro Dragon
Rocket
Zap Rocket Electro Dragon
Rocket Zap Baby Dragon Electro Dragon
Rocket Baby Dragon Electro Dragon
Bomber Zap Baby Dragon Electro Dragon
Rocket Zap
Electro Dragon
Zap Electro Dragon Rocket Baby Dragon
Zap Rocket Electro Dragon
Electro Dragon Zap Rocket Baby Dragon Little Prince

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