My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tombstone Wizard Giant Skeleton Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Giant Skeleton
Giant Snowball
Bomber Goblin Gang Tombstone Little Prince
Zap
Bomber Goblin Gang Tombstone Little Prince
Barbarian Barrel
Bomber Goblin Gang Tombstone Wizard Giant Skeleton Little Prince
The Log
Bomber Goblin Gang Tombstone Giant Skeleton Little Prince
Earthquake
Bomber Goblin Gang Tombstone
Arrows
Bomber Goblin Gang Tombstone Little Prince
Royal Delivery
Bomber Goblin Gang Wizard Giant Skeleton Little Prince
Fireball
Bomber Goblin Gang Tombstone Wizard Little Prince
Poison
Bomber Goblin Gang Tombstone Wizard Little Prince
Lightning
Tombstone Wizard Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Gang Tombstone Little Prince Fireball Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Gang Tombstone

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Giant Skeleton
Zap
Fireball Bomber Giant Skeleton Little Prince
Goblin Gang
Giant Skeleton
Tombstone
Fireball
Zap Little Prince
Wizard
Giant Skeleton
Giant Skeleton
Bomber Zap Goblin Gang Wizard
Little Prince
Zap Fireball

Defense Synergies 1 13

Bomber
Zap Tombstone
Zap
Fireball Bomber Goblin Gang Tombstone Giant Skeleton Little Prince
Goblin Gang
Zap Tombstone Giant Skeleton
Tombstone
Bomber Zap Goblin Gang Fireball Wizard
Fireball
Zap Tombstone Little Prince
Wizard
Tombstone Giant Skeleton
Giant Skeleton
Zap Goblin Gang Wizard Little Prince
Little Prince
Zap Fireball Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Tombstone Fireball Wizard
Bomber Zap Goblin Gang Tombstone
Goblin Gang Bomber Tombstone Giant Skeleton
Bomber Goblin Gang Tombstone
Bomber Tombstone Fireball Giant Skeleton
Goblin Gang Fireball Bomber Zap
Zap Goblin Gang Tombstone Fireball Wizard Little Prince
Zap Fireball Giant Skeleton
Goblin Gang Tombstone
Goblin Gang Bomber Giant Skeleton Little Prince
Goblin Gang Bomber Zap Tombstone Fireball Wizard Giant Skeleton
Zap Goblin Gang Fireball Wizard
Tombstone Bomber Zap Goblin Gang Fireball Wizard Giant Skeleton
Bomber Fireball Wizard Zap Goblin Gang Tombstone
Goblin Gang Tombstone
Zap Goblin Gang Fireball
Wizard Bomber Goblin Gang Tombstone Fireball
Tombstone Fireball Bomber Zap Goblin Gang Wizard Little Prince
Zap Wizard Bomber Tombstone Fireball Giant Skeleton Little Prince
Bomber Goblin Gang Wizard Fireball Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tombstone Fireball Giant Skeleton
Fireball Bomber Zap Goblin Gang Wizard
Goblin Gang Tombstone Giant Skeleton Zap
Goblin Gang Giant Skeleton Zap Fireball
Giant Skeleton Goblin Gang Tombstone
Fireball Wizard Zap Goblin Gang
Goblin Gang Tombstone Fireball Giant Skeleton
Giant Skeleton
Zap Giant Skeleton Tombstone Fireball
Goblin Gang Tombstone
Tombstone Giant Skeleton
Zap Fireball Giant Skeleton
Giant Skeleton Goblin Gang Tombstone Fireball Wizard
Wizard Bomber Fireball
Goblin Gang Tombstone Bomber Zap Fireball Giant Skeleton Little Prince
Bomber Zap Fireball Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Zap
Fireball Giant Skeleton
Fireball Giant Skeleton
Bomber Fireball Wizard Zap
Fireball Wizard Zap
Bomber Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Goblin Gang Fireball
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Bomber Zap Fireball Wizard
Fireball Wizard
Fireball
Bomber
Bomber Zap Fireball Wizard
Bomber Zap Fireball Wizard Little Prince
Fireball Giant Skeleton
Fireball Wizard
Zap Fireball
Zap Bomber Fireball Wizard Little Prince
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard Little Prince
Zap Fireball Wizard
Fireball
Bomber Zap Fireball Wizard
Zap Fireball
Giant Skeleton
Fireball Wizard
Zap Goblin Gang Tombstone Fireball
Fireball Zap Wizard
Fireball
Fireball Goblin Gang Wizard
Bomber Zap Fireball Wizard
Zap Fireball Giant Skeleton
Zap Goblin Gang Fireball Giant Skeleton
Zap Fireball
Zap Fireball Giant Skeleton Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: