My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Royal Hogs Skeleton Army
Giant Snowball
Bomber Cannon Musketeer Hog Rider Royal Hogs Skeleton Army
Zap
Bomber Cannon Royal Hogs Skeleton Army
Barbarian Barrel
Bomber Cannon Musketeer Royal Hogs Skeleton Army Magic Archer
The Log
Bomber Cannon Musketeer Hog Rider Royal Hogs Skeleton Army
Earthquake
Bomber Cannon Hog Rider Royal Hogs Skeleton Army
Arrows
Bomber Royal Hogs Skeleton Army
Royal Delivery
Bomber Musketeer Hog Rider Royal Hogs Skeleton Army Magic Archer
Fireball
Bomber Cannon Musketeer Hog Rider Royal Hogs Skeleton Army Magic Archer
Poison
Bomber Cannon Musketeer Royal Hogs Skeleton Army Magic Archer
Lightning
Cannon Musketeer Magic Archer
Rocket
Musketeer Hog Rider Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Cannon Skeleton Army Musketeer Hog Rider Magic Archer Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Cannon Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Hog Rider Royal Hogs
Zap
Hog Rider Bomber Musketeer Royal Hogs Magic Archer
Cannon
Musketeer
Hog Rider Zap Royal Hogs
Hog Rider
Zap Musketeer Bomber Magic Archer
Royal Hogs
Bomber Zap Musketeer Magic Archer
Skeleton Army
Magic Archer
Zap Hog Rider Royal Hogs

Defense Synergies 2 9

Bomber
Zap Cannon
Zap
Cannon Bomber Musketeer Skeleton Army Magic Archer
Cannon
Zap Musketeer Bomber Skeleton Army Magic Archer
Musketeer
Cannon Zap Skeleton Army
Hog Rider
Royal Hogs
Skeleton Army
Zap Cannon Musketeer Magic Archer
Magic Archer
Zap Cannon Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Cannon Musketeer Magic Archer
Skeleton Army Bomber Zap Cannon Musketeer
Cannon Skeleton Army Bomber Musketeer
Cannon Skeleton Army Bomber Musketeer
Bomber Skeleton Army
Skeleton Army Bomber Zap Cannon Musketeer Magic Archer
Musketeer Zap Cannon Magic Archer
Zap Cannon Musketeer Magic Archer
Cannon Musketeer Skeleton Army
Skeleton Army Bomber Cannon Musketeer
Skeleton Army Bomber Zap Cannon Musketeer Magic Archer
Musketeer Zap Magic Archer
Cannon Skeleton Army Bomber Zap Musketeer
Bomber Skeleton Army Zap Cannon Magic Archer
Skeleton Army Cannon
Skeleton Army Zap Cannon
Bomber Cannon Musketeer Skeleton Army
Cannon Bomber Zap Musketeer Skeleton Army Magic Archer
Zap Bomber Cannon Musketeer Magic Archer
Cannon Musketeer
Bomber Skeleton Army Cannon Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap
Bomber Zap Musketeer Magic Archer
Skeleton Army Zap Musketeer
Skeleton Army Zap Musketeer
Cannon Musketeer Skeleton Army
Zap Musketeer Magic Archer
Skeleton Army Musketeer
Skeleton Army
Zap Skeleton Army Magic Archer
Cannon Musketeer Skeleton Army
Musketeer
Skeleton Army Zap
Skeleton Army Cannon
Bomber Cannon Musketeer Skeleton Army Magic Archer
Skeleton Army Bomber Zap Musketeer Magic Archer
Bomber Zap Cannon Musketeer Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Musketeer
Zap Musketeer Magic Archer
Magic Archer
Musketeer
Bomber Zap Magic Archer
Zap Musketeer Magic Archer
Bomber Musketeer Magic Archer
Zap Magic Archer
Zap
Musketeer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
Musketeer Magic Archer
Musketeer Magic Archer
Zap Musketeer Magic Archer
Bomber Zap Musketeer Magic Archer
Magic Archer Musketeer
Bomber
Bomber Zap Musketeer Magic Archer
Bomber Zap Magic Archer
Musketeer Magic Archer
Musketeer
Zap Musketeer
Zap Bomber Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer
Bomber Zap Musketeer Magic Archer
Zap Magic Archer
Magic Archer
Zap Musketeer Skeleton Army Magic Archer
Zap Musketeer Magic Archer
Musketeer Magic Archer
Bomber Zap Musketeer Magic Archer
Zap
Musketeer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer
Zap Musketeer Magic Archer

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