My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram P.E.K.K.A Bandit Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Bandit
Giant Snowball
Bomber Battle Ram Little Prince
Zap
Bomber Battle Ram Bandit Little Prince
Barbarian Barrel
Bomber Battle Ram Bandit Electro Wizard Little Prince
The Log
Bomber Battle Ram Bandit Little Prince
Earthquake
Bomber
Arrows
Bomber Little Prince
Royal Delivery
Bomber Battle Ram P.E.K.K.A Bandit Electro Wizard Little Prince
Fireball
Bomber Battle Ram Bandit Electro Wizard Little Prince
Poison
Bomber Electro Wizard Little Prince
Lightning
Battle Ram Bandit Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Bandit Little Prince Battle Ram Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Bandit

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Battle Ram P.E.K.K.A Bandit
Zap
Arrows Battle Ram P.E.K.K.A Electro Wizard Bomber Bandit Little Prince
Arrows
Zap P.E.K.K.A Battle Ram Bandit
Battle Ram
Zap Bandit Bomber Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Bomber Battle Ram
Bandit
Battle Ram Bomber Zap Arrows Electro Wizard Little Prince
Electro Wizard
Zap P.E.K.K.A Battle Ram Bandit
Little Prince
Zap Bandit

Defense Synergies 1 15

Bomber
Zap P.E.K.K.A Bandit Electro Wizard
Zap
Electro Wizard Bomber Arrows P.E.K.K.A Bandit Little Prince
Arrows
Zap P.E.K.K.A Bandit Little Prince
Battle Ram
P.E.K.K.A
Bomber Zap Arrows Electro Wizard
Bandit
Bomber Zap Arrows Electro Wizard Little Prince
Electro Wizard
Zap Bomber P.E.K.K.A Bandit Little Prince
Little Prince
Zap Arrows Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Electro Wizard
P.E.K.K.A Bomber Zap Bandit Electro Wizard
P.E.K.K.A Bomber Bandit Electro Wizard
P.E.K.K.A Bomber Bandit Electro Wizard
Bomber Arrows P.E.K.K.A
Arrows Bomber Zap Bandit Electro Wizard
Electro Wizard Zap Arrows Little Prince
Zap Arrows P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Bomber Bandit Electro Wizard Little Prince
Electro Wizard Bomber Zap Arrows Bandit
Arrows Zap Electro Wizard
P.E.K.K.A Bomber Zap Bandit Electro Wizard
Bomber Zap Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap P.E.K.K.A Bandit Electro Wizard
Bomber Arrows P.E.K.K.A Electro Wizard
Arrows Bomber Zap Bandit Electro Wizard Little Prince
Zap Arrows Bomber Bandit Electro Wizard Little Prince
P.E.K.K.A Electro Wizard
Bomber Arrows P.E.K.K.A Bandit Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Bomber Zap Arrows
P.E.K.K.A Bandit Zap Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Bandit
Arrows Zap Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Arrows Electro Wizard
P.E.K.K.A Bandit
Bomber
Electro Wizard Bomber Zap P.E.K.K.A Little Prince
Arrows Bomber Zap P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Zap Bandit Electro Wizard
Arrows Bandit
Arrows
Bomber Zap Arrows
Arrows Zap
Bomber Arrows
Arrows Zap
Arrows Zap Bandit
Electro Wizard
Zap Arrows Bandit Electro Wizard
Zap Arrows
Bandit
Arrows Bandit
Zap Arrows
Bomber Zap Arrows Bandit
Arrows Bandit
Arrows
Bomber
Bomber Zap Arrows Bandit Electro Wizard
Bomber Zap Arrows Little Prince
Arrows
Zap Arrows
Zap Arrows Bomber Little Prince
Arrows Zap Bandit Electro Wizard
Zap Arrows Bandit
Zap Arrows Bandit
Zap Arrows Electro Wizard Little Prince
Zap Electro Wizard
Bomber Zap Arrows Bandit
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard Bandit
Zap Arrows Electro Wizard
Arrows
Electro Wizard
Arrows Bomber Zap
Zap Arrows
P.E.K.K.A
Zap Electro Wizard
Zap Electro Wizard
Zap Bandit Electro Wizard Little Prince

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