My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Hog Rider
Zap
Bomber Firecracker
Barbarian Barrel
Bomber Knight Firecracker Wizard
The Log
Bomber Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Bomber Firecracker Hog Rider
Arrows
Bomber Firecracker
Royal Delivery
Bomber Knight Firecracker Mini P.E.K.K.A Hog Rider Wizard
Fireball
Bomber Firecracker Hog Rider Wizard
Poison
Bomber Firecracker Wizard
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Knight Firecracker Mini P.E.K.K.A Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Knight

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Knight Mini P.E.K.K.A Hog Rider
Zap
Arrows Firecracker Hog Rider Bomber Knight Mini P.E.K.K.A
Arrows
Zap Hog Rider Knight Mini P.E.K.K.A
Knight
Firecracker Hog Rider Bomber Zap Arrows Wizard
Firecracker
Zap Knight Hog Rider Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Zap Arrows Firecracker Hog Rider Wizard
Hog Rider
Zap Arrows Knight Firecracker Bomber Mini P.E.K.K.A Wizard
Wizard
Knight Mini P.E.K.K.A Hog Rider

Defense Synergies 3 11

Bomber
Knight Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bomber Arrows Knight Firecracker
Arrows
Zap Knight Mini P.E.K.K.A
Knight
Bomber Firecracker Zap Arrows Mini P.E.K.K.A Wizard
Firecracker
Knight Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bomber Arrows Knight Firecracker Wizard
Hog Rider
Wizard
Knight Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Firecracker Wizard
Mini P.E.K.K.A Bomber Zap Knight Firecracker
Mini P.E.K.K.A Bomber Knight
Mini P.E.K.K.A Bomber Knight Firecracker
Bomber Arrows Firecracker Mini P.E.K.K.A
Arrows Bomber Zap Firecracker
Zap Arrows Firecracker Wizard
Zap Arrows
Mini P.E.K.K.A
Knight Bomber Firecracker Mini P.E.K.K.A
Bomber Zap Arrows Knight Firecracker Wizard
Arrows Zap Firecracker Wizard
Mini P.E.K.K.A Bomber Zap Knight Wizard
Bomber Wizard Zap Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Zap Mini P.E.K.K.A
Wizard Bomber Arrows Knight Firecracker Mini P.E.K.K.A
Arrows Bomber Zap Knight Firecracker Wizard
Zap Arrows Wizard Bomber Knight Firecracker
Mini P.E.K.K.A
Bomber Wizard Arrows Knight Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap
Bomber Zap Arrows Knight Firecracker Mini P.E.K.K.A Wizard
Zap Knight Mini P.E.K.K.A
Mini P.E.K.K.A Zap Knight
Knight Mini P.E.K.K.A
Arrows Firecracker Wizard Zap
Mini P.E.K.K.A Knight
Mini P.E.K.K.A Knight
Zap Knight Firecracker Mini P.E.K.K.A
Knight Mini P.E.K.K.A
Zap Arrows
Mini P.E.K.K.A Knight Wizard
Wizard Bomber Firecracker
Bomber Zap Knight Firecracker Mini P.E.K.K.A
Arrows Bomber Zap Firecracker Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Zap
Arrows
Arrows Knight Firecracker
Bomber Wizard Zap Arrows Firecracker
Arrows Firecracker Wizard Zap
Bomber Arrows Firecracker Wizard
Arrows Zap Firecracker Wizard
Arrows Zap Firecracker Wizard
Mini P.E.K.K.A
Firecracker Zap Arrows Knight Wizard
Zap Arrows Firecracker Wizard
Knight Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Bomber Zap Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Bomber Mini P.E.K.K.A
Bomber Zap Arrows Firecracker Mini P.E.K.K.A Wizard
Bomber Zap Arrows Firecracker Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Firecracker Bomber Wizard
Arrows Firecracker Zap Wizard
Zap Arrows Wizard
Zap Arrows Firecracker
Zap Arrows Firecracker Wizard
Zap Firecracker Wizard
Mini P.E.K.K.A
Bomber Zap Arrows Wizard
Zap Arrows Firecracker
Arrows Firecracker Wizard
Zap
Zap Arrows Firecracker Wizard
Arrows
Knight Firecracker Mini P.E.K.K.A Wizard
Arrows Bomber Zap Firecracker Wizard
Zap Arrows
Firecracker
Zap Firecracker
Firecracker Zap
Zap Firecracker

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