My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Mega Minion Electro Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang
Giant Snowball
Bomber Goblin Gang Mega Minion Electro Dragon
Zap
Bomber Goblin Gang
Barbarian Barrel
Bomber Goblin Gang
The Log
Bomber Goblin Gang Mini P.E.K.K.A
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Mega Minion Mini P.E.K.K.A Electro Dragon
Fireball
Bomber Goblin Gang Mega Minion Electro Dragon
Poison
Bomber Goblin Gang Mega Minion Electro Dragon
Lightning
Mega Minion Mini P.E.K.K.A Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Goblin Gang Mega Minion Mini P.E.K.K.A Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Goblin Gang

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Zap Mini P.E.K.K.A
Zap
Arrows Mega Minion Bomber Mini P.E.K.K.A Electro Dragon Golem
Arrows
Zap Golem Mega Minion Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Golem
Mega Minion
Zap Golem Arrows
Mini P.E.K.K.A
Bomber Zap Arrows Goblin Gang Golem
Electro Dragon
Golem Zap
Golem
Bomber Arrows Mega Minion Electro Dragon Zap Goblin Gang Mini P.E.K.K.A

Defense Synergies 2 9

Bomber
Zap Mini P.E.K.K.A
Zap
Mega Minion Mini P.E.K.K.A Bomber Arrows Goblin Gang Electro Dragon
Arrows
Zap Mega Minion Mini P.E.K.K.A
Goblin Gang
Zap Mini P.E.K.K.A
Mega Minion
Zap Arrows
Mini P.E.K.K.A
Zap Bomber Arrows Goblin Gang Electro Dragon
Electro Dragon
Zap Mini P.E.K.K.A
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mega Minion Electro Dragon
Mini P.E.K.K.A Bomber Zap Goblin Gang Mega Minion Electro Dragon
Goblin Gang Mini P.E.K.K.A Bomber Mega Minion Electro Dragon
Mini P.E.K.K.A Bomber Goblin Gang Mega Minion Electro Dragon
Bomber Arrows Mini P.E.K.K.A
Arrows Goblin Gang Bomber Zap Mega Minion Electro Dragon
Mega Minion Zap Arrows Goblin Gang Electro Dragon
Zap Arrows Electro Dragon
Mini P.E.K.K.A Goblin Gang
Goblin Gang Bomber Mini P.E.K.K.A
Goblin Gang Bomber Zap Arrows Mega Minion Electro Dragon
Arrows Mega Minion Zap Goblin Gang Electro Dragon
Mini P.E.K.K.A Bomber Zap Goblin Gang Electro Dragon
Bomber Zap Arrows Goblin Gang Mega Minion Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A
Bomber Arrows Goblin Gang Mini P.E.K.K.A Electro Dragon
Arrows Bomber Zap Goblin Gang Mega Minion Electro Dragon
Zap Arrows Bomber Mega Minion Electro Dragon
Mini P.E.K.K.A
Bomber Goblin Gang Arrows Mini P.E.K.K.A Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap
Bomber Zap Arrows Goblin Gang Mega Minion Mini P.E.K.K.A Electro Dragon
Goblin Gang Zap Mini P.E.K.K.A Electro Dragon
Goblin Gang Mini P.E.K.K.A Zap
Goblin Gang Mini P.E.K.K.A
Arrows Zap Goblin Gang Electro Dragon
Goblin Gang Mini P.E.K.K.A Mega Minion
Mini P.E.K.K.A
Zap Electro Dragon Mega Minion Mini P.E.K.K.A
Goblin Gang Mega Minion
Mega Minion Mini P.E.K.K.A Electro Dragon
Zap Arrows
Mini P.E.K.K.A Goblin Gang
Bomber Electro Dragon
Goblin Gang Electro Dragon Bomber Zap Mega Minion Mini P.E.K.K.A
Arrows Bomber Zap Mega Minion Mini P.E.K.K.A Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Zap Electro Dragon
Arrows Electro Dragon
Arrows
Bomber Zap Arrows
Arrows Zap Mega Minion Electro Dragon
Bomber Arrows
Arrows Zap Electro Dragon
Arrows Zap Electro Dragon
Goblin Gang Mini P.E.K.K.A Electro Dragon
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Arrows Electro Dragon
Zap Arrows
Bomber Zap Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Bomber Mini P.E.K.K.A
Bomber Zap Arrows Mega Minion Mini P.E.K.K.A Electro Dragon
Bomber Zap Arrows Electro Dragon
Arrows
Zap Arrows Electro Dragon
Zap Arrows Bomber Electro Dragon
Mega Minion
Arrows Zap Electro Dragon
Zap Arrows Electro Dragon
Zap Arrows
Zap Arrows Electro Dragon
Zap Electro Dragon Mega Minion
Mega Minion Mini P.E.K.K.A
Bomber Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Arrows
Zap Goblin Gang Electro Dragon
Zap Arrows Mega Minion Electro Dragon
Arrows
Goblin Gang Mega Minion Mini P.E.K.K.A Electro Dragon
Arrows Bomber Zap Electro Dragon
Zap Arrows
Mega Minion Electro Dragon
Zap Electro Dragon Goblin Gang
Zap Electro Dragon
Electro Dragon Zap

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