My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Dark Prince P.E.K.K.A Phoenix Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince P.E.K.K.A Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Dark Prince Phoenix
Giant Snowball
Bomber Little Prince
Zap
Bomber Dark Prince Little Prince
Barbarian Barrel
Bomber Dark Prince Little Prince
The Log
Bomber Dark Prince Little Prince
Earthquake
Bomber
Arrows
Bomber Little Prince
Royal Delivery
Bomber Dark Prince P.E.K.K.A Little Prince
Fireball
Bomber Little Prince
Poison
Bomber Phoenix Little Prince
Lightning
Dark Prince Phoenix Little Prince
Rocket
Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Little Prince Dark Prince Phoenix Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Little Prince

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Dark Prince P.E.K.K.A
Zap
Arrows Giant P.E.K.K.A Bomber Dark Prince Phoenix Little Prince
Arrows
Zap Giant P.E.K.K.A Dark Prince Phoenix
Giant
Bomber Zap Arrows Dark Prince Little Prince
Dark Prince
Giant Bomber Zap Arrows Little Prince
P.E.K.K.A
Zap Arrows Bomber
Phoenix
Zap Arrows
Little Prince
Zap Giant Dark Prince

Defense Synergies 0 14

Bomber
Zap Dark Prince P.E.K.K.A
Zap
Bomber Arrows Dark Prince P.E.K.K.A Phoenix Little Prince
Arrows
Zap Dark Prince P.E.K.K.A Phoenix Little Prince
Giant
Dark Prince
Bomber Zap Arrows Little Prince
P.E.K.K.A
Bomber Zap Arrows
Phoenix
Zap Arrows Little Prince
Little Prince
Zap Arrows Dark Prince Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
P.E.K.K.A Bomber Zap Dark Prince Phoenix
P.E.K.K.A Bomber Dark Prince
P.E.K.K.A Bomber Dark Prince Phoenix
Bomber Arrows Dark Prince P.E.K.K.A
Arrows Bomber Zap Dark Prince
Zap Arrows Phoenix Little Prince
Zap Arrows P.E.K.K.A Phoenix
P.E.K.K.A Phoenix
Bomber Dark Prince Phoenix Little Prince
Bomber Zap Arrows Dark Prince
Arrows Zap Phoenix
P.E.K.K.A Bomber Zap Dark Prince
Bomber Zap Arrows Dark Prince P.E.K.K.A
P.E.K.K.A Phoenix
Zap P.E.K.K.A
Bomber Arrows Dark Prince P.E.K.K.A
Arrows Bomber Zap Dark Prince Little Prince
Zap Arrows Bomber Dark Prince Little Prince
P.E.K.K.A Phoenix
Bomber Dark Prince Arrows P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A
Bomber Zap Arrows Phoenix
P.E.K.K.A Zap Dark Prince
Dark Prince P.E.K.K.A Zap Phoenix
P.E.K.K.A Dark Prince Phoenix
Arrows Zap
Dark Prince P.E.K.K.A Phoenix
P.E.K.K.A Dark Prince Phoenix
Zap P.E.K.K.A Dark Prince Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Dark Prince Phoenix
P.E.K.K.A Zap Arrows Dark Prince Phoenix
Dark Prince P.E.K.K.A
Bomber
Phoenix Bomber Zap Dark Prince P.E.K.K.A Little Prince
Arrows Bomber Zap Dark Prince P.E.K.K.A Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows Dark Prince
Bomber Zap Arrows Dark Prince
Arrows Zap
Bomber Arrows
Arrows Zap
Arrows Zap
Zap Arrows Dark Prince
Zap Arrows
Arrows
Zap Arrows
Bomber Zap Arrows
Arrows
Arrows
Bomber
Bomber Zap Arrows Dark Prince
Bomber Zap Arrows Little Prince
Arrows
Zap Arrows
Zap Arrows Bomber Dark Prince Little Prince
Arrows Zap
Zap Arrows
Zap Arrows
Zap Arrows Little Prince
Zap
Bomber Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Dark Prince
Zap Arrows
Arrows
Dark Prince
Arrows Bomber Zap
Zap Arrows
Dark Prince P.E.K.K.A
Zap
Zap
Zap Dark Prince Little Prince

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