My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Wizard Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Giant Skeleton
Giant Snowball
Bomber Hog Rider
Zap
Bomber
Barbarian Barrel
Bomber Tesla Wizard Giant Skeleton Electro Wizard
The Log
Bomber Hog Rider Giant Skeleton
Earthquake
Bomber Tesla Hog Rider
Arrows
Bomber
Royal Delivery
Bomber Hog Rider Wizard Giant Skeleton Electro Wizard
Fireball
Bomber Tesla Hog Rider Wizard Electro Wizard
Poison
Bomber Wizard Electro Wizard
Lightning
Tesla Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Tornado Tesla Fireball Hog Rider Electro Wizard Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Tornado Tesla Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Giant Skeleton
Tesla
Fireball
Hog Rider Tornado Electro Wizard
Hog Rider
Fireball Bomber Wizard Tornado Giant Skeleton Electro Wizard
Wizard
Tornado Hog Rider Giant Skeleton
Tornado
Fireball Wizard Hog Rider Giant Skeleton
Giant Skeleton
Bomber Hog Rider Wizard Tornado Electro Wizard
Electro Wizard
Fireball Hog Rider Giant Skeleton

Defense Synergies 2 13

Bomber
Tesla Tornado Electro Wizard
Tesla
Bomber Fireball Wizard Tornado Electro Wizard
Fireball
Tornado Tesla Electro Wizard
Hog Rider
Wizard
Tornado Tesla Giant Skeleton Electro Wizard
Tornado
Fireball Wizard Bomber Tesla Giant Skeleton Electro Wizard
Giant Skeleton
Wizard Tornado Electro Wizard
Electro Wizard
Bomber Tesla Fireball Wizard Tornado Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Fireball Wizard Electro Wizard
Bomber Tesla Electro Wizard
Tesla Tornado Bomber Giant Skeleton Electro Wizard
Tesla Bomber Electro Wizard
Bomber Fireball Tornado Giant Skeleton
Fireball Tornado Bomber Tesla Electro Wizard
Tesla Tornado Electro Wizard Fireball Wizard
Tesla Fireball Giant Skeleton Electro Wizard
Tesla Tornado
Tornado Bomber Tesla Giant Skeleton Electro Wizard
Electro Wizard Bomber Tesla Fireball Wizard Tornado Giant Skeleton
Tesla Fireball Wizard Tornado Electro Wizard
Tesla Bomber Fireball Wizard Giant Skeleton Electro Wizard
Bomber Fireball Wizard Tesla Tornado Electro Wizard
Tesla Electro Wizard
Tornado Tesla Fireball Electro Wizard
Tesla Wizard Bomber Fireball Tornado Electro Wizard
Tesla Fireball Bomber Wizard Tornado Electro Wizard
Wizard Tornado Bomber Tesla Fireball Giant Skeleton Electro Wizard
Tesla Tornado Electro Wizard
Bomber Wizard Tesla Fireball Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard Bomber Tesla Wizard
Giant Skeleton Electro Wizard
Giant Skeleton Tesla Fireball Tornado Electro Wizard
Giant Skeleton Tesla
Fireball Wizard Tesla Tornado Electro Wizard
Tesla Fireball Giant Skeleton Electro Wizard
Giant Skeleton Tesla
Giant Skeleton Electro Wizard Fireball Tornado
Tesla
Tesla Giant Skeleton
Fireball Tornado Giant Skeleton Electro Wizard
Giant Skeleton Tesla Fireball Wizard
Wizard Bomber Tesla Fireball
Tesla Electro Wizard Bomber Fireball Tornado Giant Skeleton
Bomber Tesla Fireball Wizard Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Tornado Electro Wizard
Fireball Giant Skeleton
Fireball Giant Skeleton
Bomber Fireball Wizard
Fireball Wizard Tornado
Bomber Wizard Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Tornado Electro Wizard
Fireball Wizard Tornado Electro Wizard
Fireball Wizard Tornado
Fireball
Fireball
Fireball
Bomber Fireball Wizard
Fireball Wizard
Fireball Tornado
Bomber
Bomber Fireball Wizard Electro Wizard
Bomber Fireball Wizard Tornado
Fireball Giant Skeleton
Fireball Wizard Tornado
Tornado
Fireball
Tornado Bomber Fireball Wizard
Fireball Wizard Tornado Electro Wizard
Fireball Wizard Tornado
Fireball Tornado
Fireball Wizard Tornado Electro Wizard
Electro Wizard Fireball Wizard
Fireball
Bomber Fireball Wizard
Fireball Electro Wizard
Giant Skeleton
Fireball Wizard
Electro Wizard Fireball
Fireball Wizard Tornado Electro Wizard
Fireball
Fireball Wizard Electro Wizard
Bomber Fireball Wizard
Fireball Tornado Giant Skeleton
Fireball Tornado Giant Skeleton Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado Giant Skeleton Electro Wizard

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