My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Ice Golem Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Ice Golem Electro Wizard Ram Rider Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Ice Golem Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Minion Horde Ram Rider Lava Hound
Giant Snowball
Spear Goblins Bomber Minion Horde Ram Rider Lava Hound
Zap
Spear Goblins Bomber Minion Horde Ram Rider Lava Hound
Barbarian Barrel
Spear Goblins Bomber Electro Wizard
The Log
Spear Goblins Bomber Ram Rider
Earthquake
Spear Goblins Bomber
Arrows
Spear Goblins Bomber Minion Horde Lava Hound
Royal Delivery
Spear Goblins Bomber Minion Horde Electro Wizard Ram Rider Lava Hound
Fireball
Bomber Minion Horde Electro Wizard Ram Rider Lava Hound
Poison
Spear Goblins Bomber Minion Horde Electro Wizard Lava Hound
Lightning
Ice Golem Electro Wizard Ram Rider
Rocket
Minion Horde Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Golem Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Zap Ice Golem Electro Wizard Minion Horde Ram Rider Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bomber Zap Ice Golem

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Zap Ram Rider
Bomber
Zap Ice Golem Ram Rider
Zap
Electro Wizard Ram Rider Spear Goblins Bomber Minion Horde Ice Golem Lava Hound
Minion Horde
Lava Hound Zap Ice Golem
Ice Golem
Spear Goblins Bomber Zap Minion Horde Electro Wizard Ram Rider
Electro Wizard
Zap Ice Golem Ram Rider
Ram Rider
Zap Spear Goblins Bomber Ice Golem Electro Wizard
Lava Hound
Minion Horde Zap

Defense Synergies 3 10

Spear Goblins
Ice Golem Zap Electro Wizard
Bomber
Ice Golem Zap Electro Wizard
Zap
Electro Wizard Spear Goblins Bomber Minion Horde Ice Golem Ram Rider
Minion Horde
Zap Ice Golem
Ice Golem
Spear Goblins Bomber Zap Minion Horde Electro Wizard
Electro Wizard
Zap Spear Goblins Bomber Ice Golem Ram Rider
Ram Rider
Zap Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap Minion Horde Ice Golem Electro Wizard Ram Rider
Minion Horde Bomber Zap Electro Wizard Ram Rider
Minion Horde Ram Rider Bomber Electro Wizard
Minion Horde Bomber Electro Wizard Ram Rider
Bomber
Spear Goblins Bomber Zap Electro Wizard
Minion Horde Electro Wizard Ram Rider Spear Goblins Zap
Zap Ice Golem Electro Wizard Ram Rider
Minion Horde
Spear Goblins Bomber Minion Horde Ice Golem Electro Wizard
Minion Horde Electro Wizard Spear Goblins Bomber Zap Ice Golem Ram Rider
Minion Horde Spear Goblins Zap Electro Wizard Ram Rider
Minion Horde Bomber Zap Electro Wizard Ram Rider
Bomber Zap Minion Horde Electro Wizard
Minion Horde Electro Wizard Ram Rider
Minion Horde Zap Electro Wizard Ram Rider
Minion Horde Bomber Electro Wizard
Spear Goblins Bomber Zap Minion Horde Electro Wizard Ram Rider
Zap Spear Goblins Bomber Ice Golem Electro Wizard Ram Rider
Electro Wizard Ram Rider
Bomber Spear Goblins Minion Horde Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Ice Golem Electro Wizard
Electro Wizard Bomber Zap Ice Golem
Spear Goblins Zap Minion Horde Ice Golem Electro Wizard Ram Rider
Zap Minion Horde Ice Golem Electro Wizard Ram Rider
Minion Horde Ram Rider
Zap Minion Horde Ice Golem Electro Wizard Ram Rider
Spear Goblins Minion Horde Ice Golem Electro Wizard Ram Rider
Minion Horde
Zap Minion Horde Electro Wizard Spear Goblins Ice Golem
Minion Horde
Minion Horde
Zap Electro Wizard
Minion Horde Ice Golem Ram Rider
Bomber Minion Horde
Electro Wizard Spear Goblins Bomber Zap Minion Horde Ice Golem
Bomber Zap Minion Horde Ice Golem Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Ice Golem
Zap Electro Wizard Ram Rider
Minion Horde
Ice Golem
Bomber Zap Minion Horde
Spear Goblins Zap Minion Horde Ice Golem Ram Rider
Bomber Minion Horde
Zap Ice Golem Ram Rider
Zap Ram Rider
Minion Horde Electro Wizard
Zap Minion Horde Electro Wizard Ram Rider
Zap
Ice Golem
Minion Horde
Zap Ice Golem
Spear Goblins Bomber Zap Minion Horde
Minion Horde
Bomber Minion Horde
Bomber Zap Electro Wizard
Bomber Zap
Minion Horde
Zap Minion Horde
Zap Ice Golem Bomber
Minion Horde
Zap Electro Wizard Ram Rider
Zap Ram Rider
Zap
Zap Minion Horde Ice Golem Electro Wizard
Zap Electro Wizard Minion Horde
Minion Horde
Bomber Zap Minion Horde
Zap Minion Horde Electro Wizard
Minion Horde
Zap Minion Horde Electro Wizard Spear Goblins
Zap Electro Wizard Ram Rider
Minion Horde Electro Wizard
Bomber Zap Ice Golem
Zap
Minion Horde
Zap Minion Horde Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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