My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Barrel Baby Dragon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Hogs Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Barrel Royal Hogs
Giant Snowball
Bomber Skeleton Barrel Royal Hogs Baby Dragon
Zap
Bomber Skeleton Barrel Inferno Tower Royal Hogs
Barbarian Barrel
Bomber Skeleton Barrel Inferno Tower Royal Hogs
The Log
Bomber Skeleton Barrel Royal Hogs
Earthquake
Bomber Inferno Tower Royal Hogs
Arrows
Bomber Skeleton Barrel Royal Hogs
Royal Delivery
Bomber Skeleton Barrel Royal Hogs Baby Dragon
Fireball
Bomber Skeleton Barrel Inferno Tower Royal Hogs Baby Dragon
Poison
Bomber Skeleton Barrel Inferno Tower Royal Hogs
Lightning
Inferno Tower Baby Dragon
Rocket
Inferno Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Tornado Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Inferno Tower Tornado Baby Dragon Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Barrel Tornado Fireball Baby Dragon Inferno Tower Royal Hogs Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Skeleton Barrel Tornado Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Skeleton Barrel Royal Hogs Baby Dragon
Skeleton Barrel
Fireball Bomber Royal Hogs Tornado
Fireball
Skeleton Barrel Tornado Royal Hogs Baby Dragon
Inferno Tower
Royal Hogs
Bomber Skeleton Barrel Fireball
Tornado
Fireball Baby Dragon Electro Giant Skeleton Barrel
Baby Dragon
Tornado Bomber Fireball Electro Giant
Electro Giant
Tornado Baby Dragon

Defense Synergies 1 8

Bomber
Tornado Electro Giant
Skeleton Barrel
Fireball
Fireball
Tornado Skeleton Barrel Inferno Tower
Inferno Tower
Fireball Tornado Baby Dragon
Royal Hogs
Tornado
Fireball Bomber Inferno Tower Baby Dragon Electro Giant
Baby Dragon
Inferno Tower Tornado
Electro Giant
Bomber Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel Fireball Inferno Tower Baby Dragon
Inferno Tower Bomber
Inferno Tower Tornado Bomber
Inferno Tower Bomber
Bomber Fireball Tornado
Fireball Tornado Bomber Baby Dragon
Inferno Tower Tornado Fireball Baby Dragon
Skeleton Barrel Fireball Inferno Tower Baby Dragon Electro Giant
Inferno Tower Tornado
Tornado Bomber Inferno Tower
Bomber Fireball Tornado Baby Dragon Electro Giant
Inferno Tower Fireball Tornado Baby Dragon
Inferno Tower Bomber Fireball
Bomber Fireball Tornado Baby Dragon
Inferno Tower
Inferno Tower Tornado Fireball Electro Giant
Bomber Fireball Inferno Tower Tornado
Fireball Bomber Tornado Baby Dragon
Tornado Baby Dragon Bomber Fireball
Inferno Tower Tornado
Bomber Fireball Baby Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower Electro Giant
Fireball Bomber Skeleton Barrel Baby Dragon
Inferno Tower
Fireball Inferno Tower Tornado
Inferno Tower
Fireball Electro Giant Skeleton Barrel Tornado Baby Dragon
Fireball Inferno Tower
Inferno Tower
Fireball Inferno Tower Tornado Baby Dragon
Inferno Tower
Inferno Tower
Fireball Tornado Electro Giant
Fireball Inferno Tower
Bomber Fireball Baby Dragon Electro Giant
Inferno Tower Electro Giant Bomber Fireball Tornado Baby Dragon
Bomber Fireball Inferno Tower Baby Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Baby Dragon
Fireball Skeleton Barrel Tornado Baby Dragon
Skeleton Barrel Fireball Baby Dragon
Skeleton Barrel Fireball
Bomber Fireball Baby Dragon
Fireball Electro Giant Skeleton Barrel Tornado Baby Dragon
Bomber Tornado Baby Dragon
Fireball Skeleton Barrel Tornado Baby Dragon
Fireball Skeleton Barrel Tornado
Fireball Tornado
Skeleton Barrel Fireball Tornado
Fireball Tornado Baby Dragon
Skeleton Barrel Fireball Baby Dragon
Skeleton Barrel Fireball Baby Dragon
Skeleton Barrel Fireball Baby Dragon
Bomber Skeleton Barrel Fireball Baby Dragon
Skeleton Barrel Fireball Baby Dragon
Fireball Tornado
Bomber
Bomber Skeleton Barrel Fireball Baby Dragon
Bomber Skeleton Barrel Fireball Tornado Baby Dragon Electro Giant
Fireball Baby Dragon
Fireball Tornado
Tornado
Skeleton Barrel Fireball Baby Dragon
Tornado Electro Giant Bomber Fireball Baby Dragon
Fireball Skeleton Barrel Tornado Baby Dragon
Fireball Skeleton Barrel Tornado Baby Dragon
Fireball Skeleton Barrel Tornado Baby Dragon
Fireball Tornado Baby Dragon Electro Giant
Skeleton Barrel Fireball Electro Giant
Fireball
Bomber Fireball
Fireball
Fireball
Skeleton Barrel Fireball
Fireball Tornado Baby Dragon
Fireball
Fireball Baby Dragon
Bomber Skeleton Barrel Fireball Baby Dragon
Fireball Tornado Electro Giant
Electro Giant Fireball Tornado Baby Dragon
Fireball Tornado
Skeleton Barrel Fireball Tornado Baby Dragon Electro Giant

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