My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Wizard P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Hog Rider
Giant Snowball
Spear Goblins Bomber Hog Rider Lumberjack
Zap
Spear Goblins Bomber
Barbarian Barrel
Spear Goblins Bomber Wizard Electro Wizard Lumberjack
The Log
Spear Goblins Bomber Hog Rider Lumberjack
Earthquake
Spear Goblins Bomber Hog Rider
Arrows
Spear Goblins Bomber
Royal Delivery
Spear Goblins Bomber Hog Rider Wizard P.E.K.K.A Electro Wizard Lumberjack
Fireball
Bomber Hog Rider Wizard Electro Wizard Lumberjack
Poison
Spear Goblins Bomber Wizard Electro Wizard
Lightning
Wizard Electro Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Arrows Hog Rider Electro Wizard Lumberjack Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bomber Arrows Hog Rider

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Lumberjack
Bomber
Hog Rider P.E.K.K.A Lumberjack
Arrows
Hog Rider P.E.K.K.A Lumberjack
Hog Rider
Spear Goblins Arrows Bomber Wizard Electro Wizard Lumberjack
Wizard
Hog Rider P.E.K.K.A Lumberjack
P.E.K.K.A
Arrows Electro Wizard Bomber Wizard Lumberjack
Electro Wizard
P.E.K.K.A Hog Rider Lumberjack
Lumberjack
Spear Goblins Bomber Arrows Hog Rider Wizard P.E.K.K.A Electro Wizard

Defense Synergies 0 13

Spear Goblins
Arrows P.E.K.K.A Electro Wizard Lumberjack
Bomber
P.E.K.K.A Electro Wizard
Arrows
Spear Goblins P.E.K.K.A Lumberjack
Hog Rider
Wizard
P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A
Spear Goblins Bomber Arrows Wizard Electro Wizard
Electro Wizard
Spear Goblins Bomber Wizard P.E.K.K.A Lumberjack
Lumberjack
Spear Goblins Arrows Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Wizard Electro Wizard
P.E.K.K.A Lumberjack Bomber Electro Wizard
P.E.K.K.A Lumberjack Bomber Electro Wizard
P.E.K.K.A Lumberjack Bomber Electro Wizard
Bomber Arrows P.E.K.K.A Lumberjack
Arrows Spear Goblins Bomber Electro Wizard Lumberjack
Electro Wizard Spear Goblins Arrows Wizard
Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Lumberjack
Spear Goblins Bomber Electro Wizard Lumberjack
Electro Wizard Spear Goblins Bomber Arrows Wizard Lumberjack
Arrows Spear Goblins Wizard Electro Wizard
P.E.K.K.A Lumberjack Bomber Wizard Electro Wizard
Bomber Wizard Arrows P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Wizard Bomber Arrows P.E.K.K.A Electro Wizard Lumberjack
Arrows Spear Goblins Bomber Wizard Electro Wizard Lumberjack
Arrows Wizard Spear Goblins Bomber Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Bomber Wizard Spear Goblins Arrows P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Spear Goblins P.E.K.K.A Electro Wizard
Electro Wizard Bomber Arrows Wizard Lumberjack
P.E.K.K.A Lumberjack Spear Goblins Electro Wizard
P.E.K.K.A Lumberjack Electro Wizard
P.E.K.K.A Lumberjack
Arrows Wizard Electro Wizard
P.E.K.K.A Spear Goblins Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Electro Wizard Spear Goblins
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Wizard Lumberjack
Wizard Bomber
Electro Wizard Spear Goblins Bomber P.E.K.K.A Lumberjack
Arrows Bomber Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Bomber Wizard Arrows
Arrows Wizard Spear Goblins
Bomber Arrows Wizard
Arrows Wizard
Arrows Wizard
Electro Wizard Lumberjack
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows
Spear Goblins Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber
Bomber Arrows Wizard Electro Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows
Arrows Bomber Wizard
Arrows Wizard Electro Wizard
Arrows Wizard
Arrows
Arrows Wizard Electro Wizard
Electro Wizard Wizard
Bomber Arrows Wizard
Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Electro Wizard Spear Goblins
Arrows Wizard Electro Wizard
Arrows
Wizard Electro Wizard Lumberjack
Arrows Bomber Wizard
Arrows
P.E.K.K.A
Electro Wizard
Electro Wizard
Electro Wizard

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