My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Skeleton Barrel Firecracker Musketeer Giant Skeleton Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Elite Barbarians Giant Skeleton Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Barrel Elite Barbarians Giant Skeleton
Giant Snowball
Bomber Skeleton Barrel Musketeer
Zap
Bomber Skeleton Barrel Firecracker
Barbarian Barrel
Bomber Knight Skeleton Barrel Firecracker Elite Barbarians Musketeer Giant Skeleton
The Log
Bomber Skeleton Barrel Firecracker Elite Barbarians Musketeer Giant Skeleton
Earthquake
Bomber Firecracker
Arrows
Bomber Skeleton Barrel Firecracker
Royal Delivery
Bomber Knight Skeleton Barrel Firecracker Elite Barbarians Musketeer Giant Skeleton
Fireball
Bomber Skeleton Barrel Firecracker Elite Barbarians Musketeer
Poison
Bomber Skeleton Barrel Firecracker Musketeer
Lightning
Knight Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Giant Skeleton Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Skeleton Barrel Firecracker Musketeer Elite Barbarians Giant Skeleton Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Skeleton Barrel Firecracker

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Skeleton Barrel Elite Barbarians Giant Skeleton
Knight
Skeleton Barrel Firecracker Musketeer Bomber Elite Barbarians
Skeleton Barrel
Knight Firecracker Bomber Musketeer Giant Skeleton
Firecracker
Knight Skeleton Barrel Elite Barbarians Giant Skeleton
Elite Barbarians
Bomber Knight Firecracker
Musketeer
Knight Skeleton Barrel Giant Skeleton
Giant Skeleton
Bomber Skeleton Barrel Firecracker Musketeer
Electro Giant

Defense Synergies 3 5

Bomber
Knight Electro Giant
Knight
Bomber Firecracker Musketeer
Skeleton Barrel
Musketeer
Firecracker
Knight Musketeer Giant Skeleton
Elite Barbarians
Musketeer
Knight Skeleton Barrel Firecracker Giant Skeleton
Giant Skeleton
Firecracker Musketeer
Electro Giant
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Skeleton Barrel Firecracker Musketeer
Elite Barbarians Bomber Knight Firecracker Musketeer
Bomber Knight Elite Barbarians Musketeer Giant Skeleton
Elite Barbarians Bomber Knight Firecracker Musketeer
Bomber Firecracker Elite Barbarians Giant Skeleton
Bomber Firecracker Musketeer
Musketeer Firecracker
Skeleton Barrel Musketeer Giant Skeleton Electro Giant
Elite Barbarians Musketeer
Knight Elite Barbarians Bomber Firecracker Musketeer Giant Skeleton
Bomber Knight Firecracker Musketeer Giant Skeleton Electro Giant
Musketeer Firecracker
Bomber Knight Elite Barbarians Musketeer Giant Skeleton
Bomber Firecracker
Elite Barbarians Knight
Elite Barbarians Electro Giant
Bomber Knight Firecracker Elite Barbarians Musketeer
Bomber Knight Firecracker Elite Barbarians Musketeer
Bomber Knight Firecracker Musketeer Giant Skeleton
Elite Barbarians Musketeer
Bomber Knight Firecracker Elite Barbarians Musketeer Giant Skeleton Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Giant Skeleton Electro Giant
Bomber Knight Skeleton Barrel Firecracker Elite Barbarians Musketeer
Giant Skeleton Knight Elite Barbarians Musketeer
Giant Skeleton Knight Elite Barbarians Musketeer
Giant Skeleton Knight Elite Barbarians Musketeer
Firecracker Electro Giant Skeleton Barrel Musketeer
Knight Elite Barbarians Musketeer Giant Skeleton
Giant Skeleton Knight Elite Barbarians
Giant Skeleton Knight Firecracker Elite Barbarians
Musketeer
Knight Elite Barbarians Musketeer Giant Skeleton
Elite Barbarians Giant Skeleton Electro Giant
Elite Barbarians Giant Skeleton Knight
Bomber Firecracker Musketeer Electro Giant
Elite Barbarians Electro Giant Bomber Knight Firecracker Musketeer Giant Skeleton
Bomber Firecracker Elite Barbarians Musketeer Giant Skeleton Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Firecracker Musketeer Giant Skeleton
Firecracker Skeleton Barrel Musketeer
Skeleton Barrel Giant Skeleton
Knight Skeleton Barrel Firecracker Musketeer Giant Skeleton
Bomber Firecracker
Firecracker Electro Giant Skeleton Barrel Musketeer
Bomber Firecracker Musketeer
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Elite Barbarians Musketeer
Firecracker Knight Skeleton Barrel Musketeer
Firecracker Musketeer
Knight Skeleton Barrel Firecracker Elite Barbarians Musketeer
Skeleton Barrel Firecracker Musketeer
Skeleton Barrel Firecracker Elite Barbarians Musketeer
Bomber Skeleton Barrel Firecracker Musketeer
Skeleton Barrel Firecracker Musketeer
Bomber
Bomber Skeleton Barrel Firecracker Musketeer
Bomber Skeleton Barrel Firecracker Electro Giant
Musketeer Giant Skeleton
Musketeer
Skeleton Barrel Musketeer
Firecracker Electro Giant Bomber
Firecracker Skeleton Barrel Musketeer
Skeleton Barrel Musketeer
Skeleton Barrel Firecracker Musketeer
Elite Barbarians Firecracker Musketeer Electro Giant
Skeleton Barrel Firecracker Musketeer Electro Giant
Elite Barbarians
Bomber Musketeer
Firecracker
Giant Skeleton
Firecracker
Skeleton Barrel Musketeer
Firecracker Musketeer
Knight Firecracker Musketeer
Bomber Skeleton Barrel Firecracker Musketeer
Giant Skeleton Electro Giant
Firecracker Elite Barbarians Musketeer
Electro Giant Firecracker Elite Barbarians Musketeer Giant Skeleton
Firecracker Musketeer
Skeleton Barrel Firecracker Musketeer Giant Skeleton Electro Giant

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