My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Executioner Bandit Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Bandit Inferno Dragon
Giant Snowball
Bomber Goblin Gang Inferno Dragon
Zap
Bomber Goblin Gang Bandit Inferno Dragon
Barbarian Barrel
Bomber Goblin Gang Wizard Executioner Bandit Electro Wizard
The Log
Bomber Goblin Gang Bandit
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Wizard Executioner Bandit Electro Wizard Inferno Dragon
Fireball
Bomber Goblin Gang Wizard Executioner Bandit Electro Wizard Inferno Dragon
Poison
Bomber Goblin Gang Wizard Executioner Electro Wizard
Lightning
Wizard Executioner Bandit Electro Wizard Inferno Dragon
Rocket
Wizard Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Bandit Electro Wizard Inferno Dragon Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Goblin Gang Bandit Electro Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bandit Mega Knight
Goblin Gang
Bandit
Wizard
Bandit Mega Knight
Executioner
Bandit Mega Knight
Bandit
Bomber Goblin Gang Wizard Executioner Electro Wizard Mega Knight
Electro Wizard
Bandit Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Bomber Wizard Executioner Bandit Electro Wizard

Defense Synergies 0 15

Bomber
Bandit Electro Wizard
Goblin Gang
Bandit Electro Wizard Inferno Dragon
Wizard
Bandit Electro Wizard Mega Knight
Executioner
Bandit Mega Knight
Bandit
Bomber Goblin Gang Wizard Executioner Electro Wizard Mega Knight
Electro Wizard
Bomber Goblin Gang Wizard Bandit Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Electro Wizard Mega Knight
Mega Knight
Wizard Executioner Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Executioner Electro Wizard
Inferno Dragon Bomber Goblin Gang Executioner Bandit Electro Wizard Mega Knight
Goblin Gang Mega Knight Bomber Executioner Bandit Electro Wizard Inferno Dragon
Inferno Dragon Bomber Goblin Gang Bandit Electro Wizard Mega Knight
Bomber Mega Knight
Goblin Gang Bomber Executioner Bandit Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Goblin Gang Wizard Executioner
Bandit Electro Wizard Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Bomber Bandit Electro Wizard Mega Knight
Goblin Gang Executioner Electro Wizard Bomber Wizard Bandit Mega Knight
Executioner Inferno Dragon Goblin Gang Wizard Electro Wizard
Mega Knight Bomber Goblin Gang Wizard Bandit Electro Wizard
Bomber Wizard Executioner Mega Knight Goblin Gang Electro Wizard
Inferno Dragon Goblin Gang Bandit Electro Wizard Mega Knight
Goblin Gang Bandit Electro Wizard Inferno Dragon Mega Knight
Wizard Mega Knight Bomber Goblin Gang Executioner Electro Wizard
Mega Knight Bomber Goblin Gang Wizard Executioner Bandit Electro Wizard
Wizard Executioner Bomber Bandit Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Bomber Goblin Gang Wizard Mega Knight Executioner Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Bandit Electro Wizard
Bandit Electro Wizard Bomber Goblin Gang Wizard Executioner Inferno Dragon Mega Knight
Goblin Gang Bandit Mega Knight Electro Wizard
Goblin Gang Mega Knight Bandit Electro Wizard
Goblin Gang Executioner Bandit Inferno Dragon Mega Knight
Wizard Executioner Goblin Gang Electro Wizard
Goblin Gang Bandit Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Bandit Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Electro Wizard
Mega Knight Goblin Gang Wizard Executioner Bandit
Wizard Bomber Executioner Mega Knight
Goblin Gang Electro Wizard Bomber Executioner Inferno Dragon
Executioner Mega Knight Bomber Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Executioner Bandit Electro Wizard
Bandit
Bomber Wizard Executioner Mega Knight
Wizard Executioner
Bomber Wizard Executioner
Wizard Executioner
Wizard Bandit
Goblin Gang Electro Wizard
Wizard Bandit Electro Wizard
Wizard Executioner
Executioner Bandit
Bandit
Bomber Wizard Executioner Bandit
Wizard Executioner Bandit Mega Knight
Bomber
Bomber Wizard Executioner Bandit Electro Wizard Mega Knight
Bomber Wizard Mega Knight
Mega Knight
Wizard
Bomber Wizard Executioner Mega Knight
Inferno Dragon
Wizard Executioner Bandit Electro Wizard
Wizard Bandit Mega Knight
Bandit
Wizard Executioner Electro Wizard
Electro Wizard Wizard
Bomber Wizard Bandit Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard Goblin Gang Bandit
Wizard Executioner Electro Wizard
Goblin Gang Wizard Executioner Electro Wizard Mega Knight
Bomber Wizard Executioner
Executioner Mega Knight
Goblin Gang Electro Wizard
Executioner Electro Wizard
Executioner Bandit Electro Wizard Mega Knight

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