My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Skeleton Army Balloon
Giant Snowball
Bomber Goblin Gang Skeleton Army Balloon Lumberjack
Zap
Bomber Goblin Gang Skeleton Army Balloon
Barbarian Barrel
Bomber Goblin Gang Tesla Skeleton Army Electro Wizard Lumberjack
The Log
Bomber Goblin Gang Skeleton Army Lumberjack
Earthquake
Bomber Goblin Gang Tesla Skeleton Army
Arrows
Bomber Goblin Gang Skeleton Army
Royal Delivery
Bomber Goblin Gang Skeleton Army Balloon Electro Wizard Lumberjack
Fireball
Bomber Goblin Gang Tesla Skeleton Army Balloon Electro Wizard Lumberjack
Poison
Bomber Goblin Gang Skeleton Army Balloon Electro Wizard
Lightning
Tesla Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Skeleton Army Tesla Fireball Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Goblin Gang Skeleton Army Tesla

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Lumberjack
Goblin Gang
Balloon
Tesla
Fireball
Electro Wizard
Skeleton Army
Balloon
Lumberjack Goblin Gang Electro Wizard
Electro Wizard
Fireball Balloon Lumberjack
Lumberjack
Balloon Bomber Electro Wizard

Defense Synergies 1 13

Bomber
Tesla Electro Wizard
Goblin Gang
Tesla Skeleton Army Electro Wizard Lumberjack
Tesla
Goblin Gang Bomber Fireball Skeleton Army Electro Wizard
Fireball
Tesla Electro Wizard Lumberjack
Skeleton Army
Goblin Gang Tesla Electro Wizard Lumberjack
Balloon
Electro Wizard
Bomber Goblin Gang Tesla Fireball Skeleton Army Lumberjack
Lumberjack
Goblin Gang Fireball Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Fireball Electro Wizard
Skeleton Army Lumberjack Bomber Goblin Gang Tesla Electro Wizard
Goblin Gang Tesla Skeleton Army Lumberjack Bomber Electro Wizard
Tesla Skeleton Army Lumberjack Bomber Goblin Gang Electro Wizard
Bomber Fireball Skeleton Army Lumberjack
Goblin Gang Fireball Skeleton Army Bomber Tesla Electro Wizard Lumberjack
Tesla Electro Wizard Goblin Gang Fireball
Tesla Fireball Electro Wizard
Tesla Goblin Gang Skeleton Army Lumberjack
Goblin Gang Skeleton Army Bomber Tesla Electro Wizard Lumberjack
Goblin Gang Skeleton Army Electro Wizard Bomber Tesla Fireball Lumberjack
Tesla Goblin Gang Fireball Electro Wizard
Tesla Skeleton Army Lumberjack Bomber Goblin Gang Fireball Electro Wizard
Bomber Fireball Skeleton Army Goblin Gang Tesla Electro Wizard Lumberjack
Skeleton Army Goblin Gang Tesla Electro Wizard Lumberjack
Skeleton Army Goblin Gang Tesla Fireball Electro Wizard Lumberjack
Tesla Bomber Goblin Gang Fireball Skeleton Army Electro Wizard Lumberjack
Tesla Fireball Bomber Goblin Gang Skeleton Army Electro Wizard Lumberjack
Bomber Tesla Fireball Electro Wizard Lumberjack
Tesla Electro Wizard Lumberjack
Bomber Goblin Gang Skeleton Army Tesla Fireball Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Lumberjack Tesla Fireball Electro Wizard
Fireball Electro Wizard Bomber Goblin Gang Tesla Lumberjack
Goblin Gang Skeleton Army Lumberjack Electro Wizard
Goblin Gang Skeleton Army Lumberjack Tesla Fireball Electro Wizard
Goblin Gang Tesla Skeleton Army Lumberjack
Fireball Goblin Gang Tesla Electro Wizard
Goblin Gang Skeleton Army Tesla Fireball Electro Wizard Lumberjack
Tesla Skeleton Army Lumberjack
Electro Wizard Fireball Skeleton Army
Goblin Gang Tesla Skeleton Army
Tesla Lumberjack
Skeleton Army Fireball Electro Wizard
Skeleton Army Goblin Gang Tesla Fireball Lumberjack
Bomber Tesla Fireball Skeleton Army
Goblin Gang Tesla Skeleton Army Electro Wizard Bomber Fireball Lumberjack
Bomber Tesla Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball
Bomber Fireball
Fireball
Bomber
Fireball
Fireball
Goblin Gang Fireball Electro Wizard Lumberjack
Fireball Electro Wizard
Fireball
Fireball
Fireball
Fireball
Bomber Fireball
Fireball
Fireball
Bomber
Bomber Fireball Electro Wizard
Bomber Fireball
Fireball
Fireball
Fireball
Bomber Fireball
Fireball Electro Wizard
Fireball
Fireball
Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Bomber Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Goblin Gang Fireball Skeleton Army
Fireball Electro Wizard
Fireball
Fireball Goblin Gang Electro Wizard Lumberjack
Bomber Fireball
Fireball
Goblin Gang Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard

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