My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Baby Dragon Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Barbarian Barrel Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Bomber Dart Goblin Baby Dragon Lumberjack
Zap
Bomber Dart Goblin
Barbarian Barrel
Bomber Dart Goblin Ice Wizard Electro Wizard Lumberjack
The Log
Bomber Dart Goblin Lumberjack
Earthquake
Bomber
Arrows
Bomber Dart Goblin
Royal Delivery
Bomber Dart Goblin Baby Dragon Ice Wizard Electro Wizard Lumberjack
Fireball
Bomber Dart Goblin Baby Dragon Ice Wizard Electro Wizard Lumberjack
Poison
Bomber Dart Goblin Ice Wizard Electro Wizard
Lightning
Baby Dragon Ice Wizard Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Barbarian Barrel Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Barbarian Barrel Dart Goblin Ice Wizard Baby Dragon Electro Wizard Lumberjack Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Barbarian Barrel Dart Goblin Ice Wizard

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Barbarian Barrel Baby Dragon Lumberjack
Dart Goblin
Giant Barbarian Barrel Baby Dragon
Giant
Bomber Barbarian Barrel Dart Goblin Baby Dragon Ice Wizard Electro Wizard Lumberjack
Barbarian Barrel
Giant Bomber Dart Goblin Baby Dragon Ice Wizard Lumberjack
Baby Dragon
Bomber Dart Goblin Giant Barbarian Barrel Ice Wizard Electro Wizard Lumberjack
Ice Wizard
Giant Barbarian Barrel Baby Dragon Lumberjack
Electro Wizard
Giant Baby Dragon Lumberjack
Lumberjack
Bomber Giant Barbarian Barrel Baby Dragon Ice Wizard Electro Wizard

Defense Synergies 1 14

Bomber
Barbarian Barrel Electro Wizard
Dart Goblin
Barbarian Barrel Baby Dragon Ice Wizard Electro Wizard Lumberjack
Giant
Barbarian Barrel
Bomber Dart Goblin Baby Dragon Ice Wizard Electro Wizard Lumberjack
Baby Dragon
Ice Wizard Dart Goblin Barbarian Barrel Lumberjack
Ice Wizard
Baby Dragon Dart Goblin Barbarian Barrel Lumberjack
Electro Wizard
Bomber Dart Goblin Barbarian Barrel Lumberjack
Lumberjack
Dart Goblin Barbarian Barrel Baby Dragon Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Dart Goblin Barbarian Barrel Baby Dragon Electro Wizard
Lumberjack Bomber Dart Goblin Ice Wizard Electro Wizard
Lumberjack Bomber Dart Goblin Ice Wizard Electro Wizard
Lumberjack Bomber Dart Goblin Ice Wizard Electro Wizard
Bomber Barbarian Barrel Lumberjack
Barbarian Barrel Bomber Dart Goblin Baby Dragon Ice Wizard Electro Wizard Lumberjack
Dart Goblin Electro Wizard Baby Dragon Ice Wizard
Dart Goblin Barbarian Barrel Baby Dragon Electro Wizard
Ice Wizard Lumberjack
Bomber Dart Goblin Barbarian Barrel Ice Wizard Electro Wizard Lumberjack
Dart Goblin Ice Wizard Electro Wizard Bomber Barbarian Barrel Baby Dragon Lumberjack
Dart Goblin Baby Dragon Ice Wizard Electro Wizard
Lumberjack Bomber Ice Wizard Electro Wizard
Bomber Dart Goblin Barbarian Barrel Baby Dragon Electro Wizard Lumberjack
Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bomber Electro Wizard Lumberjack
Bomber Dart Goblin Barbarian Barrel Baby Dragon Ice Wizard Electro Wizard Lumberjack
Barbarian Barrel Baby Dragon Bomber Dart Goblin Ice Wizard Electro Wizard Lumberjack
Dart Goblin Electro Wizard Lumberjack
Bomber Dart Goblin Barbarian Barrel Baby Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Barbarian Barrel Electro Wizard
Electro Wizard Bomber Barbarian Barrel Baby Dragon Lumberjack
Lumberjack Electro Wizard
Lumberjack Barbarian Barrel Electro Wizard
Lumberjack
Dart Goblin Baby Dragon Ice Wizard Electro Wizard
Dart Goblin Ice Wizard Electro Wizard Lumberjack
Lumberjack
Electro Wizard Barbarian Barrel Baby Dragon
Dart Goblin
Dart Goblin Lumberjack
Electro Wizard
Lumberjack
Bomber Dart Goblin Baby Dragon
Electro Wizard Bomber Dart Goblin Barbarian Barrel Baby Dragon Lumberjack
Bomber Dart Goblin Barbarian Barrel Baby Dragon Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Barbarian Barrel Baby Dragon
Dart Goblin Barbarian Barrel Baby Dragon Ice Wizard Electro Wizard
Dart Goblin Barbarian Barrel Baby Dragon
Dart Goblin Barbarian Barrel
Bomber Barbarian Barrel Baby Dragon
Dart Goblin Baby Dragon Ice Wizard
Bomber Dart Goblin Baby Dragon
Dart Goblin Barbarian Barrel Baby Dragon Ice Wizard
Dart Goblin
Electro Wizard Lumberjack
Dart Goblin Barbarian Barrel Electro Wizard
Dart Goblin Baby Dragon
Dart Goblin Barbarian Barrel Baby Dragon
Dart Goblin Barbarian Barrel Baby Dragon
Dart Goblin Barbarian Barrel Baby Dragon
Bomber Dart Goblin Barbarian Barrel Baby Dragon
Dart Goblin Barbarian Barrel Baby Dragon
Barbarian Barrel
Bomber
Bomber Dart Goblin Barbarian Barrel Baby Dragon Electro Wizard
Bomber Dart Goblin Barbarian Barrel Baby Dragon
Baby Dragon
Barbarian Barrel Baby Dragon
Bomber Barbarian Barrel Baby Dragon Ice Wizard
Dart Goblin Barbarian Barrel Baby Dragon Ice Wizard Electro Wizard
Baby Dragon
Dart Goblin Barbarian Barrel Baby Dragon
Dart Goblin Baby Dragon Ice Wizard Electro Wizard
Electro Wizard Dart Goblin
Bomber Dart Goblin
Electro Wizard
Electro Wizard Dart Goblin Barbarian Barrel
Dart Goblin Baby Dragon Ice Wizard Electro Wizard
Barbarian Barrel
Dart Goblin Baby Dragon Electro Wizard Lumberjack
Bomber Dart Goblin Baby Dragon
Dart Goblin
Dart Goblin Baby Dragon Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Barbarian Barrel Baby Dragon Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: