My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Fire Spirit Bomber Bats Hog Rider Goblin Barrel Skeleton Army
Zap
Fire Spirit Bomber Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Fire Spirit Bomber Goblin Barrel Skeleton Army Electro Wizard
The Log
Fire Spirit Bomber Hog Rider Goblin Barrel Skeleton Army
Earthquake
Bomber Hog Rider Goblin Barrel Skeleton Army
Arrows
Fire Spirit Bomber Bats Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Bomber Bats Hog Rider Goblin Barrel Skeleton Army Electro Wizard
Fireball
Bomber Hog Rider Goblin Barrel Skeleton Army Electro Wizard
Poison
Bomber Bats Skeleton Army Electro Wizard
Lightning
Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Bats The Log Goblin Barrel Skeleton Army Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bomber Bats The Log

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Goblin Barrel
Bomber
Bats Hog Rider
Bats
Hog Rider Bomber Goblin Barrel
Hog Rider
Fire Spirit Bats The Log Bomber Goblin Barrel Electro Wizard
Goblin Barrel
Fire Spirit Bats Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Hog Rider
Electro Wizard
Hog Rider

Defense Synergies 0 10

Fire Spirit
The Log Electro Wizard
Bomber
Bats The Log Electro Wizard
Bats
Bomber The Log Electro Wizard
Hog Rider
Goblin Barrel
Skeleton Army
The Log Electro Wizard
The Log
Fire Spirit Bomber Bats Skeleton Army Electro Wizard
Electro Wizard
Fire Spirit Bomber Bats Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log Electro Wizard
Skeleton Army Bomber Bats The Log Electro Wizard
Skeleton Army Fire Spirit Bomber Bats Electro Wizard
Skeleton Army Bomber Bats Electro Wizard
Bomber Skeleton Army The Log
Skeleton Army The Log Fire Spirit Bomber Bats Electro Wizard
Bats Electro Wizard Fire Spirit
The Log Electro Wizard
Skeleton Army
Skeleton Army Fire Spirit Bomber Electro Wizard
Bats Skeleton Army Electro Wizard Bomber The Log
Bats Electro Wizard
Skeleton Army Fire Spirit Bomber Bats The Log Electro Wizard
Fire Spirit Bomber Skeleton Army Bats The Log Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army The Log Electro Wizard
Bomber Bats Skeleton Army Electro Wizard
Fire Spirit Bomber Bats Skeleton Army The Log Electro Wizard
The Log Fire Spirit Bomber Bats Electro Wizard
Electro Wizard
Bomber Skeleton Army Fire Spirit Bats The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Electro Wizard
Electro Wizard Bomber The Log
Skeleton Army Bats The Log Electro Wizard
Skeleton Army Bats The Log Electro Wizard
Skeleton Army
Fire Spirit Bats Electro Wizard
Skeleton Army Bats Electro Wizard
Skeleton Army
Electro Wizard Bats Skeleton Army The Log
Skeleton Army
Bats
Skeleton Army The Log Electro Wizard
Skeleton Army
Bomber Skeleton Army
Skeleton Army Electro Wizard Bomber Bats The Log
Bats Bomber The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
Bomber Fire Spirit The Log
Fire Spirit Bats
Fire Spirit Bomber The Log
The Log Fire Spirit
The Log
Fire Spirit Bats Electro Wizard
The Log Electro Wizard
Fire Spirit
Fire Spirit The Log
The Log
Bomber The Log
The Log
Bomber Bats
Fire Spirit Bomber The Log Electro Wizard
Fire Spirit Bomber The Log
The Log
The Log
The Log
The Log Fire Spirit Bomber
The Log Electro Wizard
The Log
The Log
Fire Spirit Bats Electro Wizard
Electro Wizard Bats
Bomber The Log
Electro Wizard
The Log
Electro Wizard Fire Spirit Bats Skeleton Army
Fire Spirit Electro Wizard
The Log
Electro Wizard
The Log Bomber
Bats The Log Electro Wizard
Bats Electro Wizard
The Log Electro Wizard

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