My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Musketeer Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Hog Rider
Giant Snowball
Spear Goblins Bomber Barbarians Musketeer Hog Rider Baby Dragon
Zap
Spear Goblins Bomber
Barbarian Barrel
Spear Goblins Bomber Barbarians Musketeer
The Log
Spear Goblins Bomber Barbarians Musketeer Hog Rider
Earthquake
Spear Goblins Bomber Barbarians Hog Rider
Arrows
Spear Goblins Bomber
Royal Delivery
Spear Goblins Bomber Barbarians Musketeer Hog Rider Baby Dragon
Fireball
Bomber Barbarians Musketeer Hog Rider Baby Dragon
Poison
Spear Goblins Bomber Barbarians Musketeer
Lightning
Musketeer Baby Dragon
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Zap Musketeer Hog Rider Baby Dragon Freeze Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Zap Musketeer

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Baby Dragon
Bomber
Zap Hog Rider Baby Dragon
Zap
Hog Rider Spear Goblins Bomber Musketeer Baby Dragon Freeze
Barbarians
Hog Rider
Musketeer
Hog Rider Zap Baby Dragon
Hog Rider
Spear Goblins Zap Musketeer Freeze Bomber Barbarians Baby Dragon
Baby Dragon
Spear Goblins Bomber Zap Musketeer Hog Rider
Freeze
Hog Rider Zap

Defense Synergies 0 9

Spear Goblins
Zap Barbarians Musketeer Baby Dragon
Bomber
Zap
Zap
Spear Goblins Bomber Barbarians Musketeer Baby Dragon
Barbarians
Spear Goblins Zap
Musketeer
Spear Goblins Zap Baby Dragon
Hog Rider
Baby Dragon
Spear Goblins Zap Musketeer
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Zap Musketeer Baby Dragon
Barbarians Bomber Zap Musketeer
Barbarians Bomber Musketeer Freeze
Barbarians Bomber Musketeer
Bomber Barbarians
Freeze Spear Goblins Bomber Zap Musketeer Baby Dragon
Musketeer Spear Goblins Zap Baby Dragon Freeze
Zap Barbarians Musketeer Baby Dragon
Barbarians Musketeer
Spear Goblins Bomber Barbarians Musketeer
Barbarians Spear Goblins Bomber Zap Musketeer Baby Dragon Freeze
Musketeer Spear Goblins Zap Baby Dragon
Barbarians Bomber Zap Musketeer Freeze
Bomber Zap Barbarians Baby Dragon Freeze
Barbarians
Barbarians Zap Freeze
Barbarians Bomber Musketeer
Spear Goblins Bomber Zap Barbarians Musketeer Baby Dragon
Zap Baby Dragon Freeze Spear Goblins Bomber Barbarians Musketeer
Barbarians Musketeer
Bomber Spear Goblins Barbarians Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Zap
Bomber Zap Musketeer Baby Dragon
Barbarians Spear Goblins Zap Musketeer
Zap Barbarians Musketeer
Barbarians Musketeer
Zap Musketeer Baby Dragon Freeze
Spear Goblins Barbarians Musketeer
Barbarians
Zap Freeze Spear Goblins Barbarians Baby Dragon
Barbarians Musketeer
Barbarians Musketeer
Zap Barbarians
Barbarians
Bomber Barbarians Musketeer Baby Dragon
Barbarians Spear Goblins Bomber Zap Musketeer Baby Dragon Freeze
Bomber Zap Barbarians Musketeer Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon Freeze
Zap Musketeer Baby Dragon
Baby Dragon
Barbarians Musketeer Freeze
Bomber Zap Baby Dragon
Spear Goblins Zap Musketeer Baby Dragon Freeze
Bomber Musketeer Baby Dragon
Zap Baby Dragon Freeze
Zap
Musketeer
Zap Musketeer
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon Freeze
Zap Musketeer Baby Dragon
Spear Goblins Bomber Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Freeze
Bomber
Bomber Zap Musketeer Baby Dragon
Bomber Zap Baby Dragon
Musketeer Baby Dragon
Musketeer
Zap Barbarians Musketeer Baby Dragon
Zap Freeze Bomber Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Freeze
Bomber Zap Musketeer
Zap Freeze
Zap Spear Goblins Barbarians Musketeer Freeze
Zap Musketeer Baby Dragon
Freeze
Musketeer Baby Dragon
Bomber Zap Musketeer Baby Dragon
Zap
Musketeer
Zap Musketeer Baby Dragon Freeze
Zap Musketeer
Zap Musketeer Baby Dragon Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: